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32 Commits

Author SHA1 Message Date
2c5be0735a Russian locale (#386)
* Russian locale

* Russian locale. Plurals fix
2017-08-21 16:57:43 -04:00
36e5e319e3 add description for "Ice Fire" (#385) 2017-08-20 11:52:45 -04:00
57b988c185 clarify desc for "large" shrubbery 2017-08-13 14:33:45 -04:00
d6f660b72a clarify desc for "striped" deck chair 2017-08-13 14:33:45 -04:00
7b4db2fc5a clarify desc for "open" curtains 2017-08-13 14:33:45 -04:00
b45ace825d Update German translation (#378) 2017-08-13 14:27:43 -04:00
9d2704c0c2 rework a bit to work better with minetest_game 0.4.16
eliminates flint and steel (aliased to mt_game fire:flint_and_steel)
eliminates fake_fire:fake_fire (aliased to mt_game fire:permanent_flame)

mt_game already provides a "fake" fire in the form of a "permanent flame", strike a coal block with flint/steel to get it.

modifies default ice block so that it can be "ignited" (ice fire on top) with mt_game flint/steel

Fire mod must be enabled. However, fire damage is NOT required.
2017-08-12 18:21:50 -04:00
d7a4054dda fix take-coin handling for soda machine 2017-08-12 18:00:09 -04:00
f03e71397a get rid of last vestages of "infinite stacks" special handling
just checks for creative mode/priv directly instead, as needed.
2017-08-12 17:52:29 -04:00
6349c53824 update recipes for stained glass 2017-08-12 17:07:51 -04:00
c60607aa0d use a nodebox for building_blocks BWtile 2017-08-12 16:52:31 -04:00
78ec2119f6 give unique (if generic) descriptions to picture frames 2017-08-12 16:43:42 -04:00
c247318dd8 Update french, german, portuguese (and pt_BR) translations (#380)
* add some translatable strings

* updated translations
add option --sort-by-file to updatepo.sh

* Updated de, pt, pt_BR translations
from pull requests #378 (Wuzzy) & #379 (afmachado)

pt.po and pt_BR.po are the same but pt.po is usable by any portuguese speaking people, not only brazilian ones

* improved french translation
2017-08-12 16:30:46 -04:00
9693d9dd46 Disable sleeping in beds (again) 2017-06-25 03:12:23 -04:00
23d1365939 fix wrongly-colored plasma ball base 2017-06-25 03:12:18 -04:00
f391bc59b0 use texture overlays on lava lamps
(water is now blue like it used to be)
2017-06-25 03:12:13 -04:00
790557f6ce Make the white glowlight overlays more subtle
(they're too bright against the darker colors e.g. green)
2017-06-25 03:12:08 -04:00
c9c4214bff use static hardware coloring for books,
use soft overlays for cover trim,
2017-06-25 03:12:03 -04:00
914aee41fe fix book models
(get rid of redundant overlay polys)
2017-06-25 03:11:58 -04:00
ec83040d10 use soft overlays for bathroom tiles instead of the two-layer mesh node 2017-06-25 03:11:52 -04:00
9bb4222aa5 use soft overlays to re-create the subtle white glow that glowlights used to have
before param2 coloring went in.
2017-06-25 03:11:46 -04:00
67ddc87d2c Re-enable sleeping in beds 2017-06-25 03:11:41 -04:00
970636571e missed an alias for open books 2017-06-25 03:11:37 -04:00
4ee5b6b87f revert a599b041d4 (param2 colorization of books)
The intention of this is to fix books in peoples' inventories that are
now inaccessible.  They can be placed, viewed, edited like normal now.

Side effect: all books that were already in-world and that have already
been converted to the param2 colorization before will be grey now, and
most will end up turned some wierd direction, but that can be fixed with
the screwdriver.

If you need to re-color one of the now-grey books, you'll need to craft
one of the desired color, place it, and copy and paste your text from
the grey book.

