fishing/prizes.lua

60 lines
2.6 KiB
Lua
Executable File

fishing_setting.prizes["rivers"] = {}
fishing_setting.prizes["rivers"]["little"] = {
{"fishing", "fish_raw", 0, "a Fish."},
{"fishing", "carp_raw", 0, "a Carp."},
}
fishing_setting.prizes["rivers"]["big"] = {
{"fishing", "pike_raw", 0, "a Northern Pike."},
{"fishing", "perch_raw", 0, "a Perch."},
{"fishing", "catfish_raw", 0, "a Catfish."},
}
fishing_setting.prizes["sea"] = {}
fishing_setting.prizes["sea"]["little"] = {
{"fishing", "clownfish_raw", 0, "a Clownfish."},
{"fishing", "bluewhite_raw", 0, "a Bluewhite."},
{"fishing", "exoticfish_raw", 0, "a Exoticfish."},
}
fishing_setting.prizes["sea"]["big"] = {
{"fishing", "shark_raw", 0, "a small Shark."},
}
local stuff = {
-- mod item wear message ("You caught "..) nrmin chance (1/67)
{"flowers", "seaweed", 0, "some Seaweed.", 1, 5},
{"farming", "string", 0, "a String.", 6, 5},
{"trunks", "twig_1", 0, "a Twig.", 11, 5},
{"mobs", "rat", 0, "a Rat.", 16, 5},
{"default", "stick", 0, "a Twig.", 21, 5},
{"seaplants", "kelpgreen", 0, "a Green Kelp.", 26, 5},
{"3d_armor", "boots_steel", "random", "some very old Boots.", 31, 2},
{"3d_armor", "leggings_gold", "random", "some very old Leggings.", 33, 5},
{"3d_armor", "chestplate_bronze", "random", "a very old ChestPlate.", 38, 5},
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole.", 43, 10},
{"3d_armor", "boots_wood", "random", "some very old Boots.", 53, 5},
{"maptools", "gold_coin", 0, "a Gold Coin.", 58, 1},
{"3d_armor", "helmet_diamond", "random", "a very old Helmet.", 59, 1},
{"shields", "shield_enhanced_cactus", "random", "a very old Shield.", 60, 2},
{"default", "sword_bronze", "random", "a very old Sword.", 62, 2},
{"default", "sword_mese", "random", "a very old Sword.", 64, 2},
{"default", "sword_nyan", "random", "a very old Sword.", 66, 2},
-- nom mod nom item durabilité message dans le chat -- fin 67
-- de l'objet
}
fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff)
local treasure = {
{"default", "mese", 0, "a mese block."},
{"default", "nyancat", 0, "a Nyan Cat."},
{"default", "diamondblock", 0, "a Diamond Block."},
}
fishing_setting.prizes["treasure"] = fishing_setting.func.ignore_mod(treasure)