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https://github.com/MinetestForFun/fishing.git
synced 2025-01-07 09:40:18 +01:00
fix typo
add support to modpack mobs_fish and mobs_sharks, fish|sharks mobs can be now catched re-add craft worms with 2 dirt
This commit is contained in:
parent
ce70da5b49
commit
fe52e29d0e
@ -28,3 +28,10 @@ fishing_setting.baits["fishing:clownfish_raw"] = { ["bait"] = "fishing:clownfish
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fishing_setting.baits["fishing:bluewhite_raw"] = { ["bait"] = "fishing:bluewhite_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_bluewhite_raw.png", ["hungry"] = 50 }
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fishing_setting.baits["fishing:exoticfish_raw"] = { ["bait"] = "fishing:exoticfish_raw", ["bobber"] = "fishing:bobber_shark_entity",["texture"] = "fishing_exoticfish_raw.png", ["hungry"] = 50 }
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-- to mob_fish modpack
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if (minetest.get_modpath("mobs_fish")) then
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fishing_setting.baits["mobs_fish:clownfish"] = { ["bait"] = "mobs_fish:clownfish", ["bobber"] = "fishing:bobber_shark_entity", ["hungry"] = 50 }
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fishing_setting.baits["mobs_fish:tropical"] = { ["bait"] = "mobs_fish:tropical", ["bobber"] = "fishing:bobber_shark_entity", ["hungry"] = 50 }
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end
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53
bobber.lua
53
bobber.lua
@ -48,14 +48,18 @@ local FISHING_BOBBER_ENTITY={
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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if not puncher:is_player() then return end
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local player = puncher:get_player_name()
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if playername ~= self.owner then return end
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You didn't catch anything."), false) end
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local player_name = puncher:get_player_name()
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if player_name ~= self.owner then return end
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(player_name, fishing_setting.func.S("You didn't catch anything."), false)
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end
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if not fishing_setting.is_creative_mode then
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("The bait is still there."), false) end
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(player_name, fishing_setting.func.S("The bait is still there."), false)
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end
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end
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end
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-- make sound and remove bobber
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@ -67,19 +71,19 @@ local FISHING_BOBBER_ENTITY={
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-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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local playername = clicker:get_player_name()
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local player_name = clicker:get_player_name()
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local inv = clicker:get_inventory()
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local pos = self.object:getpos()
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local item_name = item:get_name()
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if string.find(item_name, "fishing:pole_") ~= nil then
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if playername ~= self.owner then return end
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if player_name ~= self.owner then return end
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if self.prize ~= "" then
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if math.random(1, 100) <= fishing_setting.settings["escape_chance"] then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped
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else
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local name = self.prize[1]..":"..self.prize[2]
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local desc = self.prize[4]
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You caught "..desc), false) end
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You caught "..desc), false) end
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fishing_setting.func.add_to_trophies(clicker, self.prize[2], desc)
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local wear_value = fishing_setting.func.wear_value(self.prize[3])
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if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
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@ -88,6 +92,12 @@ local FISHING_BOBBER_ENTITY={
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minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
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end
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end
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else
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if not fishing_setting.is_creative_mode then
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if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
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end
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end
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end
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-- weither player has fishing pole or not
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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@ -120,7 +130,9 @@ local FISHING_BOBBER_ENTITY={
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--remove if not node water
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
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if not node or string.find(node.name, "water_source") == nil then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, "Haha, Fishing is prohibited outside water!") end
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(self.owner, "Haha, Fishing is prohibited outside water!")
