mirror of
https://github.com/MinetestForFun/fishing.git
synced 2025-01-08 10:10:16 +01:00
remove material.lua useless
added formspec to display hunger baits chance(admin only) remove worm eat function update hoes function new prizes method decrement bobber move when fish,too hard to click this remove whitespace remove function to place bobber on random node
This commit is contained in:
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@ -24,7 +24,7 @@ minetest.register_node("fishing:bobber_box", {
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"fishing_bobber.png",
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"fishing_bobber.png",
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"fishing_bobber.png^[transformFX"
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}, --
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},
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groups = {not_in_creative_inventory=1},
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})
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@ -144,11 +144,11 @@ local FISHING_BOBBER_ENTITY={
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-- if fish or others items, move bobber to simulate fish on the line
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if self.prize ~= "" and math.random(1,3) == 1 then
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if self.old_pos2 == true then
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pos.y = pos.y-0.0325
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pos.y = pos.y-0.0280
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self.object:moveto(pos, false)
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self.old_pos2 = false
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else
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pos.y = pos.y+0.0325
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pos.y = pos.y+0.0280
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self.object:moveto(pos, false)
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self.old_pos2 = true
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end
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@ -172,7 +172,7 @@ local FISHING_BOBBER_ENTITY={
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self.prize = fishing_setting.prizes["fish"][math.random(1,#fishing_setting.prizes["fish"])]
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else
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if math.random(1, 100) <= 10 then
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self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])]
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self.prize = fishing_setting.func.get_loot()
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end
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end
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@ -22,7 +22,7 @@ minetest.register_node("fishing:bobber_shark_box", {
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png",
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"fishing_bobber_shark.png^[transformFX"
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}, --
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},
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groups = {not_in_creative_inventory=1},
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})
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@ -42,7 +42,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
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baitball = 0,
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prize = "",
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bait = "",
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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if not puncher:is_player() then return end
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@ -60,8 +60,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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end,
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-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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@ -90,7 +90,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
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-- weither player has fishing pole or not
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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elseif item_name == "fishing:baitball_shark" then
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if not fishing_setting.is_creative_mode then
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inv:remove_item("main", "fishing:baitball_shark")
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@ -108,8 +108,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
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minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, })
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end
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end,
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-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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@ -131,29 +131,29 @@ local FISHING_BOBBER_SHARK_ENTITY={
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self.object:remove()
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return
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end
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--rotate bobber
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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self.timer = self.timer + 1
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if self.timer < self.randomtime then
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-- if fish or others items, move bobber to simulate fish on the line
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if self.prize ~= "" and math.random(1,3) == 1 then
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if self.old_pos2 == true then
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pos.y = pos.y-0.0525
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pos.y = pos.y-0.0425
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self.object:moveto(pos, false)
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self.old_pos2 = false
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else
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pos.y = pos.y+0.0525
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pos.y = pos.y+0.0425
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self.object:moveto(pos, false)
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self.old_pos2 = true
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end
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end
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return
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return
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end
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--change item on line
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self.timer = 0
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self.prize = ""
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@ -164,25 +164,22 @@ local FISHING_BOBBER_SHARK_ENTITY={
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self.randomtime = math.random(20,60)*10
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return
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end
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self.randomtime = math.random(1,5)*10
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local chance = math.random(1, 100)
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--if 1 you catch a treasure, maybe ...
