remove material.lua useless

added formspec to display hunger baits chance(admin only)
remove worm eat function
update hoes function
new prizes method
decrement bobber move when fish,too hard to click this
remove whitespace
remove function to place bobber on random node
This commit is contained in:
crabman77 2015-08-20 16:08:03 +02:00
parent fe062390ed
commit f5486507b1
9 changed files with 143 additions and 155 deletions

View File

@ -24,7 +24,7 @@ minetest.register_node("fishing:bobber_box", {
"fishing_bobber.png", "fishing_bobber.png",
"fishing_bobber.png", "fishing_bobber.png",
"fishing_bobber.png^[transformFX" "fishing_bobber.png^[transformFX"
}, -- },
groups = {not_in_creative_inventory=1}, groups = {not_in_creative_inventory=1},
}) })
@ -144,11 +144,11 @@ local FISHING_BOBBER_ENTITY={
-- if fish or others items, move bobber to simulate fish on the line -- if fish or others items, move bobber to simulate fish on the line
if self.prize ~= "" and math.random(1,3) == 1 then if self.prize ~= "" and math.random(1,3) == 1 then
if self.old_pos2 == true then if self.old_pos2 == true then
pos.y = pos.y-0.0325 pos.y = pos.y-0.0280
self.object:moveto(pos, false) self.object:moveto(pos, false)
self.old_pos2 = false self.old_pos2 = false
else else
pos.y = pos.y+0.0325 pos.y = pos.y+0.0280
self.object:moveto(pos, false) self.object:moveto(pos, false)
self.old_pos2 = true self.old_pos2 = true
end end
@ -172,7 +172,7 @@ local FISHING_BOBBER_ENTITY={
self.prize = fishing_setting.prizes["fish"][math.random(1,#fishing_setting.prizes["fish"])] self.prize = fishing_setting.prizes["fish"][math.random(1,#fishing_setting.prizes["fish"])]
else else
if math.random(1, 100) <= 10 then if math.random(1, 100) <= 10 then
self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])] self.prize = fishing_setting.func.get_loot()
end end
end end

View File

@ -22,7 +22,7 @@ minetest.register_node("fishing:bobber_shark_box", {
"fishing_bobber_shark.png", "fishing_bobber_shark.png",
"fishing_bobber_shark.png", "fishing_bobber_shark.png",
"fishing_bobber_shark.png^[transformFX" "fishing_bobber_shark.png^[transformFX"
}, -- },
groups = {not_in_creative_inventory=1}, groups = {not_in_creative_inventory=1},
}) })
@ -42,7 +42,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
baitball = 0, baitball = 0,
prize = "", prize = "",
bait = "", bait = "",
-- DESTROY BOBBER WHEN PUNCHING IT -- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir) on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
if not puncher:is_player() then return end if not puncher:is_player() then return end
@ -60,8 +60,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove() self.object:remove()
end, end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE) -- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker) on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item() local item = clicker:get_wielded_item()
@ -90,7 +90,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
-- weither player has fishing pole or not -- weither player has fishing pole or not
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, }) minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove() self.object:remove()
elseif item_name == "fishing:baitball_shark" then elseif item_name == "fishing:baitball_shark" then
if not fishing_setting.is_creative_mode then if not fishing_setting.is_creative_mode then
inv:remove_item("main", "fishing:baitball_shark") inv:remove_item("main", "fishing:baitball_shark")
@ -108,8 +108,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, }) minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, })
end end
end, end,
-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE -- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
on_step = function(self, dtime) on_step = function(self, dtime)
local pos = self.object:getpos() local pos = self.object:getpos()
@ -131,29 +131,29 @@ local FISHING_BOBBER_SHARK_ENTITY={
self.object:remove() self.object:remove()
return return
end end
--rotate bobber --rotate bobber
if math.random(1, 4) == 1 then if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi)) self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
end end
self.timer = self.timer + 1 self.timer = self.timer + 1
if self.timer < self.randomtime then if self.timer < self.randomtime then
-- if fish or others items, move bobber to simulate fish on the line -- if fish or others items, move bobber to simulate fish on the line
if self.prize ~= "" and math.random(1,3) == 1 then if self.prize ~= "" and math.random(1,3) == 1 then
if self.old_pos2 == true then if self.old_pos2 == true then
pos.y = pos.y-0.0525 pos.y = pos.y-0.0425
self.object:moveto(pos, false) self.object:moveto(pos, false)
self.old_pos2 = false self.old_pos2 = false
else else
pos.y = pos.y+0.0525 pos.y = pos.y+0.0425
self.object:moveto(pos, false) self.object:moveto(pos, false)
self.old_pos2 = true self.old_pos2 = true
end end
end end
return return
end end
--change item on line --change item on line
self.timer = 0 self.timer = 0
self.prize = "" self.prize = ""
@ -164,25 +164,22 @@ local FISHING_BOBBER_SHARK_ENTITY={
self.randomtime = math.random(20,60)*10 self.randomtime = math.random(20,60)*10
return return
end end
self.randomtime = math.random(1,5)*10 self.randomtime = math.random(1,5)*10
local chance = math.random(1, 100) local chance = math.random(1, 100)
--if 1 you catch a treasure, maybe ... --if 1 you catch a treasure
if chance == 1 then if chance == 1 then
--You are lucky ? :)
if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] and fishing_setting.settings["treasure_enable"] then if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] and fishing_setting.settings["treasure_enable"] then
self.prize = fishing_setting.prizes["treasure"][math.random(1,#fishing_setting.prizes["treasure"])] self.prize = fishing_setting.prizes["treasure"][math.random(1,#fishing_setting.prizes["treasure"])]
else
self.prize = fishing_setting.prizes["stuff"][math.random(1,#fishing_setting.prizes["stuff"])]
end end
elseif chance <= fishing_setting.settings["fish_chance"] then elseif chance <= fishing_setting.settings["fish_chance"] then
self.prize = fishing_setting.prizes["shark"][math.random(1,#fishing_setting.prizes["shark"])] self.prize = fishing_setting.prizes["shark"][math.random(1,#fishing_setting.prizes["shark"])]
else else
if math.random(1, 100) <= 10 then if math.random(1, 100) <= 10 then
self.prize = fishing_setting.prizes["plants"][math.random(1,#fishing_setting.prizes["plants"])] self.prize = fishing_setting.func.get_loot()
end end
end end
if self.prize ~= "" then if self.prize ~= "" then
pos.y = self.old_pos.y-0.2 pos.y = self.old_pos.y-0.2
self.object:moveto(pos, false) self.object:moveto(pos, false)