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end
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self.object:remove()
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return
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end
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@ -158,6 +170,9 @@ local FISHING_BOBBER_ENTITY={
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--change item on line
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self.timer = 0
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if self.prize ~= "" and fishing_setting.have_true_fish and fishing_setting.prizes["true_fish"]["little"][self.prize[1]..":"..self.prize[2]] then
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minetest.add_entity({x=pos.x, y=pos.y-1, z=pos.z}, self.prize[1]..":"..self.prize[2])
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end
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self.prize = ""
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self.object:moveto(self.old_pos, false)
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--Once the fish are not hungry :), baitball increase hungry + 20%
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@ -174,10 +189,24 @@ local FISHING_BOBBER_ENTITY={
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else
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self.prize = fishing_setting.prizes["rivers"]["little"][math.random(1,#fishing_setting.prizes["rivers"]["little"])]
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end
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else
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if math.random(1, 100) <= 10 then
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self.prize = fishing_setting.func.get_loot()
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-- to mobs_fish modpack
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if fishing_setting.have_true_fish then
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local objs = minetest.get_objects_inside_radius({x=pos.x, y=pos.y-1, z=pos.z}, 1)
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for _, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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local name = obj:get_luaentity().name
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if fishing_setting.prizes["true_fish"]["little"][name] then
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self.prize = fishing_setting.prizes["true_fish"]["little"][name]
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obj:remove()
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self.randomtime = math.random(3,7)*10
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break
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end
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end
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end
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end
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elseif math.random(1, 100) <= 10 then
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self.prize = fishing_setting.func.get_loot()
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end
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if self.prize ~= "" then
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@ -48,12 +48,16 @@ local FISHING_BOBBER_SHARK_ENTITY={
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if not puncher:is_player() then return end
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local player_name = puncher:get_player_name()
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if player_name ~= self.owner then return end
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You didn't catch anything."), false) end
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(player_name, fishing_setting.func.S("You didn't catch anything."), false)
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end
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if not fishing_setting.is_creative_mode then
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("The bait is still there."), false) end
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(player_name, fishing_setting.func.S("The bait is still there."), false)
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end
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end
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end
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-- make sound and remove bobber
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@ -86,6 +90,12 @@ local FISHING_BOBBER_SHARK_ENTITY={
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minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
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end
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end
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else
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if not fishing_setting.is_creative_mode then
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if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
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end
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end
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end
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-- weither player has fishing pole or not
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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@ -118,7 +128,9 @@ local FISHING_BOBBER_SHARK_ENTITY={
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--remove if not node water
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
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if not node or string.find(node.name, "water_source") == nil then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!")) end
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!"))
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end
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self.object:remove()
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return
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end
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@ -156,6 +168,9 @@ local FISHING_BOBBER_SHARK_ENTITY={
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--change item on line
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self.timer = 0
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if self.prize ~= "" and fishing_setting.have_true_fish and fishing_setting.prizes["true_fish"]["big"][self.prize[1]..":"..self.prize[2]] then
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minetest.add_entity({x=pos.x, y=pos.y-1, z=pos.z}, self.prize[1]..":"..self.prize[2])
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end
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self.prize = ""
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self.object:moveto(self.old_pos, false)
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--Once the fish are not hungry :), baitball increase hungry + 20%
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@ -168,8 +183,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
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self.randomtime = math.random(1,5)*10
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local chance = math.random(1, 100)
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--if 1 you catch a treasure
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if chance == 1 then
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if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] and fishing_setting.settings["treasure_enable"] then