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--if 1 you catch a treasure
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if chance == 1 then
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--You are lucky ? :)
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if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] and fishing_setting.settings["treasure_enable"] then
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self.prize = fishing_setting.prizes["treasure"][math.random(1,#fishing_setting.prizes["treasure"])]
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else
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self.prize = fishing_setting.prizes["stuff"][math.random(1,#fishing_setting.prizes["stuff"])]
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end
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elseif chance <= fishing_setting.settings["fish_chance"] then
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self.prize = fishing_setting.prizes["shark"][math.random(1,#fishing_setting.prizes["shark"])]
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else
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if math.random(1, 100) <= 10 then
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self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])]
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self.prize = fishing_setting.func.get_loot()
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end
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end
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if self.prize ~= "" then
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pos.y = self.old_pos.y-0.2
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self.object:moveto(pos, false)
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@ -15,7 +15,7 @@
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-- Wood Fishing Pole
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minetest.register_craft({
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output = "fishing:pole_wood",
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recipe = {
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recipe = {
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{"", "", "group:stick" },
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{"", "group:stick", "farming:string" },
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{"group:stick", "", "farming:string" },
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@ -25,7 +25,7 @@ minetest.register_craft({
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if minetest.get_modpath("moreblocks") ~= nil then
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minetest.register_craft({
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output = "fishing:pole_wood",
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recipe = {
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recipe = {
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{"", "", "group:stick" },
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{"", "group:stick", "moreblocks:rope" },
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{"group:stick", "", "moreblocks:rope" },
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@ -36,7 +36,7 @@ end
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if minetest.get_modpath("ropes") ~= nil then
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minetest.register_craft({
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output = "fishing:pole_wood",
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recipe = {
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recipe = {
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{"", "", "group:stick" },
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{"", "group:stick", "ropes:rope" },
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{"group:stick", "", "ropes:rope" },
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@ -48,7 +48,7 @@ end
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if minetest.get_modpath("moreores") ~= nil and minetest.get_modpath("mobs") ~= nil then
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minetest.register_craft({
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output = "fishing:pole_perfect",
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recipe = {
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recipe = {
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{"", "", "moreores:mithril_ingot" },
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{"", "moreores:mithril_ingot", "mobs:spider_cobweb" },
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{"moreores:mithril_ingot", "", "mobs:spider_cobweb" },
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@ -1,4 +1,6 @@
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local S = fishing_setting.func.S
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--function save settings
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function fishing_setting.func.save()
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local input, err = io.open(fishing_setting.file_settings, "w")
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@ -107,13 +109,27 @@ function fishing_setting.func.hungry_random()
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end
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function fishing_setting.func.get_loot()
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local c = math.random(1, 67)
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for i in pairs(fishing_setting.prizes["stuff"]) do
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local min = fishing_setting.prizes["stuff"][i][5]
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local chance = fishing_setting.prizes["stuff"][i][6]
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local max = min + chance - 1
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if c <= max and c >= min then
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return fishing_setting.prizes["stuff"][i]
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end
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end
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return ""
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end
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-- Show notification when a player catches treasure
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function fishing_setting.func.notify(f_name, treasure)
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local title = fishing_setting.func.S("Lucky %s, he caught the treasure, %s!"):format(f_name, treasure[4])
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local title = S("Lucky %s, he caught the treasure, %s!"):format(f_name, treasure[4])
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for _, player in ipairs(minetest.get_connected_players()) do
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local player_name = player:get_player_name()
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if player_name == f_name then
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minetest.chat_send_player(player_name, fishing_setting.func.S("You caught the treasure, %s!"):format(treasure[4]))
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minetest.chat_send_player(player_name, S("You caught the treasure, %s!"):format(treasure[4]))
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else
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minetest.chat_send_player(player_name, title)
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end
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@ -123,7 +139,6 @@ end
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-- Menu: fishing configuration
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fishing_setting.func.on_show_settings = function(player_name)
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local S = fishing_setting.func.S
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if not fishing_setting.tmp_setting then
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fishing_setting.tmp_setting = {}
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fishing_setting.func.set_settings(fishing_setting.tmp_setting, fishing_setting.settings)
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@ -262,6 +277,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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fishing_setting.func.on_show_settings_contest(player_name)
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elseif fields["configuration"] then
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fishing_setting.func.on_show_settings(player_name)
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elseif fields["hungerinfo"] then