View File

@ -15,7 +15,7 @@
-- Wood Fishing Pole -- Wood Fishing Pole
minetest.register_craft({ minetest.register_craft({
output = "fishing:pole_wood", output = "fishing:pole_wood",
recipe = { recipe = {
{"", "", "group:stick" }, {"", "", "group:stick" },
{"", "group:stick", "farming:string" }, {"", "group:stick", "farming:string" },
{"group:stick", "", "farming:string" }, {"group:stick", "", "farming:string" },
@ -25,7 +25,7 @@ minetest.register_craft({
if minetest.get_modpath("moreblocks") ~= nil then if minetest.get_modpath("moreblocks") ~= nil then
minetest.register_craft({ minetest.register_craft({
output = "fishing:pole_wood", output = "fishing:pole_wood",
recipe = { recipe = {
{"", "", "group:stick" }, {"", "", "group:stick" },
{"", "group:stick", "moreblocks:rope" }, {"", "group:stick", "moreblocks:rope" },
{"group:stick", "", "moreblocks:rope" }, {"group:stick", "", "moreblocks:rope" },
@ -36,7 +36,7 @@ end
if minetest.get_modpath("ropes") ~= nil then if minetest.get_modpath("ropes") ~= nil then
minetest.register_craft({ minetest.register_craft({
output = "fishing:pole_wood", output = "fishing:pole_wood",
recipe = { recipe = {
{"", "", "group:stick" }, {"", "", "group:stick" },
{"", "group:stick", "ropes:rope" }, {"", "group:stick", "ropes:rope" },
{"group:stick", "", "ropes:rope" }, {"group:stick", "", "ropes:rope" },
@ -48,7 +48,7 @@ end
if minetest.get_modpath("moreores") ~= nil and minetest.get_modpath("mobs") ~= nil then if minetest.get_modpath("moreores") ~= nil and minetest.get_modpath("mobs") ~= nil then
minetest.register_craft({ minetest.register_craft({
output = "fishing:pole_perfect", output = "fishing:pole_perfect",
recipe = { recipe = {
{"", "", "moreores:mithril_ingot" }, {"", "", "moreores:mithril_ingot" },
{"", "moreores:mithril_ingot", "mobs:spider_cobweb" }, {"", "moreores:mithril_ingot", "mobs:spider_cobweb" },
{"moreores:mithril_ingot", "", "mobs:spider_cobweb" }, {"moreores:mithril_ingot", "", "mobs:spider_cobweb" },