Newly-placed colored books will behave normally.
2017-06-25 03:11:31 -04:00
1f2676b8f6 use mesh node for cubical plasma lamp 2017-06-25 03:11:25 -04:00
ad4790f74c verify inbox owner when taking items 2017-06-25 03:11:19 -04:00
7925897748 Replace deprecated methods:
- 'setting_get' with 'settings:get'
- 'setting_getbool' with 'settings:get_bool'
2017-06-25 03:11:12 -04:00
459c02548e don't crash if placing bed on top of bed when not in auto-color mode. 2017-06-25 03:11:05 -04:00
1eb1e87f08 use unified dyes auto-colorization feature
also fixed some bugs in bed handling
also got rid of the old, obsolete "placeholder" node, aliased it to air.
2017-06-25 03:10:59 -04:00
27eae09d93 use unified dyes on_construct handler
to set 256-color palette meta key on place
for those nodes that use it
2017-06-25 03:10:53 -04:00
761b18c17e don't reference lrfurn chair colors in homedecor chair LBM
use a local copy instead
2017-06-25 02:29:53 -04:00
763bcb2e95 Make Wrought Iron Fence 2 recipe more generous
And remove double craft definition
2017-03-11 19:39:16 +01:00
1035 changed files with 41642 additions and 8285 deletions

0
.gitignore vendored Executable file → Normal file
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25
.luacheckrc Normal file
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@ -0,0 +1,25 @@
unused_args = false
allow_defined_top = true
read_globals = {
"DIR_DELIM",
"minetest", "core",
"dump",
"vector", "nodeupdate",
"VoxelManip", "VoxelArea",
"PseudoRandom", "ItemStack",
"intllib",
"default",
"stairsplus",
"signs_lib",
"beds",
"technic",
"mesecon",
"unifieddyes",
"creative",
}
globals = {
"armor",
}

0
LICENSE Executable file → Normal file
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65
README Executable file → Normal file
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@ -1,61 +1,8 @@
This is what I consider to be a fairly feature-filled home decor
modpack. As such, it comes in multiple parts:
This is what I consider to be a fairly feature-filled home decor modpack.
See the forum thread at
https://forum.minetest.net/viewtopic.php?f=11&t=2041 for details about
this modpack.
* The actual homedecor mod, which supplies a bunch of stuff found in
most homes (like flower pots, home electronics, brass and wrought-iron
tables, and a bunch of other things).
Dependencies: unifieddyes and a Minetest engine build newer than 2017-01-23.
* A "3d extras" mod, which supplies things that re-define something in
some other mod (or in the default game) so that those objects become
fully 3d (instead of a flat cube), as well as things which are directly
related. This mod, for example, provides 3d bookshelves and their empty
and half-depth "open frame" counterparts.
* A signs library forked from the one that thexyz and PilzAdam first
made, which produces visible text on signs (and which has been extended
to put signs on fences, including the brass and wrought iron ones here
in homedecor).
* Sdzen's building_blocks mod, which is here to supply not only a few
blocks to build with, obviously, :-) but also to supply a number of
materials to craft other things in Homedecor with.
All items can be accessed either by crafting various other items
together, or with the usual /give commands. To get a list of the actual
node names, just go into the homedecor/ folder and run the listnodes.sh
Bash script. Note that a few of the listed nodes are kinda useless by
themselves (like the various parts of the folding doors).
All of the images used for the recipes in the forum post tracking this
mod are included in the crafting-guide/ folder.
Most stuff can be made from materials found through a game world. Some
stuff can only be crafted by using materials from another mod (look for
the orange highlights). Currently, this mod can use materials from
moreores, mesecons, wool, and unifieddyes if present. You can still use
the usual /give commands to get the items that depend on these mods if
you don't use them installed.
This mod is still a work-in-progress, but should be complete enough not
to irritate anyone. :-) Namely, many items can be used as fuel but the
burn times need tuning and I need to tune the cook time and fuel usage
on the four smelted items.
Much of the code (especially for the doors) plus the bucket were taken
from the files which come with Minetest and altered to suit. Many
thanks to Jeija for coming up with an elegant cylinder using nodeboxes;
see his 'irregular' mods). His code is used herein (you can guess where
:-) ).
Dependencies: none (just the game's default stuff)
Recommends: buckets, flowers, unifieddyes, junglegrass, moreores,
mesecons, wool
Skin credits:
Mammu by hansuke123
http://minetest.fensta.bplaced.net/#name=Mammu
BrightGirl by Malarif
http://minetest.fensta.bplaced.net/#name=BrightGirl
Recommends: signs_lib, windmill, moreblocks, unified_inventory.