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fishing_setting.func.get_hunger_info(player_name)
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end
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end
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end)
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@ -296,7 +313,6 @@ minetest.register_on_shutdown(function()
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end)
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function fishing_setting.func.timetostr(time)
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local countdown = time
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local answer = ""
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@ -320,7 +336,7 @@ end
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minetest.register_on_joinplayer(function(player)
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local player_name = player:get_player_name()
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if fishing_setting.contest["contest"] == true then
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minetest.chat_send_player(player_name, fishing_setting.func.S("A fishing contest is in progress. (remaining time %s)"):format(fishing_setting.func.timetostr(fishing_setting.contest["duration"])))
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minetest.chat_send_player(player_name, S("A fishing contest is in progress. (remaining time %s)"):format(fishing_setting.func.timetostr(fishing_setting.contest["duration"])))
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end
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end)
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@ -334,7 +350,7 @@ function fishing_setting.func.add_to_trophies(player, fish, desc)
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end
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fishing_setting.trophies[fish][player_name] = (fishing_setting.trophies[fish][player_name] or 0) + 1
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if fishing_setting.trophies[fish][player_name]%100 == 0 then
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minetest.chat_send_player(player_name, fishing_setting.func.S("You win a new trophy, you have caught %s " .. fish.."."):format(fishing_setting.trophies[fish][player_name]))
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minetest.chat_send_player(player_name, S("You win a new trophy, you have caught %s " .. fish.."."):format(fishing_setting.trophies[fish][player_name]))
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local inv = player:get_inventory()
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local name = "fishing:trophy_"..fish
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if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
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@ -349,7 +365,7 @@ function fishing_setting.func.add_to_trophies(player, fish, desc)
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fishing_setting.contest[fish] = {}
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end
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fishing_setting.contest[fish][player_name] = (fishing_setting.contest[fish][player_name] or 0) + 1
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minetest.chat_send_all(fishing_setting.func.S("Yeah, %s caught "..desc):format(player_name))
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minetest.chat_send_all(S("Yeah, %s caught "..desc):format(player_name))
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end
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end
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end
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@ -357,11 +373,11 @@ end
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-- Menu: fishing configuration/contest
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fishing_setting.func.on_show_admin_menu = function(player_name)
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local S = fishing_setting.func.S
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local formspec = "size[5,5]label[1.6,0;"..S("Fishing Menu").."]"..
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local formspec = "size[5,5]label[1.7,0;"..S("Fishing Menu").."]"..
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"button[0.5,0.5;4,1;classement;"..S("Contest rankings").."]"..
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"button[0.5,1.5;4,1;contest;"..S("Contests").."]"..
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"button[0.5,2.5;4,1;configuration;"..S("Configuration").."]"..
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"button[0.5,3.5;4,1;hungerinfo;"..S("Hunger info").."]"..
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"button_exit[1,4.5;3,1;close;"..S("Close").."]"
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minetest.show_formspec(player_name, "fishing:admin_conf", formspec)
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end
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@ -436,14 +452,13 @@ end
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function fishing_setting.func.end_contest()
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fishing_setting.contest["contest"] = false
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minetest.chat_send_all(fishing_setting.func.S("End of fishing contest."))
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minetest.chat_send_all(S("End of fishing contest."))
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minetest.sound_play("fishing_contest_end",{gain=0.8})
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fishing_setting.func.show_result()
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end
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--Menu fishing configuration
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fishing_setting.func.on_show_settings_contest = function(player_name)
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local S = fishing_setting.func.S
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if not fishing_setting.tmp_setting then
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fishing_setting.tmp_setting = { ["contest"] = (fishing_setting.contest["contest"] or false),
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["duration"] = (math.floor(fishing_setting.contest["duration"]) or 3600),
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@ -496,7 +511,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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fishing_setting.contest["contest"] = true
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fishing_setting.contest["warning_said"] = false
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local time = fishing_setting.func.timetostr(fishing_setting.contest["duration"])
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minetest.chat_send_all(fishing_setting.func.S("Attention, Fishing contest start (duration %s)!!!"):format(time))
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minetest.chat_send_all(S("Attention, Fishing contest start (duration %s)!!!"):format(time))
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minetest.sound_play("fishing_contest_start",{gain=0.8})
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elseif progress == true and fishing_setting.tmp_setting["contest"] == false then
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fishing_setting.func.end_contest()
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@ -570,8 +585,7 @@ function fishing_setting.func.get_stat()
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end
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end
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end
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local S = fishing_setting.func.S
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local formspec = {"size[12,8]label[3.7,0;"..S("Fishing contest rankings").."]"}
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local formspec = {"size[12,8]label[4.6,0;"..S("Fishing contest rankings").."]"}
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local X = 0
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local Y
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for fish, fishers in pairs(winners) do
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@ -586,10 +600,21 @@ function fishing_setting.func.get_stat()
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end
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X = X + 2.3
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end
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table.insert(formspec, "button_exit[5.5,7.5;1.2,1;close;"..S("Close").."]")