View File

@ -1,4 +1,6 @@
local S = fishing_setting.func.S
--function save settings --function save settings
function fishing_setting.func.save() function fishing_setting.func.save()
local input, err = io.open(fishing_setting.file_settings, "w") local input, err = io.open(fishing_setting.file_settings, "w")
@ -107,13 +109,27 @@ function fishing_setting.func.hungry_random()
end end
function fishing_setting.func.get_loot()
local c = math.random(1, 67)
for i in pairs(fishing_setting.prizes["stuff"]) do
local min = fishing_setting.prizes["stuff"][i][5]
local chance = fishing_setting.prizes["stuff"][i][6]
local max = min + chance - 1
if c <= max and c >= min then
return fishing_setting.prizes["stuff"][i]
end
end
return ""
end
-- Show notification when a player catches treasure -- Show notification when a player catches treasure
function fishing_setting.func.notify(f_name, treasure) function fishing_setting.func.notify(f_name, treasure)
local title = fishing_setting.func.S("Lucky %s, he caught the treasure, %s!"):format(f_name, treasure[4]) local title = S("Lucky %s, he caught the treasure, %s!"):format(f_name, treasure[4])
for _, player in ipairs(minetest.get_connected_players()) do for _, player in ipairs(minetest.get_connected_players()) do
local player_name = player:get_player_name() local player_name = player:get_player_name()
if player_name == f_name then if player_name == f_name then
minetest.chat_send_player(player_name, fishing_setting.func.S("You caught the treasure, %s!"):format(treasure[4])) minetest.chat_send_player(player_name, S("You caught the treasure, %s!"):format(treasure[4]))
else else
minetest.chat_send_player(player_name, title) minetest.chat_send_player(player_name, title)
end end
@ -123,7 +139,6 @@ end
-- Menu: fishing configuration -- Menu: fishing configuration
fishing_setting.func.on_show_settings = function(player_name) fishing_setting.func.on_show_settings = function(player_name)
local S = fishing_setting.func.S
if not fishing_setting.tmp_setting then if not fishing_setting.tmp_setting then
fishing_setting.tmp_setting = {} fishing_setting.tmp_setting = {}
fishing_setting.func.set_settings(fishing_setting.tmp_setting, fishing_setting.settings) fishing_setting.func.set_settings(fishing_setting.tmp_setting, fishing_setting.settings)
@ -262,6 +277,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
fishing_setting.func.on_show_settings_contest(player_name) fishing_setting.func.on_show_settings_contest(player_name)
elseif fields["configuration"] then elseif fields["configuration"] then
fishing_setting.func.on_show_settings(player_name) fishing_setting.func.on_show_settings(player_name)
elseif fields["hungerinfo"] then
fishing_setting.func.get_hunger_info(player_name)
end end
end end
end) end)
@ -296,7 +313,6 @@ minetest.register_on_shutdown(function()
end) end)
function fishing_setting.func.timetostr(time) function fishing_setting.func.timetostr(time)
local countdown = time local countdown = time
local answer = "" local answer = ""
@ -320,7 +336,7 @@ end
minetest.register_on_joinplayer(function(player) minetest.register_on_joinplayer(function(player)
local player_name = player:get_player_name() local player_name = player:get_player_name()
if fishing_setting.contest["contest"] == true then if fishing_setting.contest["contest"] == true then
minetest.chat_send_player(player_name, fishing_setting.func.S("A fishing contest is in progress. (remaining time %s)"):format(fishing_setting.func.timetostr(fishing_setting.contest["duration"]))) minetest.chat_send_player(player_name, S("A fishing contest is in progress. (remaining time %s)"):format(fishing_setting.func.timetostr(fishing_setting.contest["duration"])))
end end
end) end)
@ -334,7 +350,7 @@ function fishing_setting.func.add_to_trophies(player, fish, desc)
end end
fishing_setting.trophies[fish][player_name] = (fishing_setting.trophies[fish][player_name] or 0) + 1 fishing_setting.trophies[fish][player_name] = (fishing_setting.trophies[fish][player_name] or 0) + 1
if fishing_setting.trophies[fish][player_name]%100 == 0 then if fishing_setting.trophies[fish][player_name]%100 == 0 then
minetest.chat_send_player(player_name, fishing_setting.func.S("You win a new trophy, you have caught %s " .. fish.."."):format(fishing_setting.trophies[fish][player_name])) minetest.chat_send_player(player_name, S("You win a new trophy, you have caught %s " .. fish.."."):format(fishing_setting.trophies[fish][player_name]))
local inv = player:get_inventory() local inv = player:get_inventory()
local name = "fishing:trophy_"..fish local name = "fishing:trophy_"..fish
if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
@ -349,7 +365,7 @@ function fishing_setting.func.add_to_trophies(player, fish, desc)
fishing_setting.contest[fish] = {} fishing_setting.contest[fish] = {}
