mirror of
https://github.com/MinetestForFun/fishing.git
synced 2024-11-14 18:10:18 +01:00
crabman77
f5486507b1
added formspec to display hunger baits chance(admin only) remove worm eat function update hoes function new prizes method decrement bobber move when fish,too hard to click this remove whitespace remove function to place bobber on random node
188 lines
7.0 KiB
Lua
Executable File
188 lines
7.0 KiB
Lua
Executable File
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-- Fishing - crabman77's version - Bobber
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-- Rewrited from original Fishing - Mossmanikin's version - Bobber 0.1.7
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-- License (code & textures): WTFPL
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-- Contains code from: fishing (original), mobs, throwing, volcano
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-- Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, seaplants
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-----------------------------------------------------------------------------------------------
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-- bobber
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minetest.register_node("fishing:bobber_box", {
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = {
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-- { left, bottom, front, right, top , back}
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{-8/16, -8/16, 0, 8/16, 8/16, 0}, -- feathers
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{-2/16, -8/16, -2/16, 2/16, -4/16, 2/16}, -- bobber
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},
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},
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tiles = {
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"fishing_bobber_top.png",
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"fishing_bobber_bottom.png",
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"fishing_bobber.png",
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"fishing_bobber.png",
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"fishing_bobber.png",
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"fishing_bobber.png^[transformFX"
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},
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groups = {not_in_creative_inventory=1},
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})
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local FISHING_BOBBER_ENTITY={
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hp_max = 605,
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water_damage = 1,
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physical = true,
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timer = 0,
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env_damage_timer = 0,
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visual = "wielditem",
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visual_size = {x=1/3, y=1/3, z=1/3},
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textures = {"fishing:bobber_box"},
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-- {left ,bottom, front, right, top , back}
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collisionbox = {-2/16, -4/16, -2/16, 2/16, 1/16, 2/16},
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randomtime = 50,
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baitball = 0,
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prize = "",
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bait = "",
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-- DESTROY BOBBER WHEN PUNCHING IT
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on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
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if not puncher:is_player() then return end
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local player = puncher:get_player_name()
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if playername ~= self.owner then return end
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You didn't catch anything."), false) end
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if not fishing_setting.is_creative_mode then
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
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inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("The bait is still there."), false) end
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end
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end
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-- make sound and remove bobber
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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end,
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-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
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on_rightclick = function (self, clicker)
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local item = clicker:get_wielded_item()
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local playername = clicker:get_player_name()
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local inv = clicker:get_inventory()
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local pos = self.object:getpos()
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local item_name = item:get_name()
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if string.find(item_name, "fishing:pole_") ~= nil then
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if playername ~= self.owner then return end
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if self.prize ~= "" then
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if math.random(1, 100) <= fishing_setting.settings["escape_chance"] then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped
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else
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local name = self.prize[1]..":"..self.prize[2]
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local desc = self.prize[4]
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You caught "..desc), false) end
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fishing_setting.func.add_to_trophies(clicker, self.prize[2], desc)
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local wear_value = fishing_setting.func.wear_value(self.prize[3])
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if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
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inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""})
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else
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minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
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end
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end
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end
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-- weither player has fishing pole or not
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minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
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self.object:remove()
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elseif item_name == "fishing:baitball" then
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if not fishing_setting.is_creative_mode then
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inv:remove_item("main", "fishing:baitball")
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end
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self.baitball = 20
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--addparticle
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minetest.add_particlespawner(30, 0.5, -- for how long (?) -- Particles on splash
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{x=pos.x,y=pos.y-0.0625,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z}, -- position min, pos max
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{x=-2,y=-0.0625,z=-2}, {x=2,y=3,z=2}, -- velocity min, vel max
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{x=0,y=-9.8,z=0}, {x=0,y=-9.8,z=0},
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0.3, 1.2,
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0.25, 0.5, -- min size, max size
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false, "fishing_particle_baitball.png")
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-- add sound
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minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, })
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end
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end,
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-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
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on_step = function(self, dtime)
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local pos = self.object:getpos()
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--remove if no owner, no player, owner no in bobber_view_range
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if self.owner == nil then self.object:remove(); return end
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--remove if not node water
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local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
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if not node or string.find(node.name, "water_source") == nil then
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if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, "Haha, Fishing is prohibited outside water!") end
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self.object:remove()
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return
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end
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local player = minetest.get_player_by_name(self.owner)
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if not player then self.object:remove(); return end
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local p = player:getpos()
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local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
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if dist > fishing_setting.settings["bobber_view_range"] then
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minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
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self.object:remove()
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return
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end
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--rotate bobber
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if math.random(1, 4) == 1 then
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self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
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end
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self.timer = self.timer + 1
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if self.timer < self.randomtime then
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-- if fish or others items, move bobber to simulate fish on the line
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if self.prize ~= "" and math.random(1,3) == 1 then
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if self.old_pos2 == true then
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pos.y = pos.y-0.0280
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self.object:moveto(pos, false)
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self.old_pos2 = false
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else
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pos.y = pos.y+0.0280
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self.object:moveto(pos, false)
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self.old_pos2 = true
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end
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end
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return
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end
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--change item on line
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self.timer = 0
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self.prize = ""
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self.object:moveto(self.old_pos, false)
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--Once the fish are not hungry :), baitball increase hungry + 20%
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if math.random(1, 100) > fishing_setting.baits[self.bait]["hungry"] + self.baitball then
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--Fish not hungry !(
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self.randomtime = math.random(20,60)*10
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return
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end
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self.randomtime = math.random(1,5)*10
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if math.random(1, 100) <= fishing_setting.settings["fish_chance"] then
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self.prize = fishing_setting.prizes["fish"][math.random(1,#fishing_setting.prizes["fish"])]
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else
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if math.random(1, 100) <= 10 then
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self.prize = fishing_setting.func.get_loot()
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end
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end
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if self.prize ~= "" then
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pos.y = self.old_pos.y-0.1
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self.object:moveto(pos, false)
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minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,})
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end
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end,
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}
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minetest.register_entity("fishing:bobber_fish_entity", FISHING_BOBBER_ENTITY)
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