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table.insert(formspec, "button_exit[5.4,7.5;1.2,1;close;"..S("Close").."]")
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return table.concat(formspec)
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end
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function fishing_setting.func.get_hunger_info(player_name)
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local formspec = "size[6,8]label[1.9,0;Fishing Info Center]"
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local y = 1
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for i, a in pairs(fishing_setting.baits) do
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formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
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"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
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y = y+1
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end
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formspec = formspec .."button_exit[2,7.5;2,1;close;"..S("Close").."]"
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minetest.show_formspec(player_name,"fishing:material_info", formspec)
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end
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minetest.register_chatcommand("fishing_menu", {
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params = "",
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9
init.lua
9
init.lua
@ -1,6 +1,6 @@
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-----------------------------------------------------------------------------------------------
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local title = "Fishing - Crabman77's version"
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local version = "0.0.1"
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local version = "0.0.2"
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local mname = "fishing"
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-----------------------------------------------------------------------------------------------
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-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
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@ -24,7 +24,7 @@ fishing_setting.file_trophies = minetest.get_worldpath() .. "/fishing_trophies.t
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fishing_setting.file_contest = minetest.get_worldpath() .. "/fishing_contest.txt"
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fishing_setting.settings = {}
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fishing_setting.contest = {}
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--for random object
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--for random object
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random_objects = {}
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fishing_setting.baits = {}
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fishing_setting.hungry = {}
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@ -43,7 +43,7 @@ dofile(path .."functions.lua")
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--default_settings
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fishing_setting.settings["message"] = MESSAGES
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fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB
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fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB
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fishing_setting.settings["worm_chance"] = WORM_CHANCE
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fishing_setting.settings["new_worm_source"] = NEW_WORM_SOURCE
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fishing_setting.settings["wear_out"] = WEAR_OUT
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@ -68,7 +68,6 @@ dofile(path .."bobber_shark.lua")
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dofile(path .."fishes.lua")
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dofile(path .."trophies.lua")
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dofile(path .."poles.lua")
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--dofile(path .."material.lua")
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--random hungry bait
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fishing_setting.func.hungry_random()
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@ -81,7 +80,7 @@ fishing_setting.func.load_contest()
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minetest.register_globalstep(function(dtime)
|
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if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
|
||||
fishing_setting.contest["duration"] = fishing_setting.contest["duration"] - dtime
|
||||
|
||||
|
||||
if fishing_setting.contest["duration"] < 30 and fishing_setting.contest["warning_said"] ~= true then
|
||||
minetest.chat_send_all(fishing_setting.func.S("WARNING, Fishing contest will finish in 30 seconds."))
|
||||
fishing_setting.contest["warning_said"] = true
|
||||
|
35
material.lua
35
material.lua
@ -1,35 +0,0 @@
|
||||
|
||||
|
||||
-- useless or useful ??? No activated
|
||||
minetest.register_node("fishing:material_info", {
|
||||
description = fishing_setting.func.S("Show information about hunger fish"),
|
||||
name = "Fishing Info Center",
|
||||
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
|
||||
"default_wood.png", "default_wood.png", "default_wood.png"},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
paramtype2 = "facedir",
|
||||
legacy_facedir_simple = true,
|
||||
is_ground_content = false,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
|
||||
on_rightclick = function(pos, _, clicker)
|
||||
local formspec = "size[6,8]label[1.7,0;Fishing Info Center]"
|
||||
local y = 1
|
||||
for i, a in pairs(fishing_setting.baits) do
|
||||
formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
|
||||
--formspec = formspec .."image[1,"..tostring(y)..";1,1;"..tostring(a["texture"]).."]"..