end end
fishing_setting.contest[fish][player_name] = (fishing_setting.contest[fish][player_name] or 0) + 1 fishing_setting.contest[fish][player_name] = (fishing_setting.contest[fish][player_name] or 0) + 1
minetest.chat_send_all(fishing_setting.func.S("Yeah, %s caught "..desc):format(player_name)) minetest.chat_send_all(S("Yeah, %s caught "..desc):format(player_name))
end end
end end
end end
@ -357,11 +373,11 @@ end
-- Menu: fishing configuration/contest -- Menu: fishing configuration/contest
fishing_setting.func.on_show_admin_menu = function(player_name) fishing_setting.func.on_show_admin_menu = function(player_name)
local S = fishing_setting.func.S local formspec = "size[5,5]label[1.7,0;"..S("Fishing Menu").."]"..
local formspec = "size[5,5]label[1.6,0;"..S("Fishing Menu").."]"..
"button[0.5,0.5;4,1;classement;"..S("Contest rankings").."]".. "button[0.5,0.5;4,1;classement;"..S("Contest rankings").."]"..
"button[0.5,1.5;4,1;contest;"..S("Contests").."]".. "button[0.5,1.5;4,1;contest;"..S("Contests").."]"..
"button[0.5,2.5;4,1;configuration;"..S("Configuration").."]".. "button[0.5,2.5;4,1;configuration;"..S("Configuration").."]"..
"button[0.5,3.5;4,1;hungerinfo;"..S("Hunger info").."]"..
"button_exit[1,4.5;3,1;close;"..S("Close").."]" "button_exit[1,4.5;3,1;close;"..S("Close").."]"
minetest.show_formspec(player_name, "fishing:admin_conf", formspec) minetest.show_formspec(player_name, "fishing:admin_conf", formspec)
end end
@ -436,14 +452,13 @@ end
function fishing_setting.func.end_contest() function fishing_setting.func.end_contest()
fishing_setting.contest["contest"] = false fishing_setting.contest["contest"] = false
minetest.chat_send_all(fishing_setting.func.S("End of fishing contest.")) minetest.chat_send_all(S("End of fishing contest."))
minetest.sound_play("fishing_contest_end",{gain=0.8}) minetest.sound_play("fishing_contest_end",{gain=0.8})
fishing_setting.func.show_result() fishing_setting.func.show_result()
end end
--Menu fishing configuration --Menu fishing configuration
fishing_setting.func.on_show_settings_contest = function(player_name) fishing_setting.func.on_show_settings_contest = function(player_name)
local S = fishing_setting.func.S
if not fishing_setting.tmp_setting then if not fishing_setting.tmp_setting then
fishing_setting.tmp_setting = { ["contest"] = (fishing_setting.contest["contest"] or false), fishing_setting.tmp_setting = { ["contest"] = (fishing_setting.contest["contest"] or false),
["duration"] = (math.floor(fishing_setting.contest["duration"]) or 3600), ["duration"] = (math.floor(fishing_setting.contest["duration"]) or 3600),
@ -496,7 +511,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
fishing_setting.contest["contest"] = true fishing_setting.contest["contest"] = true
fishing_setting.contest["warning_said"] = false fishing_setting.contest["warning_said"] = false
local time = fishing_setting.func.timetostr(fishing_setting.contest["duration"]) local time = fishing_setting.func.timetostr(fishing_setting.contest["duration"])
minetest.chat_send_all(fishing_setting.func.S("Attention, Fishing contest start (duration %s)!!!"):format(time)) minetest.chat_send_all(S("Attention, Fishing contest start (duration %s)!!!"):format(time))
minetest.sound_play("fishing_contest_start",{gain=0.8}) minetest.sound_play("fishing_contest_start",{gain=0.8})
elseif progress == true and fishing_setting.tmp_setting["contest"] == false then elseif progress == true and fishing_setting.tmp_setting["contest"] == false then
fishing_setting.func.end_contest() fishing_setting.func.end_contest()
@ -570,8 +585,7 @@ function fishing_setting.func.get_stat()
end end
end end
end end
local S = fishing_setting.func.S local formspec = {"size[12,8]label[4.6,0;"..S("Fishing contest rankings").."]"}
local formspec = {"size[12,8]label[3.7,0;"..S("Fishing contest rankings").."]"}
local X = 0 local X = 0
local Y local Y
for fish, fishers in pairs(winners) do for fish, fishers in pairs(winners) do
@ -586,10 +600,21 @@ function fishing_setting.func.get_stat()
end end
X = X + 2.3 X = X + 2.3
end end
table.insert(formspec, "button_exit[5.5,7.5;1.2,1;close;"..S("Close").."]") table.insert(formspec, "button_exit[5.4,7.5;1.2,1;close;"..S("Close").."]")
return table.concat(formspec) return table.concat(formspec)
end end
function fishing_setting.func.get_hunger_info(player_name)
local formspec = "size[6,8]label[1.9,0;Fishing Info Center]"
local y = 1
for i, a in pairs(fishing_setting.baits) do
formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
y = y+1
end
formspec = formspec .."button_exit[2,7.5;2,1;close;"..S("Close").."]"
minetest.show_formspec(player_name,"fishing:material_info", formspec)
end
minetest.register_chatcommand("fishing_menu", { minetest.register_chatcommand("fishing_menu", {
params = "", params = "",