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if fishing_setting.settings["treasure_enable"] and chance == 1 then
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if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] then
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self.prize = fishing_setting.prizes["treasure"][math.random(1,#fishing_setting.prizes["treasure"])]
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end
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elseif chance <= fishing_setting.settings["fish_chance"] then
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@ -178,10 +193,24 @@ local FISHING_BOBBER_SHARK_ENTITY={
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else
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self.prize = fishing_setting.prizes["rivers"]["big"][math.random(1,#fishing_setting.prizes["rivers"]["big"])]
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end
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else
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if math.random(1, 100) <= 10 then
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self.prize = fishing_setting.func.get_loot()
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-- to mobs_fish modpack
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if fishing_setting.have_true_fish then
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local objs = minetest.get_objects_inside_radius({x=pos.x, y=pos.y-2, z=pos.z}, 3)
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for _, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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local name = obj:get_luaentity().name
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if fishing_setting.prizes["true_fish"]["big"][name] then
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self.prize = fishing_setting.prizes["true_fish"]["big"][name]
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obj:remove()
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self.randomtime = math.random(3,7)*10
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break
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end
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end
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end
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end
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elseif math.random(1, 100) <= 10 then
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self.prize = fishing_setting.func.get_loot()
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end
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if self.prize ~= "" then
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36
crafting.lua
36
crafting.lua
@ -127,6 +127,21 @@ minetest.register_craft({
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cooktime = 2,
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})
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if minetest.get_modpath("mobs_fish") ~= nil then
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minetest.register_craft({
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type = "cooking",
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output = "fishing:fish_cooked",
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recipe = "mobs_fish:clownfish",
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cooktime = 2,
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})
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minetest.register_craft({
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type = "cooking",
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output = "fishing:fish_cooked",
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recipe = "mobs_fish:tropical",
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cooktime = 2,
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})
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end
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-----------------------------------------------------------------------------------------------
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-- Wheat Seed
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-----------------------------------------------------------------------------------------------
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@ -166,6 +181,27 @@ minetest.register_craft({
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cooktime = 2,
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})
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if minetest.get_modpath("mobs_sharks") ~= nil then
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minetest.register_craft({
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type = "cooking",
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output = "fishing:shark_cooked",
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recipe = "mobs_sharks:shark_lg",
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cooktime = 2,
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})
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minetest.register_craft({
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type = "cooking",
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output = "fishing:shark_cooked",
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recipe = "mobs_sharks:shark_md",
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cooktime = 2,
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})
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minetest.register_craft({
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type = "cooking",
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output = "fishing:shark_cooked",
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recipe = "mobs_sharks:shark_sm",
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cooktime = 2,
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})
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end
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-----------------------------------------------------------------------------------------------
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-- Roasted Pike
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-----------------------------------------------------------------------------------------------
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@ -7,3 +7,5 @@ moreores?
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mobs?
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flowers_plus?
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seaplants?
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mobs_fish?
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mobs_sharks?
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@ -102,8 +102,19 @@ end
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--function random hungry by bait type
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function fishing_setting.func.hungry_random()
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for i,a in pairs(fishing_setting.baits) do
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fishing_setting.baits[i]["hungry"] = math.random(15, 80)
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if string.find(i, "fishing:") ~= nil then
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fishing_setting.baits[i]["hungry"] = math.random(15, 80)
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end
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end
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-- to mobs_fish modpack