|
||||
"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
|
||||
y = y+1
|
||||
end
|
||||
minetest.show_formspec(clicker:get_player_name(),"fishing:material_info", formspec)
|
||||
end
|
||||
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'fishing:material_info',
|
||||
type = 'shapeless',
|
||||
recipe = { 'default:steel_ingot', 'default:steel_ingot' },
|
||||
})
|
73
poles.lua
73
poles.lua
@ -2,18 +2,20 @@
|
||||
-- Fishing Pole
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
local S = fishing_setting.func.S
|
||||
|
||||
local function rod_wear(itemstack, user, pointed_thing, uses)
|
||||
itemstack:add_wear(65535/(uses-1))
|
||||
return itemstack
|
||||
end
|
||||
|
||||
fishing_setting.poles = {}
|
||||
fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = fishing_setting.func.S("Fishing Pole"),["bobber_max"] = 2 }
|
||||
fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = fishing_setting.func.S("Perfect Fishing Pole"),["bobber_max"] = 5}
|
||||
fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = S("Fishing Pole"),["bobber_max"] = 2 }
|
||||
fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = S("Perfect Fishing Pole"),["bobber_max"] = 5}
|
||||
|
||||
|
||||
for _,pole in pairs(fishing_setting.poles) do
|
||||
local bobbermax = pole["bobber_max"]
|
||||
local bobbermax = pole["bobber_max"]
|
||||
minetest.register_tool("fishing:pole_".. pole.name, {
|
||||
description = pole.desc,
|
||||
groups = {},
|
||||
@ -32,15 +34,23 @@ local bobbermax = pole["bobber_max"]
|
||||
local bait = inv:get_stack("main", user:get_wield_index()+1 ):get_name()
|
||||
if fishing_setting.baits[bait] == nil then return nil end
|
||||
|
||||
local objs = minetest.get_objects_inside_radius(pt.under, 1)
|
||||
for m, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") then
|
||||
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, S("Sorry, there is another bobber!")) end
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--if contest then player must have only 2 boober
|
||||
local bobber_nb = 0
|
||||
local bobber_max
|
||||
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
|
||||
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
|
||||
bobber_max = fishing_setting.contest["bobber_nb"]
|
||||
else
|
||||
bobber_max = bobbermax
|
||||
end
|
||||
|
||||
--player has others bobbers?
|
||||
for m, obj in pairs(minetest.get_objects_inside_radius(pt.under, 20)) do
|
||||
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") ~= nil then
|
||||
if obj:get_luaentity().owner == player_name then
|
||||
@ -50,49 +60,25 @@ local bobbermax = pole["bobber_max"]
|
||||
end
|
||||
if bobber_nb >= bobber_max then
|
||||
if fishing_setting.settings["message"] == true then
|
||||
minetest.chat_send_player(player_name, fishing_setting.func.S("You don't have mores %s bobbers!"):format(bobber_max))
|
||||
minetest.chat_send_player(player_name, S("You don't have mores %s bobbers!"):format(bobber_max))
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
local bobbers = {}
|
||||
local objs = minetest.get_objects_inside_radius(pt.under, 3)
|
||||
for m, obj in pairs(objs) do
|
||||
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") ~= nil then
|
||||
bobbers[m] = obj
|
||||
end
|
||||
end
|
||||
|
||||
local nodes = {}
|
||||
local i = 1
|
||||
for _,k in pairs({ 1, 0, -1}) do
|
||||
for _,l in pairs({ -1, 0, 1}) do
|
||||
local node_name = minetest.get_node({x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}).name
|
||||
if node and string.find(node_name, "water_source") ~= nil
|
||||
and minetest.get_node({x=pt.under.x+l, y=pt.under.y+1, z=pt.under.z+k}).name == "air" then
|
||||
local empty = true
|
||||
for o, obj in pairs(bobbers) do
|
||||