19
bower.json Normal file
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@ -0,0 +1,19 @@
{
"name": "homedecor_modpack",
"description": "This mod adds a whole bunch of new items to Minetest suitable for decorating inside and outside a home.",
"keywords": [
"building",
"cosmetic",
"homedecor modpack",
"homedecor_modpack"
],
"homepage": "http://daconcepts.com/vanessa/hobbies/minetest/homedecor-crafting-guide/homedecor-craft-guide.html",
"project": "https://github.com/minetest-mods/homedecor_modpack",
"forum": "http://forum.minetest.net/viewtopic.php?f=11&t=2041",
"screenshots": [
"http://daconcepts.com/vanessa/hobbies/minetest/screenshots/homedecor1.png"
],
"authors": [
"VanessaE"
]
}

3
building_blocks/depends.txt Executable file → Normal file
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@ -1,2 +1,3 @@
default
moreblocks?
homedecor_i18n
moreblocks?

135
building_blocks/init.lua Executable file → Normal file
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@ -1,6 +1,9 @@
local S = homedecor_i18n.gettext
minetest.register_node("building_blocks:Adobe", {
tiles = {"building_blocks_Adobe.png"},
description = "Adobe",
description = S("Adobe"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
@ -8,7 +11,7 @@ minetest.register_node("building_blocks:Adobe", {
minetest.register_node("building_blocks:Roofing", {
tiles = {"building_blocks_Roofing.png"},
is_ground_content = true,
description = "Roof block",
description = S("Roof block"),
groups = {snappy=3},
})
minetest.register_craft({
@ -113,12 +116,10 @@ else
end
minetest.register_craft({
output = 'building_blocks:sticks',
output = 'default:stick 4',
recipe = {
{'group:stick', '', 'group:stick'},
{'', 'group:stick', ''},
{'group:stick', '', 'group:stick'},
} -- MODIFICATION MADE FOR MFF ^
{'building_blocks:sticks'},
}
})
minetest.register_craft({
@ -130,7 +131,7 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'building_blocks:tar_base 2',
output = 'building_blocks:tar_base 4',
recipe = {
{"default:coal_lump", "default:gravel"},
{"default:gravel", "default:coal_lump"}
@ -138,7 +139,7 @@ minetest.register_craft({
})
minetest.register_craft({
output = 'building_blocks:tar_base 2',
output = 'building_blocks:tar_base 4',
recipe = {
{"default:gravel", "default:coal_lump"},
{"default:coal_lump", "default:gravel"}
@ -152,7 +153,7 @@ minetest.register_craft({
})
minetest.register_node("building_blocks:smoothglass", {
drawtype = "glasslike",
description = "Streak Free Glass",
description = S("Streak Free Glass"),
tiles = {"building_blocks_sglass.png"},
inventory_image = minetest.inventorycube("building_blocks_sglass.png"),
paramtype = "light",
@ -163,7 +164,7 @@ minetest.register_node("building_blocks:smoothglass", {
})
minetest.register_node("building_blocks:grate", {
drawtype = "glasslike",
description = "Grate",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
inventory_image = minetest.inventorycube("building_blocks_grate.png"),
paramtype = "light",
@ -173,7 +174,7 @@ minetest.register_node("building_blocks:grate", {
})
minetest.register_node("building_blocks:Fireplace", {
description = "Fireplace",
description = S("Fireplace"),
tiles = {
"building_blocks_cast_iron.png",
"building_blocks_cast_iron.png",
@ -190,7 +191,7 @@ minetest.register_node("building_blocks:Fireplace", {
minetest.register_node("building_blocks:woodglass", {
drawtype = "glasslike",
description = "Wood Framed Glass",
description = S("Wood Framed Glass"),
tiles = {"building_blocks_wglass.png"},
inventory_image = minetest.inventorycube("building_blocks_wglass.png"),
paramtype = "light",
@ -201,7 +202,7 @@ minetest.register_node("building_blocks:woodglass", {
})
minetest.register_node("building_blocks:terrycloth_towel", {
drawtype = "raillike",
description = "Terrycloth towel",
description = S("Terrycloth towel"),
tiles = {"building_blocks_towel.png"},
inventory_image = "building_blocks_towel_inv.png",