View File

@ -1,6 +1,6 @@
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
local title = "Fishing - Crabman77's version" local title = "Fishing - Crabman77's version"
local version = "0.0.1" local version = "0.0.2"
local mname = "fishing" local mname = "fishing"
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375) -- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
@ -24,7 +24,7 @@ fishing_setting.file_trophies = minetest.get_worldpath() .. "/fishing_trophies.t
fishing_setting.file_contest = minetest.get_worldpath() .. "/fishing_contest.txt" fishing_setting.file_contest = minetest.get_worldpath() .. "/fishing_contest.txt"
fishing_setting.settings = {} fishing_setting.settings = {}
fishing_setting.contest = {} fishing_setting.contest = {}
--for random object --for random object
random_objects = {} random_objects = {}
fishing_setting.baits = {} fishing_setting.baits = {}
fishing_setting.hungry = {} fishing_setting.hungry = {}
@ -43,7 +43,7 @@ dofile(path .."functions.lua")
--default_settings --default_settings
fishing_setting.settings["message"] = MESSAGES fishing_setting.settings["message"] = MESSAGES
fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB fishing_setting.settings["worm_is_mob"] = WORM_IS_MOB
fishing_setting.settings["worm_chance"] = WORM_CHANCE fishing_setting.settings["worm_chance"] = WORM_CHANCE
fishing_setting.settings["new_worm_source"] = NEW_WORM_SOURCE fishing_setting.settings["new_worm_source"] = NEW_WORM_SOURCE
fishing_setting.settings["wear_out"] = WEAR_OUT fishing_setting.settings["wear_out"] = WEAR_OUT
@ -68,7 +68,6 @@ dofile(path .."bobber_shark.lua")
dofile(path .."fishes.lua") dofile(path .."fishes.lua")
dofile(path .."trophies.lua") dofile(path .."trophies.lua")
dofile(path .."poles.lua") dofile(path .."poles.lua")
--dofile(path .."material.lua")
--random hungry bait --random hungry bait
fishing_setting.func.hungry_random() fishing_setting.func.hungry_random()
@ -81,7 +80,7 @@ fishing_setting.func.load_contest()
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
fishing_setting.contest["duration"] = fishing_setting.contest["duration"] - dtime fishing_setting.contest["duration"] = fishing_setting.contest["duration"] - dtime
if fishing_setting.contest["duration"] < 30 and fishing_setting.contest["warning_said"] ~= true then if fishing_setting.contest["duration"] < 30 and fishing_setting.contest["warning_said"] ~= true then
minetest.chat_send_all(fishing_setting.func.S("WARNING, Fishing contest will finish in 30 seconds.")) minetest.chat_send_all(fishing_setting.func.S("WARNING, Fishing contest will finish in 30 seconds."))
fishing_setting.contest["warning_said"] = true fishing_setting.contest["warning_said"] = true