local p = obj:getpos()
|
||||
local dist = ((p.x-pt.under.x)^2 + (p.y-pt.under.y)^2 + (p.z-pt.under.z)^2)^0.5
|
||||
if dist < 2 then
|
||||
empty = false
|
||||
break
|
||||
end
|
||||
end
|
||||
if empty then
|
||||
nodes[i] = {x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}
|
||||
i = i+1
|
||||
end
|
||||
end
|
||||
local nodes = 1
|
||||
for _,k in pairs({ {1, 0}, {-1,0}, {0,1}, {0,-1} }) do
|
||||
local node_name = minetest.get_node({x=pt.under.x+k[1], y=pt.under.y, z=pt.under.z+k[2]}).name
|
||||
if node_name and string.find(node_name, "water_source") ~= nil
|
||||
and minetest.get_node({x=pt.under.x+k[1], y=pt.under.y+1, z=pt.under.z+k[2]}).name == "air" then
|
||||
nodes = nodes + 1
|
||||
end
|
||||
end
|
||||
--if water == -3 nodes
|
||||
if #nodes < 2 then
|
||||
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You don't fishing in a bottle!")) end
|
||||
if nodes < 2 then
|
||||
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, S("You don't fishing in a bottle!")) end
|
||||
return nil
|
||||
end
|
||||
local new_pos = nodes[math.random(1, #nodes)]
|
||||
new_pos.y=new_pos.y+(45/64)
|
||||
local new_pos = {x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}
|
||||
local ent = minetest.add_entity({interval = 1,x=new_pos.x, y=new_pos.y, z=new_pos.z}, fishing_setting.baits[bait].bobber)
|
||||
if not ent then return nil end
|
||||
local luaentity = ent:get_luaentity()
|
||||
@ -120,8 +106,15 @@ local bobbermax = pole["bobber_max"]
|
||||
if string.find(pt_under_name, "water_") == nil then
|
||||
local wear = itemstack:get_wear()
|
||||
local direction = minetest.dir_to_facedir(placer:get_look_dir())
|
||||
local meta = minetest.get_meta(pt.above)
|
||||
local dir = minetest.facedir_to_dir(direction)
|
||||
local p = vector.add(pt.above, dir)
|
||||
local n2 = minetest.get_node_or_nil(p)
|
||||
local def = n2 and minetest.registered_items[n2.name]
|
||||
if not def or not def.buildable_to then
|
||||
return nil
|
||||
end
|
||||
minetest.set_node(pt.above, {name="fishing:pole_".. pole.name .."_deco", param2=direction})
|
||||
local meta = minetest.get_meta(pt.above)
|
||||
meta:set_int("wear", wear)
|
||||
if not fishing_setting.is_creative_mode then
|
||||
itemstack:take_item()
|
||||
|
40
prizes.lua
40
prizes.lua
@ -12,27 +12,27 @@ fishing_setting.prizes["shark"] = {
|
||||
}
|
||||
|
||||
|
||||
-- Here's what you can prizes
|
||||
local plants = {
|
||||
-- MoD iTeM WeaR MeSSaGe ("You caught "..)
|
||||
{"default", "stick", 0, "a Twig."},
|
||||
{"mobs", "rat", 0, "a Rat."},
|
||||
{"flowers", "seaweed", 0, "some Seaweed."},
|
||||
{"seaplants", "kelpgreen", 0, "a Green Kelp."},
|
||||
{"farming", "string", 0, "a String."},
|
||||
{"trunks", "twig_1", 0, "a Twig."}
|
||||
}
|
||||
fishing_setting.prizes["plants"] = fishing_setting.func.ignore_mod(plants)
|
||||
|
||||
local stuff = {
|
||||
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole."},
|
||||
{"3d_armor", "boots_wood", "random", "some very old Boots."},
|
||||
{"maptools", "gold_coin", 0, "a Gold Coin."},
|
||||
{"3d_armor", "helmet_diamond", "random", "a very old Helmet."},
|
||||
{"shields", "shield_enhanced_cactus", "random", "a very old Shield."},
|
||||
{"default", "sword_bronze", "random", "a very old Sword."},
|
||||
{"default", "sword_mese", "random", "a very old Sword."},
|
||||
{"default", "sword_nyan", "random", "a very old Sword."}
|
||||
-- mod item wear message ("You caught "..) nrmin chance (1/67)
|
||||
{"flowers", "seaweed", 0, "some Seaweed.", 1, 5},
|
||||
{"farming", "string", 0, "a String.", 6, 5},
|
||||
{"trunks", "twig_1", 0, "a Twig.", 11, 5},
|
||||
{"mobs", "rat", 0, "a Rat.", 16, 5},
|
||||
{"default", "stick", 0, "a Twig.", 21, 5},
|
||||