paramtype = "light",
@ -217,7 +218,7 @@ minetest.register_node("building_blocks:terrycloth_towel", {
})
minetest.register_node("building_blocks:Tarmac_spread", {
drawtype = "raillike",
description = "Tarmac Spread",
description = S("Tarmac Spread"),
tiles = {"building_blocks_tar.png"},
inventory_image = "building_blocks_tar_spread_inv.png",
paramtype = "light",
@ -233,16 +234,22 @@ minetest.register_node("building_blocks:Tarmac_spread", {
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node("building_blocks:BWtile", {
drawtype = "raillike",
description = "Chess board tiling",
tiles = {"building_blocks_BWtile.png"},
drawtype = "nodebox",
description = S("Chess board tiling"),
tiles = {
"building_blocks_BWtile.png",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png^[transformR90",
"building_blocks_BWtile.png",
"building_blocks_BWtile.png"
},
inventory_image = "building_blocks_bwtile_inv.png",
paramtype = "light",
walkable = false,
selection_box = {
node_box = {
type = "fixed",
-- but how to specify the dimensions for curved and sideways rails?
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
},
sunlight_propagates = true,
is_ground_content = true,
@ -250,7 +257,9 @@ minetest.register_node("building_blocks:BWtile", {
})
minetest.register_node("building_blocks:brobble_spread", {
drawtype = "raillike",
description = "Brobble Spread",
-- Translators: "Brobble" is a portmanteau of "Brick" and "Cobble".
-- Translate however you see fit.
description = S("Brobble Spread"),
tiles = {"building_blocks_brobble.png"},
inventory_image = "building_blocks_brobble_spread_inv.png",
paramtype = "light",
@ -266,7 +275,7 @@ minetest.register_node("building_blocks:brobble_spread", {
})
minetest.register_node("building_blocks:gravel_spread", {
drawtype = "raillike",
description = "Gravel Spread",
description = S("Gravel Spread"),
tiles = {"default_gravel.png"},
inventory_image = "building_blocks_gravel_spread_inv.png",
paramtype = "light",
@ -287,7 +296,7 @@ minetest.register_node("building_blocks:gravel_spread", {
minetest.register_node("building_blocks:hardwood", {
tiles = {"building_blocks_hardwood.png"},
is_ground_content = true,
description = "Hardwood",
description = S("Hardwood"),
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
})
@ -299,7 +308,7 @@ if minetest.get_modpath("moreblocks") then
"marble",
"building_blocks:Marble",
{
description = "Marble",
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
groups = {cracky=3},
sounds = default.node_sound_stone_defaults(),
@ -310,7 +319,7 @@ if minetest.get_modpath("moreblocks") then
"hardwood",
"building_blocks:hardwood",
{
description = "Hardwood",
description = S("Hardwood"),
tiles = {"building_blocks_hardwood.png"},
groups = {choppy=1,flammable=1},
sounds = default.node_sound_wood_defaults(),
@ -321,7 +330,7 @@ if minetest.get_modpath("moreblocks") then
"fakegrass",
"building_blocks:fakegrass",
{
description = "Grass",
description = S("Grass"),
tiles = {"default_grass.png"},
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
@ -329,23 +338,35 @@ if minetest.get_modpath("moreblocks") then
}),
}
)
for _, i in ipairs(stairsplus.shapes_list) do
local class = i[1]
local cut = i[2]
minetest.unregister_item("moreblocks:"..class.."tar"..cut)
minetest.register_alias("moreblocks:"..class.."tar"..cut, "building_blocks:"..class.."tar"..cut)
end
minetest.unregister_item("moreblocks:tar")
minetest.register_alias("moreblocks:tar", "building_blocks:Tar")
stairsplus:register_all(
"building_blocks",
"tar",
"building_blocks:Tar",
{
description = "Tar",
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
groups = {crumbly=1},
sounds = default.node_sound_stone_defaults(),
}
)
stairsplus:register_all(
"building_blocks",
"grate",
"building_blocks:grate",
{
description = "Grate",
description = S("Grate"),
tiles = {"building_blocks_grate.png"},