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if fishing_setting.baits["mobs_fish:clownfish"] then
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fishing_setting.baits["mobs_fish:clownfish"]["hungry"] = fishing_setting.baits["fishing:clownfish_raw"]["hungry"]
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end
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if fishing_setting.baits["mobs_fish:tropical"] then
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fishing_setting.baits["mobs_fish:tropical"]["hungry"] = fishing_setting.baits["fishing:exoticfish_raw"]["hungry"]
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end
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--change hungry after random time, min 0h30, max 6h00
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minetest.after(math.random(1, 12)*1800,function() fishing_setting.func.hungry_random() end)
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end
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@ -344,22 +355,23 @@ end)
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function fishing_setting.func.add_to_trophies(player, fish, desc)
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local player_name = player:get_player_name()
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if not player_name then return end
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if string.find(fish, "_raw") ~= nil then
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if fishing_setting.trophies[fish] == nil then
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fishing_setting.trophies[fish] = {}
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end
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fishing_setting.trophies[fish][player_name] = (fishing_setting.trophies[fish][player_name] or 0) + 1
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if fishing_setting.trophies[fish][player_name]%100 == 0 then
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minetest.chat_send_player(player_name, S("You win a new trophy, you have caught %s " .. fish.."."):format(fishing_setting.trophies[fish][player_name]))
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local inv = player:get_inventory()
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local name = "fishing:trophy_"..fish
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if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=name, count=1, wear=0, metadata=""})
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else
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minetest.spawn_item(player:getpos(), {name=name, count=1, wear=0, metadata=""})
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if string.find(fish, "_raw") ~= nil or fishing_setting.prizes["true_fish"]["little"][fish] or fishing_setting.prizes["true_fish"]["big"][fish] then
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if string.find(fish, "_raw") ~= nil then
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if fishing_setting.trophies[fish] == nil then
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fishing_setting.trophies[fish] = {}
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end
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fishing_setting.trophies[fish][player_name] = (fishing_setting.trophies[fish][player_name] or 0) + 1
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if fishing_setting.trophies[fish][player_name]%100 == 0 then
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minetest.chat_send_player(player_name, S("You win a new trophy, you have caught %s " .. fish.."."):format(fishing_setting.trophies[fish][player_name]))
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local inv = player:get_inventory()
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local name = "fishing:trophy_"..fish
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if inv:room_for_item("main", {name=name, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=name, count=1, wear=0, metadata=""})
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else
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minetest.spawn_item(player:getpos(), {name=name, count=1, wear=0, metadata=""})
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end
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end
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end
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if fishing_setting.contest["contest"] ~= nil and fishing_setting.contest["contest"] == true then
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if fishing_setting.contest["nb_fish"] == nil then
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fishing_setting.contest["nb_fish"] = {}
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@ -582,9 +594,11 @@ function fishing_setting.func.get_hunger_info(player_name)
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local formspec = "size[6,9]label[1.9,0;Fishing Info Center]"
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local y = 0.8
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for i, a in pairs(fishing_setting.baits) do
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formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
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"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
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y = y+1
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if string.find(i, "fishing:") ~= nil then
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formspec = formspec .."item_image_button[1,"..tostring(y)..";1,1;"..tostring(i)..";"..tostring(i)..";]"..
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"label[2.2,"..tostring(y+0.2)..";Chance to fish :"..tostring(a["hungry"]).."%]"
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y = y+1
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end
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end
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formspec = formspec .."button_exit[2,8.5;2,1;close;"..S("Close").."]"
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minetest.show_formspec(player_name,"fishing:material_info", formspec)
|
||||
|
7
init.lua
7
init.lua
@ -1,6 +1,6 @@
|
||||
-----------------------------------------------------------------------------------------------
|
||||
local title = "Fishing - Crabman77's version"
|
||||
local version = "0.0.3"
|
||||
local version = "0.0.4"
|
||||
local mname = "fishing"
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- original by wulfsdad (http://forum.minetest.net/viewtopic.php?id=4375)
|
||||
@ -55,6 +55,11 @@ fishing_setting.settings["treasure_chance"] = TREASURE_CHANCE
|
||||
fishing_setting.settings["treasure_enable"] = TREASURE_RANDOM_ENABLE
|
||||
fishing_setting.settings["escape_chance"] = ESCAPE_CHANCE
|
||||
|
||||
-- to mobs_fish|mobs_sharks modpack
|
||||
if (minetest.get_modpath("mobs_fish") ~= nil or minetest.get_modpath("mobs_sharks") ~= nil) then
|
||||
fishing_setting.have_true_fish = true
|
||||
end
|
||||
|
||||
-- load config file if exist in worldpath
|
||||
fishing_setting.func.load()
|
||||
|
||||
|
@ -8,6 +8,11 @@ Your fish escaped. = Dein Fisch ist entkommen.
|
||||
You caught a Fish. = Du hast einen Fisch gefangen.
|
||||
You caught a Clownfish. = Du hast einen Clownfisch gefangen.
|
||||
You caught a Bluewhite. = Du hast einen blau-weissen Fisch gefangen.
|
||||
You caught a Carp. =
|
||||
You caught a Perch. =
|
||||
You caught a Catfish. =
|
||||
You caught a Exoticfish. =
|
||||
You caught a tropical fish. =
|
||||
You caught a Twig. = Du hast einen Zweig gefangen.
