fixed correct texture pole rotate
convert fishing textures 16px to 32px added new texture trophy plank
@ -20,7 +20,7 @@ for _,pole in pairs(fishing_setting.poles) do
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description = pole.desc,
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description = pole.desc,
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groups = {},
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groups = {},
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inventory_image = "fishing_pole_".. pole.name ..".png",
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inventory_image = "fishing_pole_".. pole.name ..".png",
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wield_image = "fishing_pole_".. pole.name ..".png^[transformFXR270",
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wield_image = "fishing_pole_".. pole.name ..".png",
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stack_max = 1,
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stack_max = 1,
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liquids_pointable = true,
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liquids_pointable = true,
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BIN
textures/fishing_trophy_plank.png
Executable file
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14
trophies.lua
@ -30,15 +30,15 @@ for i in pairs(trophy) do
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local icon = trophy[i][4]
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local icon = trophy[i][4]
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minetest.register_node("fishing:trophy_"..item, {
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minetest.register_node("fishing:trophy_"..item, {
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description = fishing_setting.func.S(name.." Trophy"),
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description = fishing_setting.func.S(name.." Trophy"),
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inventory_image = "default_chest_top.png^"..icon.."^fishing_trophy_label.png",
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inventory_image = "fishing_trophy_plank.png^"..icon.."^fishing_trophy_label.png",
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drawtype = "nodebox",
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drawtype = "nodebox",
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tiles = {
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tiles = {
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"default_chest_top.png", -- top
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"fishing_trophy_plank.png", -- top
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"default_chest_top.png", -- bottom
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"fishing_trophy_plank.png", -- bottom
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"default_chest_top.png", -- right
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"fishing_trophy_plank.png", -- right
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"default_chest_top.png", -- left
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"fishing_trophy_plank.png", -- left
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"default_chest_top.png", -- back
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"fishing_trophy_plank.png", -- back
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"default_chest_top.png^"..icon.."^fishing_trophy_label.png", -- front
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"fishing_trophy_plank.png^"..icon.."^fishing_trophy_label.png", -- front
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},
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},
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paramtype = "light",
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paramtype = "light",
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paramtype2 = "facedir",
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paramtype2 = "facedir",
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