View File

@ -1,35 +0,0 @@
-- useless or useful ??? No activated
minetest.register_node("fishing:material_info", {
description = fishing_setting.func.S("Show information about hunger fish"),
name = "Fishing Info Center",
tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
"default_wood.png", "default_wood.png", "default_wood.png"},
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
paramtype2 = "facedir",
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_rightclick = function(pos, _, clicker)
local formspec = "size[6,8]label[1.7,0;Fishing Info Center]"
local y = 1
for i, a in pairs(fishing_setting.baits) do
formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
--formspec = formspec .."image[1,"..tostring(y)..";1,1;"..tostring(a["texture"]).."]"..
"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
y = y+1
end
minetest.show_formspec(clicker:get_player_name(),"fishing:material_info", formspec)
end
})
minetest.register_craft({
output = 'fishing:material_info',
type = 'shapeless',
recipe = { 'default:steel_ingot', 'default:steel_ingot' },
})

View File

@ -2,18 +2,20 @@
-- Fishing Pole -- Fishing Pole
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
local S = fishing_setting.func.S
local function rod_wear(itemstack, user, pointed_thing, uses) local function rod_wear(itemstack, user, pointed_thing, uses)
itemstack:add_wear(65535/(uses-1)) itemstack:add_wear(65535/(uses-1))
return itemstack return itemstack
end end
fishing_setting.poles = {} fishing_setting.poles = {}
fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = fishing_setting.func.S("Fishing Pole"),["bobber_max"] = 2 } fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = S("Fishing Pole"),["bobber_max"] = 2 }
fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = fishing_setting.func.S("Perfect Fishing Pole"),["bobber_max"] = 5} fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = S("Perfect Fishing Pole"),["bobber_max"] = 5}
for _,pole in pairs(fishing_setting.poles) do for _,pole in pairs(fishing_setting.poles) do
local bobbermax = pole["bobber_max"] local bobbermax = pole["bobber_max"]
minetest.register_tool("fishing:pole_".. pole.name, { minetest.register_tool("fishing:pole_".. pole.name, {
description = pole.desc, description = pole.desc,
groups = {}, groups = {},
@ -32,15 +34,23 @@ local bobbermax = pole["bobber_max"]
local bait = inv:get_stack("main", user:get_wield_index()+1 ):get_name() local bait = inv:get_stack("main", user:get_wield_index()+1 ):get_name()
if fishing_setting.baits[bait] == nil then return nil end if fishing_setting.baits[bait] == nil then return nil end
local objs = minetest.get_objects_inside_radius(pt.under, 1)
for m, obj in pairs(objs) do
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, S("Sorry, there is another bobber!")) end
return nil
end
end
--if contest then player must have only 2 boober --if contest then player must have only 2 boober
local bobber_nb = 0 local bobber_nb = 0
local bobber_max local bobber_max
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
bobber_max = fishing_setting.contest["bobber_nb"] bobber_max = fishing_setting.contest["bobber_nb"]
else else
bobber_max = bobbermax bobber_max = bobbermax
end end
--player has others bobbers?
for m, obj in pairs(minetest.get_objects_inside_radius(pt.under, 20)) do for m, obj in pairs(minetest.get_objects_inside_radius(pt.under, 20)) do
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") ~= nil then if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") ~= nil then
if obj:get_luaentity().owner == player_name then if obj:get_luaentity().owner == player_name then
@ -50,49 +60,25 @@ local bobbermax = pole["bobber_max"]
end end
if bobber_nb >= bobber_max then if bobber_nb >= bobber_max then
if fishing_setting.settings["message"] == true then if fishing_setting.settings["message"] == true then
minetest.chat_send_player(player_name, fishing_setting.func.S("You don't have mores %s bobbers!"):format(bobber_max)) minetest.chat_send_player(player_name, S("You don't have mores %s bobbers!"):format(bobber_max))
end end
return nil return nil
end end
local bobbers = {} local nodes = 1
local objs = minetest.get_objects_inside_radius(pt.under, 3) for _,k in pairs({ {1, 0}, {-1,0}, {0,1}, {0,-1} }) do
for m, obj in pairs(objs) do local node_name = minetest.get_node({x=pt.under.x+k[1], y=pt.under.y, z=pt.under.z+k[2]}).name
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") ~= nil then if node_name and string.find(node_name, "water_source") ~= nil
bobbers[m] = obj and minetest.get_node({x=pt.under.x+k[1], y=pt.under.y+1, z=pt.under.z+k[2]}).name == "air" then
end nodes = nodes + 1
end
local nodes = {}
local i = 1
for _,k in pairs({ 1, 0, -1}) do
for _,l in pairs({ -1, 0, 1}) do
local node_name = minetest.get_node({x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}).name
if node and string.find(node_name, "water_source") ~= nil
and minetest.get_node({x=pt.under.x+l, y=pt.under.y+1, z=pt.under.z+k}).name == "air" then
local empty = true
for o, obj in pairs(bobbers) do
local p = obj:getpos()
local dist = ((p.x-pt.under.x)^2 + (p.y-pt.under.y)^2 + (p.z-pt.under.z)^2)^0.5
if dist < 2 then
empty = false
break
end
end
if empty then
nodes[i] = {x=pt.under.x+l, y=pt.under.y, z=pt.under.z+k}
i = i+1
end
end
end end
end end
--if water == -3 nodes --if water == -3 nodes
if #nodes < 2 then if nodes < 2 then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You don't fishing in a bottle!")) end if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, S("You don't fishing in a bottle!")) end
return nil return nil
end end
local new_pos = nodes[math.random(1, #nodes)] local new_pos = {x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}
new_pos.y=new_pos.y+(45/64)
local ent = minetest.add_entity({interval = 1,x=new_pos.x, y=new_pos.y, z=new_pos.z}, fishing_setting.baits[bait].bobber) local ent = minetest.add_entity({interval = 1,x=new_pos.x, y=new_pos.y, z=new_pos.z}, fishing_setting.baits[bait].bobber)
if not ent then return nil end if not ent then return nil end
local luaentity = ent:get_luaentity() local luaentity = ent:get_luaentity()
@ -120,8 +106,15 @@ local bobbermax = pole["bobber_max"]
if string.find(pt_under_name, "water_") == nil then if string.find(pt_under_name, "water_") == nil then
local wear = itemstack:get_wear() local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir()) local direction = minetest.dir_to_facedir(placer:get_look_dir())
local meta = minetest.get_meta(pt.above) local dir = minetest.facedir_to_dir(direction)
local p = vector.add(pt.above, dir)
local n2 = minetest.get_node_or_nil(p)
local def = n2 and minetest.registered_items[n2.name]
if not def or not def.buildable_to then
return nil
end
minetest.set_node(pt.above, {name="fishing:pole_".. pole.name .."_deco", param2=direction}) minetest.set_node(pt.above, {name="fishing:pole_".. pole.name .."_deco", param2=direction})
local meta = minetest.get_meta(pt.above)
meta:set_int("wear", wear) meta:set_int("wear", wear)
if not fishing_setting.is_creative_mode then if not fishing_setting.is_creative_mode then
itemstack:take_item() itemstack:take_item()

