Update bobber_shark.lua

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Panquesito7 2019-08-22 19:32:32 -05:00 committed by GitHub
parent ae9b315884
commit c66a45e1f9
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1 changed files with 12 additions and 12 deletions

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@ -62,7 +62,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
end
end
-- make sound and remove bobber
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
minetest.sound_play("fishing_bobber1", { pos = self.object:get_pos(), gain = 0.5, })
self.object:remove()
end,
@ -76,7 +76,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
return
end
local inv = clicker:get_inventory()
local pos = self.object:getpos()
local pos = self.object:get_pos()
local item_name = item:get_name()
if string.find(item_name, "fishing:pole_") ~= nil then
@ -97,7 +97,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""})
else
minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
minetest.spawn_item(clicker:get_pos(), {name=name, count=1, wear=wear_value, metadata=""})
end
end
else
@ -108,7 +108,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
end
end
-- weither player has fishing pole or not
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
minetest.sound_play("fishing_bobber1", { pos = self.object:get_pos(), gain = 0.5, })
self.object:remove()
elseif item_name == "fishing:baitball_shark" then
@ -132,7 +132,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
on_step = function(self, dtime)
local pos = self.object:getpos()
local pos = self.object:get_pos()
--remove if no owner, no player, owner no in bobber_view_range
if self.owner == nil then self.object:remove(); return end
--remove if not node water
@ -146,17 +146,17 @@ local FISHING_BOBBER_SHARK_ENTITY={
end
local player = minetest.get_player_by_name(self.owner)
if not player then self.object:remove(); return end
local p = player:getpos()
local p = player:get_pos()
local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
if dist > fishing_setting.settings["bobber_view_range"] then
minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
minetest.sound_play("fishing_bobber1", {pos = self.object:get_pos(),gain = 0.5,})
self.object:remove()
return
end
--rotate bobber
if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
self.object:setyaw(self.object:get_yaw()+((math.random(0,360)-180)/2880*math.pi))
end
self.timer = self.timer + 1
@ -165,11 +165,11 @@ local FISHING_BOBBER_SHARK_ENTITY={
if self.prize ~= "" and math.random(1,3) == 1 then
if self.old_pos2 == true then
pos.y = pos.y-0.050
self.object:moveto(pos, false)
self.object:move_to(pos, false)
self.old_pos2 = false
else
pos.y = pos.y+0.050
self.object:moveto(pos, false)
self.object:move_to(pos, false)
self.old_pos2 = true
end
end
@ -182,7 +182,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
minetest.add_entity({x=pos.x, y=pos.y-1, z=pos.z}, self.prize[1]..":"..self.prize[2])
end
self.prize = ""
self.object:moveto(self.old_pos, false)
self.object:move_to(self.old_pos, false)
--Once the fish are not hungry :), baitball increase hungry + 20%
if math.random(1, 100) > fishing_setting.baits[self.bait]["hungry"] + self.baitball then
--Fish not hungry !(
@ -225,7 +225,7 @@ local FISHING_BOBBER_SHARK_ENTITY={
if self.prize ~= "" then
pos.y = self.old_pos.y-0.140
self.object:moveto(pos, false)
self.object:move_to(pos, false)
minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,})
end
end,