|
||||
You caught a Rat. = Du hast eine Ratte gefangen.
|
||||
You caught some Seaweed. = Du hast etwas Seetang gefangen.
|
||||
|
@ -14,7 +14,8 @@ You caught a Carp. = Vous avez attrape une carpe.
|
||||
You caught a Perch. = Vous avez attrape une perche.
|
||||
You caught a Catfish. = Vous avez attrape un poisson chat.
|
||||
You caught a Exoticfish. = Vous avez attrape un poisson exotic.
|
||||
You caught a Twig. = Vous avez attrape une brindille .
|
||||
You caught a Tropical fish. = Vous avez attrape un poisson tropicale.
|
||||
You caught a Twig. = Vous avez attrape une brindille.
|
||||
You caught a Rat. = Vous avez attrape un rat.
|
||||
You caught some Seaweed. = Vous avez attrape des algues.
|
||||
You caught a Green Kelp. = Vous avez attrape une algue verte.
|
||||
|
@ -10,10 +10,12 @@ The bait is still there. =
|
||||
Your fish escaped. =
|
||||
You caught a Fish. =
|
||||
You caught a Clownfish. =
|
||||
You caught a Bluewhite. =
|
||||
You caught a Carp. =
|
||||
You caught a Perch. =
|
||||
You caught a Catfish. =
|
||||
You caught a Exoticfish. =
|
||||
You caught a tropical fish. =
|
||||
You caught a Twig. =
|
||||
You caught a Rat. =
|
||||
You caught some Seaweed. =
|
||||
|
16
prizes.lua
16
prizes.lua
@ -24,7 +24,6 @@ fishing_setting.prizes["sea"]["big"] = {
|
||||
}
|
||||
|
||||
|
||||
|
||||
local stuff = {
|
||||
-- mod item wear message ("You caught "..) nrmin chance (1/67)
|
||||
{"flowers", "seaweed", 0, "some Seaweed.", 1, 5},
|
||||
@ -57,3 +56,18 @@ local treasure = {
|
||||
}
|
||||
fishing_setting.prizes["treasure"] = fishing_setting.func.ignore_mod(treasure)
|
||||
|
||||
|
||||
-- to true fish mobs
|
||||
fishing_setting.prizes["true_fish"] = {little = {}, big = {}}
|
||||
--to mobs_fish modpack
|
||||
if (minetest.get_modpath("mobs_fish")) then
|
||||
fishing_setting.prizes["true_fish"]["little"]["mobs_fish:clownfish"] = {"mobs_fish", "clownfish", 0, "a Clownfish."}
|
||||
fishing_setting.prizes["true_fish"]["little"]["mobs_fish:tropical"] = {"mobs_fish", "tropical", 0, "a tropical fish."}
|
||||
end
|
||||
--to mobs_fish modpack
|
||||
if (minetest.get_modpath("mobs_sharks")) then
|
||||
fishing_setting.prizes["true_fish"]["big"]["mobs_sharks:shark_lg"] = {"mobs_sharks", "shark_lg", 0, "a small Shark."}
|
||||
fishing_setting.prizes["true_fish"]["big"]["mobs_sharks:shark_md"] = {"mobs_sharks", "shark_md", 0, "a small Shark."}
|
||||
fishing_setting.prizes["true_fish"]["big"]["mobs_sharks:shark_sm"] = {"mobs_sharks", "shark_sm", 0, "a small Shark."}
|
||||
end
|
||||
|
||||
|
@ -122,6 +122,15 @@ minetest.register_entity("fishing:bait_worm_entity", {
|
||||
end,
|
||||
})
|
||||
|
||||
--- Bait Worm Entity
|
||||
minetest.register_craft({
|
||||
output = "fishing:bait_worm 8",
|
||||
recipe = {
|
||||
{"default:dirt"},
|
||||
{"default:dirt"},
|
||||
}
|
||||
})
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- GETTING WORMS
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user