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https://github.com/MinetestForFun/fishing.git
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fix typo
add support to modpack mobs_fish and mobs_sharks, fish|sharks mobs can be now catched re-add craft worms with 2 dirt
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@ -48,12 +48,16 @@ local FISHING_BOBBER_SHARK_ENTITY={
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if not puncher:is_player() then return end
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local player_name = puncher:get_player_name()
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if player_name ~= self.owner then return end
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("You didn't catch anything."), false) end
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(player_name, fishing_setting.func.S("You didn't catch anything."), false)
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end
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if not fishing_setting.is_creative_mode then
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(player_name, fishing_setting.func.S("The bait is still there."), false) end
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(player_name, fishing_setting.func.S("The bait is still there."), false)
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end
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end
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end
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-- make sound and remove bobber
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@ -86,6 +90,12 @@ local FISHING_BOBBER_SHARK_ENTITY={
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minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
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end
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end
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else
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if not fishing_setting.is_creative_mode then
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if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
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end
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end
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end
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-- weither player has fishing pole or not
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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@ -118,7 +128,9 @@ local FISHING_BOBBER_SHARK_ENTITY={
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--remove if not node water
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
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if not node or string.find(node.name, "water_source") == nil then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!")) end
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if fishing_setting.settings["message"] == true then
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minetest.chat_send_player(self.owner, fishing_setting.func.S("Haha, Fishing is prohibited outside water!"))
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end
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self.object:remove()
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return
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end
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@ -156,6 +168,9 @@ local FISHING_BOBBER_SHARK_ENTITY={
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--change item on line
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self.timer = 0
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if self.prize ~= "" and fishing_setting.have_true_fish and fishing_setting.prizes["true_fish"]["big"][self.prize[1]..":"..self.prize[2]] then
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minetest.add_entity({x=pos.x, y=pos.y-1, z=pos.z}, self.prize[1]..":"..self.prize[2])
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end
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self.prize = ""
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self.object:moveto(self.old_pos, false)
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--Once the fish are not hungry :), baitball increase hungry + 20%
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@ -168,8 +183,8 @@ local FISHING_BOBBER_SHARK_ENTITY={
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self.randomtime = math.random(1,5)*10
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local chance = math.random(1, 100)
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--if 1 you catch a treasure
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if chance == 1 then
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if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] and fishing_setting.settings["treasure_enable"] then
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if fishing_setting.settings["treasure_enable"] and chance == 1 then
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if math.random(1, 100) <= fishing_setting.settings["treasure_chance"] then
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self.prize = fishing_setting.prizes["treasure"][math.random(1,#fishing_setting.prizes["treasure"])]
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end
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elseif chance <= fishing_setting.settings["fish_chance"] then
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@ -178,10 +193,24 @@ local FISHING_BOBBER_SHARK_ENTITY={
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else
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self.prize = fishing_setting.prizes["rivers"]["big"][math.random(1,#fishing_setting.prizes["rivers"]["big"])]
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end
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else
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if math.random(1, 100) <= 10 then
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self.prize = fishing_setting.func.get_loot()
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-- to mobs_fish modpack
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if fishing_setting.have_true_fish then
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local objs = minetest.get_objects_inside_radius({x=pos.x, y=pos.y-2, z=pos.z}, 3)
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for _, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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local name = obj:get_luaentity().name
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if fishing_setting.prizes["true_fish"]["big"][name] then
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self.prize = fishing_setting.prizes["true_fish"]["big"][name]
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obj:remove()
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self.randomtime = math.random(3,7)*10
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break
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end
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end
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end
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end
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elseif math.random(1, 100) <= 10 then
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self.prize = fishing_setting.func.get_loot()
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end
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if self.prize ~= "" then
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