View File

@ -12,27 +12,27 @@ fishing_setting.prizes["shark"] = {
} }
-- Here's what you can prizes
local plants = {
-- MoD iTeM WeaR MeSSaGe ("You caught "..)
{"default", "stick", 0, "a Twig."},
{"mobs", "rat", 0, "a Rat."},
{"flowers", "seaweed", 0, "some Seaweed."},
{"seaplants", "kelpgreen", 0, "a Green Kelp."},
{"farming", "string", 0, "a String."},
{"trunks", "twig_1", 0, "a Twig."}
}
fishing_setting.prizes["plants"] = fishing_setting.func.ignore_mod(plants)
local stuff = { local stuff = {
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole."}, -- mod item wear message ("You caught "..) nrmin chance (1/67)
{"3d_armor", "boots_wood", "random", "some very old Boots."}, {"flowers", "seaweed", 0, "some Seaweed.", 1, 5},
{"maptools", "gold_coin", 0, "a Gold Coin."}, {"farming", "string", 0, "a String.", 6, 5},
{"3d_armor", "helmet_diamond", "random", "a very old Helmet."}, {"trunks", "twig_1", 0, "a Twig.", 11, 5},
{"shields", "shield_enhanced_cactus", "random", "a very old Shield."}, {"mobs", "rat", 0, "a Rat.", 16, 5},
{"default", "sword_bronze", "random", "a very old Sword."}, {"default", "stick", 0, "a Twig.", 21, 5},
{"default", "sword_mese", "random", "a very old Sword."}, {"seaplants", "kelpgreen", 0, "a Green Kelp.", 26, 5},
{"default", "sword_nyan", "random", "a very old Sword."} {"3d_armor", "boots_steel", "random", "some very old Boots.", 31, 2},
{"3d_armor", "leggings_gold", "random", "some very old Leggings.", 33, 5},
{"3d_armor", "chestplate_bronze", "random", "a very old ChestPlate.", 38, 5},
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole.", 43, 10},
{"3d_armor", "boots_wood", "random", "some very old Boots.", 53, 5},
{"maptools", "gold_coin", 0, "a Gold Coin.", 58, 1},
{"3d_armor", "helmet_diamond", "random", "a very old Helmet.", 59, 1},
{"shields", "shield_enhanced_cactus", "random", "a very old Shield.", 60, 2},
{"default", "sword_bronze", "random", "a very old Sword.", 62, 2},
{"default", "sword_mese", "random", "a very old Sword.", 64, 2},
{"default", "sword_nyan", "random", "a very old Sword.", 66, 2},
-- nom mod nom item durabilité message dans le chat -- fin 67
-- de l'objet
} }
fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff) fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff)