{"seaplants", "kelpgreen", 0, "a Green Kelp.", 26, 5},
|
||||
{"3d_armor", "boots_steel", "random", "some very old Boots.", 31, 2},
|
||||
{"3d_armor", "leggings_gold", "random", "some very old Leggings.", 33, 5},
|
||||
{"3d_armor", "chestplate_bronze", "random", "a very old ChestPlate.", 38, 5},
|
||||
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole.", 43, 10},
|
||||
{"3d_armor", "boots_wood", "random", "some very old Boots.", 53, 5},
|
||||
{"maptools", "gold_coin", 0, "a Gold Coin.", 58, 1},
|
||||
{"3d_armor", "helmet_diamond", "random", "a very old Helmet.", 59, 1},
|
||||
{"shields", "shield_enhanced_cactus", "random", "a very old Shield.", 60, 2},
|
||||
{"default", "sword_bronze", "random", "a very old Sword.", 62, 2},
|
||||
{"default", "sword_mese", "random", "a very old Sword.", 64, 2},
|
||||
{"default", "sword_nyan", "random", "a very old Sword.", 66, 2},
|
||||
-- nom mod nom item durabilité message dans le chat -- fin 67
|
||||
-- de l'objet
|
||||
}
|
||||
fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff)
|
||||
|
||||
|
33
worms.lua
33
worms.lua
@ -15,7 +15,6 @@ minetest.register_craftitem("fishing:bait_worm", {
|
||||
description = fishing_setting.func.S("Worm"),
|
||||
groups = { fishing_bait=1 },
|
||||
inventory_image = "fishing_bait_worm.png",
|
||||
on_use = minetest.item_eat(1),
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
local pt = pointed_thing
|
||||
minetest.add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity")
|
||||
@ -171,14 +170,19 @@ else
|
||||
end
|
||||
|
||||
local under = minetest.get_node(pt.under)
|
||||
local upos = pointed_thing.under
|
||||
|
||||
if minetest.is_protected(upos, user:get_player_name()) then
|
||||
minetest.record_protection_violation(upos, user:get_player_name())
|
||||
return
|
||||
end
|
||||
|
||||
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
|
||||
local above = minetest.get_node(p)
|
||||
|
||||
-- return if any of the nodes is not registered
|
||||
if not minetest.registered_nodes[under.name] then
|
||||
return
|
||||
end
|
||||
if not minetest.registered_nodes[above.name] then
|
||||
if not minetest.registered_nodes[under.name]
|
||||
or not minetest.registered_nodes[above.name] then
|
||||
return
|
||||
end
|
||||
|
||||
@ -191,13 +195,9 @@ else
|
||||
if minetest.get_item_group(under.name, "soil") ~= 1 then
|
||||
return
|
||||
end
|
||||
|
||||
-- turn the node into soil, play sound, get worm and wear out item
|
||||
-- turn the node into soil, wear out item and play sound
|
||||
minetest.set_node(pt.under, {name="farming:soil"})
|
||||
minetest.sound_play("default_dig_crumbly", {
|
||||
pos = pt.under,
|
||||
gain = 0.5,
|
||||
})
|
||||
minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5,})
|
||||
|
||||
if math.random(1, 100) < fishing_setting.settings["worm_chance"] then
|
||||
if fishing_setting.settings["worm_is_mob"] == true then
|
||||
@ -209,10 +209,19 @@ else
|
||||
end
|
||||
end
|
||||
end
|
||||
itemstack:add_wear(65535/(uses-1))
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local tool_name = itemstack:get_name()
|
||||
itemstack:add_wear(65535/(uses-1))
|
||||
if itemstack:get_wear() == 0 and minetest.get_modpath("invtweak") then
|
||||
local index = user:get_wield_index()
|
||||
minetest.sound_play("invtweak_tool_break", {pos = user:getpos(), gain = 0.9, max_hear_distance = 5})
|
||||
minetest.after(0.20, refill, user, tool_name, index)
|
||||
end
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
|
||||
-- didn't change the hoes, just here because hoe_on_use is local
|
||||
minetest.register_tool(":farming:hoe_wood", {
|
||||
description = fishing_setting.func.S("Wooden Hoe"),
|
||||
|
Loading…
Reference in New Issue
Block a user