forked from mtcontrib/homedecor_modpack
convert desk lamps to param2 colorization
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3969f1a198
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@ -79,6 +79,9 @@ function homedecor.fix_rotation(pos, placer, itemstack, pointed_thing)
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minetest.swap_node(pos, { name = node.name, param2 = fdir })
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end
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-- use this when you have a "wallmounted" node that should never be oriented
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-- to floor or ceiling (e.g. a desk lamp)
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function homedecor.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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local yaw = placer:get_look_yaw()
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@ -379,6 +379,16 @@ homedecor.register("lattice_lantern_small", {
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on_place = minetest.rotate_node
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})
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local brightness_tab = {
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0xffd0d0d0,
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0xffd8d8d8,
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0xffe0e0e0,
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0xffe8e8e8,
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0xffffffff,
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}
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-- table lamps and standing lamps
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local repl = {
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["off"] ="low",
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["low"] ="med",
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@ -406,14 +416,6 @@ local slamp_cbox = {
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fixed = { -0.25, -0.5, -0.25, 0.25, 1.5, 0.25 }
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}
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local brightness_tab = {
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0xffd0d0d0,
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0xffd8d8d8,
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0xffe0e0e0,
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0xffe8e8e8,
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0xffffffff,
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}
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local function reg_lamp(suffix, nxt, light, brightness)
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local wool_brighten = (light or 0) * 15
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@ -450,8 +452,6 @@ local function reg_lamp(suffix, nxt, light, brightness)
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end,
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})
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-- standing lamps
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homedecor.register("standing_lamp_"..suffix, {
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description = S("Standing Lamp"),
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mesh = "homedecor_standing_lamp.obj",
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@ -495,29 +495,39 @@ reg_lamp("med", "hi", 7, 3 )
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reg_lamp("hi", "max", 11, 4 )
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reg_lamp("max", "off", 14, 5 )
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-- "gooseneck" style desk lamps
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local dlamp_cbox = {
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type = "fixed",
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fixed = { -0.2, -0.5, -0.15, 0.32, 0.12, 0.15 },
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type = "wallmounted",
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wall_side = { -0.2, -0.5, -0.15, 0.32, 0.12, 0.15 },
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}
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local dlamp_colors = { N_("red"), N_("blue"), N_("green"), N_("violet") }
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homedecor.register("desk_lamp", {
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description = S("Desk Lamp"),
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mesh = "homedecor_desk_lamp.obj",
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tiles = {
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"homedecor_generic_metal.png",
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"homedecor_generic_metal.png",
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{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
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{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[5] },
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},
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inventory_image = "homedecor_desk_lamp_inv.png",
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paramtype = "light",
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paramtype2 = "colorwallmounted",
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palette = "unifieddyes_palette_colorwallmounted.png",
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selection_box = dlamp_cbox,
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node_box = dlamp_cbox,
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walkable = false,
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groups = {snappy=3},
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after_place_node = homedecor.fix_rotation_nsew,
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after_dig_node = unifieddyes.after_dig_node,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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unifieddyes.on_rightclick(pos, node, clicker,
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itemstack, pointed_thing, "homedecor:desk_lamp", "wallmounted")
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end,
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})
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for _, color in ipairs(dlamp_colors) do
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homedecor.register("desk_lamp_"..color, {
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description = S("Desk Lamp (@1)", S(color)),
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mesh = "homedecor_desk_lamp.obj",
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tiles = {
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{ name = "homedecor_table_standing_lamp_lightbulb.png", color = brightness_tab[5] },
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{ name = "homedecor_generic_metal.png", color = color },
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{ name = "homedecor_generic_metal.png", color = homedecor.color_med_grey },
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{ name = "homedecor_generic_metal.png", color = color }
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},
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inventory_image = "homedecor_desk_lamp_stem_inv.png^(homedecor_desk_lamp_metal_inv.png^[colorize:"..color..":140)",
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selection_box = dlamp_cbox,
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walkable = false,
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groups = {snappy=3},
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})
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end
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-- "kitchen"/"dining room" ceiling lamp
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homedecor.register("ceiling_lamp", {
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description = S("Ceiling Lamp"),
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@ -665,3 +675,50 @@ minetest.register_lbm({
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meta:set_string("dye", "unifieddyes:"..color)
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end
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})
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-- this one's for the small "gooseneck" desk lamps
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homedecor.old_static_desk_lamps = {
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"homedecor:desk_lamp_red",
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"homedecor:desk_lamp_blue",
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"homedecor:desk_lamp_green",
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"homedecor:desk_lamp_violet",
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}
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minetest.register_lbm({
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name = "homedecor:convert_lighting",
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label = "Convert homedecor glowlights, table lamps, and standing lamps to use param2 color",
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run_at_every_load = true,
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nodenames = homedecor.old_static_desk_lamps,
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action = function(pos, node)
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local name = node.name
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local newname
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local color = string.sub(name, string.find(name, "_", -8) + 1)
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if color == "green" then
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color = "medium_green"
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elseif color == "violet" then
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color = "magenta"
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end
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local paletteidx, _ = unifieddyes.getpaletteidx("unifieddyes:"..color, "wallmounted")
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local old_fdir = math.floor(node.param2 % 32)
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local new_fdir = 3
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if old_fdir == 0 then
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new_fdir = 3
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elseif old_fdir == 1 then
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new_fdir = 4
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elseif old_fdir == 2 then
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new_fdir = 2
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elseif old_fdir == 3 then
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new_fdir = 5
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end
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local param2 = paletteidx + new_fdir
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minetest.set_node(pos, { name = "homedecor:desk_lamp", param2 = param2 })
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local meta = minetest.get_meta(pos)
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meta:set_string("dye", "unifieddyes:"..color)
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end
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})
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homedecor/textures/homedecor_desk_lamp_inv.png
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homedecor/textures/homedecor_desk_lamp_inv.png
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