View File

@ -15,7 +15,6 @@ minetest.register_craftitem("fishing:bait_worm", {
description = fishing_setting.func.S("Worm"), description = fishing_setting.func.S("Worm"),
groups = { fishing_bait=1 }, groups = { fishing_bait=1 },
inventory_image = "fishing_bait_worm.png", inventory_image = "fishing_bait_worm.png",
on_use = minetest.item_eat(1),
on_place = function(itemstack, placer, pointed_thing) on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing local pt = pointed_thing
minetest.add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity") minetest.add_entity({x=pt.under.x, y=pt.under.y+0.6, z=pt.under.z}, "fishing:bait_worm_entity")
@ -171,14 +170,19 @@ else
end end
local under = minetest.get_node(pt.under) local under = minetest.get_node(pt.under)
local upos = pointed_thing.under
if minetest.is_protected(upos, user:get_player_name()) then
minetest.record_protection_violation(upos, user:get_player_name())
return
end
local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z} local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
local above = minetest.get_node(p) local above = minetest.get_node(p)
-- return if any of the nodes is not registered -- return if any of the nodes is not registered
if not minetest.registered_nodes[under.name] then if not minetest.registered_nodes[under.name]
return or not minetest.registered_nodes[above.name] then
end
if not minetest.registered_nodes[above.name] then
return return
end end
@ -191,13 +195,9 @@ else
if minetest.get_item_group(under.name, "soil") ~= 1 then if minetest.get_item_group(under.name, "soil") ~= 1 then
return return
end end
-- turn the node into soil, wear out item and play sound
-- turn the node into soil, play sound, get worm and wear out item
minetest.set_node(pt.under, {name="farming:soil"}) minetest.set_node(pt.under, {name="farming:soil"})
minetest.sound_play("default_dig_crumbly", { minetest.sound_play("default_dig_crumbly", {pos = pt.under, gain = 0.5,})
pos = pt.under,
gain = 0.5,
})
if math.random(1, 100) < fishing_setting.settings["worm_chance"] then if math.random(1, 100) < fishing_setting.settings["worm_chance"] then
if fishing_setting.settings["worm_is_mob"] == true then if fishing_setting.settings["worm_is_mob"] == true then
@ -209,10 +209,19 @@ else
end end
end end
end end
itemstack:add_wear(65535/(uses-1)) if not minetest.setting_getbool("creative_mode") then
local tool_name = itemstack:get_name()
itemstack:add_wear(65535/(uses-1))
if itemstack:get_wear() == 0 and minetest.get_modpath("invtweak") then
local index = user:get_wield_index()
minetest.sound_play("invtweak_tool_break", {pos = user:getpos(), gain = 0.9, max_hear_distance = 5})
minetest.after(0.20, refill, user, tool_name, index)
end
end
return itemstack return itemstack
end end
-- didn't change the hoes, just here because hoe_on_use is local -- didn't change the hoes, just here because hoe_on_use is local
minetest.register_tool(":farming:hoe_wood", { minetest.register_tool(":farming:hoe_wood", {
description = fishing_setting.func.S("Wooden Hoe"), description = fishing_setting.func.S("Wooden Hoe"),