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https://github.com/MinetestForFun/fishing.git
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remove old unused code fix untranslated string
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parent
ae9db8700d
commit
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14
bobber.lua
14
bobber.lua
@ -30,11 +30,8 @@ minetest.register_node("fishing:bobber_box", {
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local FISHING_BOBBER_ENTITY={
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local FISHING_BOBBER_ENTITY={
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hp_max = 605,
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water_damage = 1,
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physical = true,
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physical = true,
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timer = 0,
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timer = 0,
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env_damage_timer = 0,
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visual = "wielditem",
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visual = "wielditem",
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visual_size = {x=1/3, y=1/3, z=1/3},
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visual_size = {x=1/3, y=1/3, z=1/3},
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textures = {"fishing:bobber_box"},
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textures = {"fishing:bobber_box"},
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@ -44,6 +41,10 @@ local FISHING_BOBBER_ENTITY={
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baitball = 0,
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baitball = 0,
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prize = "",
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prize = "",
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bait = "",
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bait = "",
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owner = nil,
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old_pos = nil,
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old_pos2 = nil,
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-- DESTROY BOBBER WHEN PUNCHING IT
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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@ -72,9 +73,14 @@ local FISHING_BOBBER_ENTITY={
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on_rightclick = function (self, clicker)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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local player_name = clicker:get_player_name()
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local player_name = clicker:get_player_name()
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if not player_name or not self.owner then
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self.object:remove()
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return
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end
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local inv = clicker:get_inventory()
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local inv = clicker:get_inventory()
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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local item_name = item:get_name()
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local item_name = item:get_name()
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if string.find(item_name, "fishing:pole_") ~= nil then
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if string.find(item_name, "fishing:pole_") ~= nil then
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if player_name ~= self.owner then return end
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if player_name ~= self.owner then return end
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if self.prize ~= "" then
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if self.prize ~= "" then
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@ -135,7 +141,7 @@ local FISHING_BOBBER_ENTITY={
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
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if not node or string.find(node.name, "water_source") == nil then
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if not node or string.find(node.name, "water_source") == nil then
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if fishing_setting.settings["message"] == true then
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(self.owner, "Haha, Fishing is prohibited outside water!")
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minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!"))
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end
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end
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self.object:remove()
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self.object:remove()
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return
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return
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@ -28,11 +28,8 @@ minetest.register_node("fishing:bobber_shark_box", {
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local FISHING_BOBBER_SHARK_ENTITY={
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local FISHING_BOBBER_SHARK_ENTITY={
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hp_max = 605,
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water_damage = 1,
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physical = true,
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physical = true,
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timer = 0,
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timer = 0,
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env_damage_timer = 0,
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visual = "wielditem",
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visual = "wielditem",
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visual_size = {x=1/3, y=1/3, z=1/3},
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visual_size = {x=1/3, y=1/3, z=1/3},
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textures = {"fishing:bobber_shark_box"},
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textures = {"fishing:bobber_shark_box"},
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@ -42,6 +39,10 @@ local FISHING_BOBBER_SHARK_ENTITY={
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baitball = 0,
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baitball = 0,
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prize = "",
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prize = "",
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bait = "",
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bait = "",
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owner = nil,
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old_pos = nil,
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old_pos2 = nil,
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-- DESTROY BOBBER WHEN PUNCHING IT
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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@ -70,9 +71,14 @@ local FISHING_BOBBER_SHARK_ENTITY={
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on_rightclick = function (self, clicker)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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local item = clicker:get_wielded_item()
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local player_name = clicker:get_player_name()
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local player_name = clicker:get_player_name()
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if not player_name or not self.owner then
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self.object:remove()
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return
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end
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local inv = clicker:get_inventory()
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local inv = clicker:get_inventory()
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local pos = self.object:getpos()
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local pos = self.object:getpos()
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local item_name = item:get_name()
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local item_name = item:get_name()
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if string.find(item_name, "fishing:pole_") ~= nil then
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if string.find(item_name, "fishing:pole_") ~= nil then
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if player_name ~= self.owner then return end
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if player_name ~= self.owner then return end
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if self.prize ~= "" then
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if self.prize ~= "" then
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