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fishing/prizes.lua

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fishing_setting.prizes.fish = {
{"fishing", "fish_raw", 0, "a Fish.", 1, 60}
}
-- Here's what you can prizes
fishing_setting.prizes.loose = {
-- MoD iTeM WeaR MeSSaGe ("You caught "..) NRMiN CHaNCe (../120)
{"default", "stick", 0, "a Twig.", 81, 2},
{"mobs", "rat", 0, "a Rat.", 83, 1},
{"flowers_plus", "seaweed", 0, "some Seaweed.", 86, 20},
{"seaplants", "kelpgreen", 0, "a Green Kelp.", 106, 10},
{"farming", "string", 0, "a String.", 116, 2},
{"trunks", "twig_1", 0, "a Twig.", 121, 2}
}
fishing_setting.prizes.tresor = {
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole.", 118, 2},
{"3d_armor", "boots_wood", "random", "some very old Boots.", 120, 1}
}