Commit Graph

91 Commits

Author SHA1 Message Date
Vanessa Ezekowitz
efbc491245 use new Unified Dyes "extended" palette
for bathroom tiles, table lamps, and standing lamps
requires unified dyes commit d2819353 or newer
2017-02-24 20:14:21 -05:00
Vanessa Ezekowitz
f09481c3f0 switch over all punch-operated objects
to use on_rightclick instead, for consistency with other parts of minetest,
minetest_game, etc.
2017-02-20 18:30:59 -05:00
Vanessa Ezekowitz
18d2e492af use unified dyes' on_rotate handler for some nodes 2017-02-18 13:01:49 -05:00
Vanessa Ezekowitz
6c0dd2d31a use unified dyes' rotation correction functions 2017-02-17 23:07:25 -05:00
Vanessa Ezekowitz
e9477dd45d don't run LBM at every load 2017-02-16 16:59:19 -05:00
Diego Martínez
2df6dbcad9 Fix warnings issued by luacheck. 2017-02-15 23:53:52 -03:00
Diego Martínez
9e2ebe373a Add missing translations. 2017-02-11 04:29:37 -03:00
Vanessa Ezekowitz
a493933105 unified dyes uses on_use now, instead of on_rightclick 2017-02-04 19:41:36 -05:00
Vanessa Ezekowitz
cad8a378c3 fix crash 2017-02-01 11:51:12 -05:00
Vanessa Ezekowitz
1fabeb3975 rename and re-decribe desk lamp LBM 2017-02-01 08:50:03 -05:00
Vanessa Ezekowitz
5dd5d3a14b convert desk lamps to param2 colorization 2017-01-31 19:01:47 -05:00
Diego Martínez
dc7b60c11f Split I18N stuff into its own submod. 2017-01-29 21:51:07 -03:00
Vanessa Ezekowitz
0e68696566 remove debug prints
localized a misc. variable
2017-01-29 04:36:39 -05:00
Vanessa Ezekowitz
722c1c6f89 fix wrong nodenames in on_rightclick replace code 2017-01-29 03:50:22 -05:00
Vanessa Ezekowitz
175724d53c add a function to correct for broken placement rotation
for wallmounted nodes (engine or _game bug), and put it
to use.
2017-01-29 03:45:58 -05:00
Vanessa Ezekowitz
79e501394a fix missing 6dfacedir -> wallmounted
in LBM code for glowlights
2017-01-29 03:31:02 -05:00
Vanessa Ezekowitz
800d9017dd convert glowlights, table lamps, and standing lamps
to use param2-base coloring.

Reworked crafting as needed to account for the node names.
2017-01-29 01:21:51 -05:00
Vanessa Ezekowitz
1ce7d2b24d removed obsolete glowlight ABMs 2017-01-28 22:11:18 -05:00
Vanessa Ezekowitz
73545c89af Use texture colorization where possible
Uses "color = <foo>" in the tile image def instead
of compositing with ^[colorize or ^[brighten.  Saves RAM.
2017-01-25 04:22:28 -05:00
Diego Martínez
0d3da0c328 Use new intllib API. 2017-01-25 00:09:18 -03:00
Auke Kok
923198a2dd Fix most luacheck issues.
There are 3 false positives remaining after this patch, so
the bulk of the issues are fixed now.
2016-12-31 12:33:46 -08:00
Auke Kok
138e078f1b Whitespace damage fixes.
This is cleaned up by `cleanfile` (from the linux kernel tree
tool set).
2016-12-31 12:33:46 -08:00
Vanessa Ezekowitz
5d88c3d25c remove some bogus aliases 2015-10-23 13:05:16 -04:00
Tim
7d5287cc04 placeholder usage for decor, where useable 2015-09-08 09:51:51 +02:00
Craig Davison
ed3aa1e88a Replace LIGHT_MAX with default.LIGHT_MAX 2015-08-01 10:24:43 -04:00
kilbith
e374b83bc0 Disallow partially or entirely some items to rotate with the screwdriver 2015-05-14 12:41:11 +02:00
Vanessa Ezekowitz
791f58d790 fix plasma globe material ordering
so that the glass renders properly and the base appears behind it.
2015-05-08 23:21:57 -04:00
Vanessa Ezekowitz
f6cc071483 rework oil lamp to make the wick in the center visible 2015-05-08 23:15:52 -04:00
Vanessa Ezekowitz
27652c4401 add inv image for plasma ball 2015-05-07 23:25:29 -04:00
Vanessa Ezekowitz
db38184ff2 add plasma ball
also enable textute alpha on the cubical plasma lamp
2015-05-07 22:31:14 -04:00
kilbith
e115b34873 Phase out excess desk lamp inv images 2015-05-07 14:46:11 -04:00
kilbith
81bb309bc6 Fix broken recipes and missing aliases (again) 2015-05-05 19:26:38 +02:00
kilbith
5f9928d027 Fix missing aliases 2015-05-05 15:34:55 +02:00
kilbith
5cfc2a12c6 Phase out redundant standing/table inv. images 2015-05-04 10:56:07 +02:00
Vanessa Ezekowitz
597471d439 phase out some oil lamp textures
use colorized generic black metal instead
2015-05-04 00:08:19 -04:00
Vanessa Ezekowitz
853cc4904c use default gold block for plasma_lamp 2015-05-03 23:52:48 -04:00
Vanessa Ezekowitz
5041ae2cdd phase out brown and white plastic images
use a colorized dark "black" one as the base.
2015-05-03 19:08:58 -04:00
Vanessa Ezekowitz
d6cdff41aa phase out the generic red, green, white and neutral metals
generic black metal is used for all of these now, colorized.
also, added a bit of noise to the texture.
2015-05-03 18:58:16 -04:00
kilbith
492780e59a Better UV-maps for desk lamps 2015-05-03 23:39:28 +02:00
kilbith
fab1a56f32 Better UV-maps for wall lamp 2015-05-03 12:22:49 -04:00
kilbith
358d606e0e Better UV-maps for lanterns 2015-05-02 15:59:05 +02:00
kilbith
4dee35893a Cleaning and tweaking node params 2015-04-29 16:58:33 +02:00
Vanessa Ezekowitz
960dd57f7b fix sel/coll box on lamp 2015-04-28 12:31:03 -04:00
kilbith
a574bb8591 Add tabletop-style oil lamp 2015-04-28 11:58:47 -04:00
Vanessa Ezekowitz
a35b57d713 rename most wood, metal, etc textures
to bring them all together into one "category" instead of being scattered across the directory
also combine a couple dupes.
2015-04-27 23:48:02 -04:00
Vanessa Ezekowitz
a0bf61cfa7 do the same for wrought iron 2015-04-27 19:00:35 -04:00
Vanessa Ezekowitz
a346bf5803 rework brass texture(s) and usage thereof 2015-04-27 18:35:14 -04:00
Vanessa Ezekowitz
029611417e use inventory image for ceiling lamp 2015-04-22 04:41:15 -04:00
Vanessa Ezekowitz
8597b39122 take "off" ceiling lamp out of creative inv 2015-04-22 04:37:18 -04:00
Vanessa Ezekowitz
4b411d0466 add brass and wrought-iron candlesticks 2015-04-22 01:31:07 -04:00