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fix unknown flowers_plus node

better prize stuff check
fix indentation
This commit is contained in:
2015-12-21 17:10:47 +01:00
parent fe52e29d0e
commit ae9db8700d
8 changed files with 63 additions and 41 deletions

View File

@ -24,29 +24,39 @@ fishing_setting.prizes["sea"]["big"] = {
}
if (minetest.get_modpath("flowers_plus")) then -- exception flowers_plus register flowers:*
minetest.register_alias("flowers_plus:seaweed", "flowers:seaweed")
end
local stuff = {
-- mod item wear message ("You caught "..) nrmin chance (1/67)
{"flowers", "seaweed", 0, "some Seaweed.", 1, 5},
{"farming", "string", 0, "a String.", 6, 5},
{"trunks", "twig_1", 0, "a Twig.", 11, 5},
{"mobs", "rat", 0, "a Rat.", 16, 5},
{"default", "stick", 0, "a Twig.", 21, 5},
{"seaplants", "kelpgreen", 0, "a Green Kelp.", 26, 5},
{"3d_armor", "boots_steel", "random", "some very old Boots.", 31, 2},
{"3d_armor", "leggings_gold", "random", "some very old Leggings.", 33, 5},
{"3d_armor", "chestplate_bronze", "random", "a very old ChestPlate.", 38, 5},
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole.", 43, 10},
{"3d_armor", "boots_wood", "random", "some very old Boots.", 53, 5},
{"maptools", "gold_coin", 0, "a Gold Coin.", 58, 1},
{"3d_armor", "helmet_diamond", "random", "a very old Helmet.", 59, 1},
{"shields", "shield_enhanced_cactus", "random", "a very old Shield.", 60, 2},
{"default", "sword_bronze", "random", "a very old Sword.", 62, 2},
{"default", "sword_mese", "random", "a very old Sword.", 64, 2},
{"default", "sword_nyan", "random", "a very old Sword.", 66, 2},
-- nom mod nom item durabilité message dans le chat -- fin 67
-- de l'objet
-- mod item wear message ("You caught "..) chance
{"flowers_plus", "seaweed", 0, "some Seaweed.", 10},
{"farming", "string", 0, "a String.", 5},
{"trunks", "twig_1", 0, "a Twig.", 5},
{"mobs", "rat", 0, "a Rat.", 5},
{"default", "stick", 0, "a Twig.", 5},
{"seaplants", "kelpgreen", 0, "a Green Kelp.", 5},
{"3d_armor", "boots_steel", "random", "some very old Boots.", 2},
{"3d_armor", "leggings_gold", "random", "some very old Leggings.", 5},
{"3d_armor", "chestplate_bronze", "random", "a very old ChestPlate.", 5},
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole.", 10},
{"3d_armor", "boots_wood", "random", "some very old Boots.", 5},
{"maptools", "gold_coin", 0, "a Gold Coin.", 1},
{"3d_armor", "helmet_diamond", "random", "a very old Helmet.", 1},
{"shields", "shield_enhanced_cactus", "random", "a very old Shield.", 2},
{"default", "sword_bronze", "random", "a very old Sword.", 2},
{"default", "sword_mese", "random", "a very old Sword.", 2},
{"default", "sword_nyan", "random", "a very old Sword.", 2},
}
fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff)
fishing_setting.prizes["stuff"] = {}
local nrmin = 1
for i,v in ipairs(stuff) do
if minetest.get_modpath(v[1]) ~= nil and minetest.registered_items[v[1]..":"..v[2]] ~= nil then
table.insert(fishing_setting.prizes["stuff"], {v[1], v[2], v[3], v[4], nrmin, v[5]})
nrmin = nrmin + v[5]
end
end
local treasure = {