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mirror of https://github.com/MinetestForFun/fishing.git synced 2024-11-15 02:20:18 +01:00
fishing/poles.lua
crabman77 f5486507b1 remove material.lua useless
added formspec to display hunger baits chance(admin only)
remove worm eat function
update hoes function
new prizes method
decrement bobber move when fish,too hard to click this
remove whitespace
remove function to place bobber on random node
2015-08-20 16:08:03 +02:00

165 lines
6.2 KiB
Lua
Executable File

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-- Fishing Pole
-----------------------------------------------------------------------------------------------
local S = fishing_setting.func.S
local function rod_wear(itemstack, user, pointed_thing, uses)
itemstack:add_wear(65535/(uses-1))
return itemstack
end
fishing_setting.poles = {}
fishing_setting.poles.wood = {["name"] = "wood", ["max_use"] = 30, ["desc"] = S("Fishing Pole"),["bobber_max"] = 2 }
fishing_setting.poles.perfect = {["name"] = "perfect", ["max_use"] = 1500, ["desc"] = S("Perfect Fishing Pole"),["bobber_max"] = 5}
for _,pole in pairs(fishing_setting.poles) do
local bobbermax = pole["bobber_max"]
minetest.register_tool("fishing:pole_".. pole.name, {
description = pole.desc,
groups = {},
inventory_image = "fishing_pole_".. pole.name ..".png",
wield_image = "fishing_pole_".. pole.name ..".png^[transformFXR270",
stack_max = 1,
liquids_pointable = true,
on_use = function (itemstack, user, pointed_thing)
if pointed_thing and pointed_thing.under then
local pt = pointed_thing
local node = minetest.get_node(pt.under)
if not node or string.find(node.name, "water_source") == nil then return nil end
local player_name = user:get_player_name()
local inv = user:get_inventory()
local bait = inv:get_stack("main", user:get_wield_index()+1 ):get_name()
if fishing_setting.baits[bait] == nil then return nil end
local objs = minetest.get_objects_inside_radius(pt.under, 1)
for m, obj in pairs(objs) do
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, S("Sorry, there is another bobber!")) end
return nil
end
end
--if contest then player must have only 2 boober
local bobber_nb = 0
local bobber_max
if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
bobber_max = fishing_setting.contest["bobber_nb"]
else
bobber_max = bobbermax
end
--player has others bobbers?
for m, obj in pairs(minetest.get_objects_inside_radius(pt.under, 20)) do
if obj:get_luaentity() ~= nil and string.find(obj:get_luaentity().name, "fishing:bobber") ~= nil then
if obj:get_luaentity().owner == player_name then
bobber_nb = bobber_nb + 1
end
end
end
if bobber_nb >= bobber_max then
if fishing_setting.settings["message"] == true then
minetest.chat_send_player(player_name, S("You don't have mores %s bobbers!"):format(bobber_max))
end
return nil
end
local nodes = 1
for _,k in pairs({ {1, 0}, {-1,0}, {0,1}, {0,-1} }) do
local node_name = minetest.get_node({x=pt.under.x+k[1], y=pt.under.y, z=pt.under.z+k[2]}).name
if node_name and string.find(node_name, "water_source") ~= nil
and minetest.get_node({x=pt.under.x+k[1], y=pt.under.y+1, z=pt.under.z+k[2]}).name == "air" then
nodes = nodes + 1
end
end
--if water == -3 nodes
if nodes < 2 then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, S("You don't fishing in a bottle!")) end
return nil
end
local new_pos = {x=pt.under.x, y=pt.under.y+(45/64), z=pt.under.z}
local ent = minetest.add_entity({interval = 1,x=new_pos.x, y=new_pos.y, z=new_pos.z}, fishing_setting.baits[bait].bobber)
if not ent then return nil end
local luaentity = ent:get_luaentity()
luaentity.owner = player_name
luaentity.bait = bait
luaentity.old_pos = new_pos
luaentity.old_pos2 = true
if not fishing_setting.is_creative_mode then
inv:remove_item("main", bait)
end
minetest.sound_play("fishing_bobber2", {pos = new_pos, gain = 0.5})
if fishing_setting.settings["wear_out"] == true and not fishing_setting.is_creative_mode then
return rod_wear(itemstack, user, pointed_thing, pole.max_use)
else
return {name="fishing:pole_".. pole.name, count=1, wear=0, metadata=""}
end
end
return nil
end,
on_place = function(itemstack, placer, pointed_thing)
if fishing_setting.settings["simple_deco_fishing_pole"] == false then return end
local pt = pointed_thing
local pt_under_name = minetest.get_node(pt.under).name
if string.find(pt_under_name, "water_") == nil then
local wear = itemstack:get_wear()
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local dir = minetest.facedir_to_dir(direction)
local p = vector.add(pt.above, dir)
local n2 = minetest.get_node_or_nil(p)
local def = n2 and minetest.registered_items[n2.name]
if not def or not def.buildable_to then
return nil
end
minetest.set_node(pt.above, {name="fishing:pole_".. pole.name .."_deco", param2=direction})
local meta = minetest.get_meta(pt.above)
meta:set_int("wear", wear)
if not fishing_setting.is_creative_mode then
itemstack:take_item()
end
end
return itemstack
end,
})
minetest.register_node("fishing:pole_".. pole.name .."_deco", {
description = pole.desc,
inventory_image = "fishing_pole_".. pole.name ..".png",
wield_image = "fishing_pole.png^[transformFXR270",
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
tiles = {
"fishing_pole_".. pole.name .."_simple.png",
"fishing_pole_".. pole.name .."_simple.png",
"fishing_pole_".. pole.name .."_simple.png",
"fishing_pole_".. pole.name .."_simple.png^[transformFX",
},
groups = { snappy=3, flammable=2, not_in_creative_inventory=1 },
node_box = {
type = "fixed",
fixed = {
{ 0 , -1/2 , 0 , 0 , 1/2 , 1 },
}
},
selection_box = {
type = "fixed",
fixed = {
{-1/16 , -1/2 , 0 , 1/16 , 1/2 , 1 },
}
},
sounds = default.node_sound_wood_defaults(),
on_dig = function(pos, node, digger)
if digger:is_player() and digger:get_inventory() then
local meta = minetest.get_meta(pos)
local wear_out = meta:get_int("wear")
digger:get_inventory():add_item("main", {name="fishing:pole_".. pole.name, count=1, wear=wear_out, metadata=""})
end
minetest.remove_node(pos)
end,
})
end