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mirror of https://github.com/MinetestForFun/fishing.git synced 2024-11-14 18:10:18 +01:00
fishing/bobber.lua
crabman77 f5486507b1 remove material.lua useless
added formspec to display hunger baits chance(admin only)
remove worm eat function
update hoes function
new prizes method
decrement bobber move when fish,too hard to click this
remove whitespace
remove function to place bobber on random node
2015-08-20 16:08:03 +02:00

188 lines
7.0 KiB
Lua
Executable File

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-- Fishing - crabman77's version - Bobber
-- Rewrited from original Fishing - Mossmanikin's version - Bobber 0.1.7
-- License (code & textures): WTFPL
-- Contains code from: fishing (original), mobs, throwing, volcano
-- Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, seaplants
-----------------------------------------------------------------------------------------------
-- bobber
minetest.register_node("fishing:bobber_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
-- { left, bottom, front, right, top , back}
{-8/16, -8/16, 0, 8/16, 8/16, 0}, -- feathers
{-2/16, -8/16, -2/16, 2/16, -4/16, 2/16}, -- bobber
},
},
tiles = {
"fishing_bobber_top.png",
"fishing_bobber_bottom.png",
"fishing_bobber.png",
"fishing_bobber.png",
"fishing_bobber.png",
"fishing_bobber.png^[transformFX"
},
groups = {not_in_creative_inventory=1},
})
local FISHING_BOBBER_ENTITY={
hp_max = 605,
water_damage = 1,
physical = true,
timer = 0,
env_damage_timer = 0,
visual = "wielditem",
visual_size = {x=1/3, y=1/3, z=1/3},
textures = {"fishing:bobber_box"},
-- {left ,bottom, front, right, top , back}
collisionbox = {-2/16, -4/16, -2/16, 2/16, 1/16, 2/16},
randomtime = 50,
baitball = 0,
prize = "",
bait = "",
-- DESTROY BOBBER WHEN PUNCHING IT
on_punch = function (self, puncher, time_from_last_punch, tool_capabilities, dir)
if not puncher:is_player() then return end
local player = puncher:get_player_name()
if playername ~= self.owner then return end
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You didn't catch anything."), false) end
if not fishing_setting.is_creative_mode then
local inv = puncher:get_inventory()
if inv:room_for_item("main", {name=self.bait, count=1, wear=0, metadata=""}) then
inv:add_item("main", {name=self.bait, count=1, wear=0, metadata=""})
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("The bait is still there."), false) end
end
end
-- make sound and remove bobber
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove()
end,
-- WHEN RIGHTCLICKING THE BOBBER THE FOLLOWING HAPPENS (CLICK AT THE RIGHT TIME WHILE HOLDING A FISHING POLE)
on_rightclick = function (self, clicker)
local item = clicker:get_wielded_item()
local playername = clicker:get_player_name()
local inv = clicker:get_inventory()
local pos = self.object:getpos()
local item_name = item:get_name()
if string.find(item_name, "fishing:pole_") ~= nil then
if playername ~= self.owner then return end
if self.prize ~= "" then
if math.random(1, 100) <= fishing_setting.settings["escape_chance"] then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("Your fish escaped."), false) end -- fish escaped
else
local name = self.prize[1]..":"..self.prize[2]
local desc = self.prize[4]
if fishing_setting.settings["message"] == true then minetest.chat_send_player(playername, fishing_setting.func.S("You caught "..desc), false) end
fishing_setting.func.add_to_trophies(clicker, self.prize[2], desc)
local wear_value = fishing_setting.func.wear_value(self.prize[3])
if inv:room_for_item("main", {name=name, count=1, wear=wear_value, metadata=""}) then
inv:add_item("main", {name=name, count=1, wear=wear_value, metadata=""})
else
minetest.spawn_item(clicker:getpos(), {name=name, count=1, wear=wear_value, metadata=""})
end
end
end
-- weither player has fishing pole or not
minetest.sound_play("fishing_bobber1", { pos = self.object:getpos(), gain = 0.5, })
self.object:remove()
elseif item_name == "fishing:baitball" then
if not fishing_setting.is_creative_mode then
inv:remove_item("main", "fishing:baitball")
end
self.baitball = 20
--addparticle
minetest.add_particlespawner(30, 0.5, -- for how long (?) -- Particles on splash
{x=pos.x,y=pos.y-0.0625,z=pos.z}, {x=pos.x,y=pos.y,z=pos.z}, -- position min, pos max
{x=-2,y=-0.0625,z=-2}, {x=2,y=3,z=2}, -- velocity min, vel max
{x=0,y=-9.8,z=0}, {x=0,y=-9.8,z=0},
0.3, 1.2,
0.25, 0.5, -- min size, max size
false, "fishing_particle_baitball.png")
-- add sound
minetest.sound_play("fishing_baitball", {pos = self.object:getpos(), gain = 0.2, })
end
end,
-- AS SOON AS THE BOBBER IS PLACED IT WILL ACT LIKE
on_step = function(self, dtime)
local pos = self.object:getpos()
--remove if no owner, no player, owner no in bobber_view_range
if self.owner == nil then self.object:remove(); return end
--remove if not node water
local node = minetest.get_node_or_nil({x=pos.x, y=pos.y-0.5, z=pos.z})
if not node or string.find(node.name, "water_source") == nil then
if fishing_setting.settings["message"] == true then minetest.chat_send_player(self.owner, "Haha, Fishing is prohibited outside water!") end
self.object:remove()
return
end
local player = minetest.get_player_by_name(self.owner)
if not player then self.object:remove(); return end
local p = player:getpos()
local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
if dist > fishing_setting.settings["bobber_view_range"] then
minetest.sound_play("fishing_bobber1", {pos = self.object:getpos(),gain = 0.5,})
self.object:remove()
return
end
--rotate bobber
if math.random(1, 4) == 1 then
self.object:setyaw(self.object:getyaw()+((math.random(0,360)-180)/2880*math.pi))
end
self.timer = self.timer + 1
if self.timer < self.randomtime then
-- if fish or others items, move bobber to simulate fish on the line
if self.prize ~= "" and math.random(1,3) == 1 then
if self.old_pos2 == true then
pos.y = pos.y-0.0280
self.object:moveto(pos, false)
self.old_pos2 = false
else
pos.y = pos.y+0.0280
self.object:moveto(pos, false)
self.old_pos2 = true
end
end
return
end
--change item on line
self.timer = 0
self.prize = ""
self.object:moveto(self.old_pos, false)
--Once the fish are not hungry :), baitball increase hungry + 20%
if math.random(1, 100) > fishing_setting.baits[self.bait]["hungry"] + self.baitball then
--Fish not hungry !(
self.randomtime = math.random(20,60)*10
return
end
self.randomtime = math.random(1,5)*10
if math.random(1, 100) <= fishing_setting.settings["fish_chance"] then
self.prize = fishing_setting.prizes["fish"][math.random(1,#fishing_setting.prizes["fish"])]
else
if math.random(1, 100) <= 10 then
self.prize = fishing_setting.func.get_loot()
end
end
if self.prize ~= "" then
pos.y = self.old_pos.y-0.1
self.object:moveto(pos, false)
minetest.sound_play("fishing_bobber1", {pos=pos,gain = 0.5,})
end
end,
}
minetest.register_entity("fishing:bobber_fish_entity", FISHING_BOBBER_ENTITY)