fishing/prizes.lua

47 lines
1.7 KiB
Lua
Executable File

fishing_setting.prizes["fish"] = {
{"fishing", "fish_raw", 0, "a Fish."},
{"fishing", "clownfish_raw", 0, "a Clownfish."},
{"fishing", "bluewhite_raw", 0, "a Bluewhite."}
}
fishing_setting.prizes["shark"] = {
{"fishing", "shark_raw", 0, "a small Shark."},
{"fishing", "pike_raw", 0, "a Northern Pike."}
}
-- Here's what you can prizes
local plants = {
-- MoD iTeM WeaR MeSSaGe ("You caught "..)
{"default", "stick", 0, "a Twig."},
{"mobs", "rat", 0, "a Rat."},
{"flowers", "seaweed", 0, "some Seaweed."},
{"seaplants", "kelpgreen", 0, "a Green Kelp."},
{"farming", "string", 0, "a String."},
{"trunks", "twig_1", 0, "a Twig."}
}
fishing_setting.prizes["plants"] = fishing_setting.func.ignore_mod(plants)
local stuff = {
{"fishing", "pole_wood", "randomtools", "an old Fishing Pole."},
{"3d_armor", "boots_wood", "random", "some very old Boots."},
{"maptools", "gold_coin", 0, "a Gold Coin."},
{"3d_armor", "helmet_diamond", "random", "a very old Helmet."},
{"shields", "shield_enhanced_cactus", "random", "a very old Shield."},
{"default", "sword_bronze", "random", "a very old Sword."},
{"default", "sword_mese", "random", "a very old Sword."},
{"default", "sword_nyan", "random", "a very old Sword."}
}
fishing_setting.prizes["stuff"] = fishing_setting.func.ignore_mod(stuff)
local treasure = {
{"default", "mese", 0, "a mese block."},
{"default", "nyancat", 0, "a Nyan Cat."},
{"default", "diamondblock", 0, "a Diamond Block."},
}
fishing_setting.prizes["treasure"] = fishing_setting.func.ignore_mod(treasure)