Fix attempt for detached gauge on joinplayer

This commit is contained in:
rubenwardy 2017-10-12 16:20:50 +01:00
parent a24c563372
commit 7f557cc810
1 changed files with 14 additions and 3 deletions

View File

@ -10,9 +10,17 @@ local hp_bar = {
wielder = nil,
}
function vector.sqdist(a, b)
local dx = a.x - b.x
local dy = a.y - b.y
local dz = a.z - b.z
return dx*dx + dy*dy + dz*dz
end
function hp_bar:on_step(dtime)
local wielder = self.wielder and minetest.get_player_by_name(self.wielder)
if wielder == nil then
if wielder == nil or
vector.sqdist(wielder:get_pos(), self.object:get_pos()) > 3 then
self.object:remove()
return
end
@ -28,7 +36,8 @@ end
minetest.register_entity("gauges:hp_bar", hp_bar)
local function add_HP_gauge(player)
local function add_HP_gauge(name)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
local ent = minetest.add_entity(pos, "gauges:hp_bar")
if ent ~= nil then
@ -41,6 +50,8 @@ end
-- If health_bars not defined or set to true
if minetest.setting_getbool("health_bars") ~= false and
minetest.setting_getbool("enable_damage") then
minetest.register_on_joinplayer(add_HP_gauge)
minetest.register_on_joinplayer(function(player)
minetest.after(1, add_HP_gauge, player:get_player_name())
end)
end