groups = {cracky=1},
sounds = default.node_sound_stone_defaults(),
@ -356,7 +377,7 @@ if minetest.get_modpath("moreblocks") then
"Adobe",
"building_blocks:Adobe",
{
description = "Adobe",
description = S("Adobe"),
tiles = {"building_blocks_Adobe.png"},
groups = {crumbly=3},
sounds = default.node_sound_stone_defaults(),
@ -367,7 +388,7 @@ if minetest.get_modpath("moreblocks") then
"Roofing",
"building_blocks:Roofing",
{
description = "Roofing",
description = S("Roofing"),
tiles = {"building_blocks_Roofing.png"},
groups = {snappy=3},
sounds = default.node_sound_stone_defaults(),
@ -450,44 +471,44 @@ else
bb_stairs.register_stair_and_slab("marble","building_blocks:Marble",
{cracky=3},
{"building_blocks_marble.png"},
"Marble stair",
"Marble slab"
S("Marble stair"),
S("Marble slab")
)
bb_stairs.register_stair_and_slab("hardwood","building_blocks:hardwood",
{choppy=1,flammable=1},
{"building_blocks_hardwood.png"},
"Hardwood stair",
"Hardwood slab"
S("Hardwood stair"),
S("Hardwood slab")
)
bb_stairs.register_stair_and_slab("fakegrass","building_blocks:fakegrass",
{crumbly=3},
{"default_grass.png"},
"Grass stair",
"Grass slab"
S("Grass stair"),
S("Grass slab")
)
bb_stairs.register_stair_and_slab("tar","building_blocks:Tar",
{crumbly=1},
{"building_blocks_tar.png"},
"Tar stair",
"Tar slab"
S("Tar stair"),
S("Tar slab")
)
bb_stairs.register_stair_and_slab("grate","building_blocks:grate",
{cracky=1},
{"building_blocks_grate.png"},
"Grate Stair",
"Grate Slab"
S("Grate Stair"),
S("Grate Slab")
)
bb_stairs.register_stair_and_slab("Adobe", "building_blocks:Adobe",
{crumbly=3},
{"building_blocks_Adobe.png"},
"Adobe stair",
"Adobe slab"
S("Adobe stair"),
S("Adobe slab")
)
bb_stairs.register_stair_and_slab("Roofing", "building_blocks:Roofing",
{snappy=3},
{"building_blocks_Roofing.png"},
"Roofing stair",
"Roofing slab"
S("Roofing stair"),
S("Roofing slab")
)
end
@ -500,7 +521,7 @@ minetest.register_craft({
minetest.register_node("building_blocks:fakegrass", {
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
description = "Fake Grass",
description = S("Fake Grass"),
is_ground_content = true,
groups = {crumbly=3},
sounds = default.node_sound_dirt_defaults({
@ -509,25 +530,25 @@ minetest.register_node("building_blocks:fakegrass", {
})
minetest.register_craftitem("building_blocks:sticks", {
description = "Small bundle of sticks",
description = S("Small bundle of sticks"),
image = "building_blocks_sticks.png",
on_place_on_ground = minetest.craftitem_place_item,
})
minetest.register_craftitem("building_blocks:tar_base", {
description = "Tar base",
description = S("Tar base"),
image = "building_blocks_tar_base.png",
})
--Tar
--[[minetest.register_craft({
minetest.register_craft({
output = 'building_blocks:knife 1',
recipe = {
{"group:tar_block"},
{"group:stick"},
}
})
--]] -- Modif MFF, remove this useless tool
minetest.register_alias("tar", "building_blocks:Tar")
minetest.register_alias("fakegrass", "building_blocks:fakegrass")
minetest.register_alias("tar_knife", "building_blocks:knife")
@ -539,14 +560,14 @@ minetest.register_alias("building_blocks:faggot", "building_blocks:sticks")
minetest.register_alias("marble", "building_blocks:Marble")
minetest.register_node("building_blocks:Tar", {
description = "Tar",
description = S("Tar"),
tiles = {"building_blocks_tar.png"},
is_ground_content = true,
groups = {crumbly=1, tar_block = 1},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node("building_blocks:Marble", {
description = "Marble",
description = S("Marble"),
tiles = {"building_blocks_marble.png"},
is_ground_content = true,
groups = {cracky=3, marble = 1},
@ -570,13 +591,13 @@ minetest.register_craft({
})
minetest.register_tool("building_blocks:knife", {
description = "Tar Knife",
description = S("Tar Knife"),
inventory_image = "building_blocks_knife.png",
tool_capabilities = {
max_drop_level=0,
groupcaps={
choppy={times={[2]=7.50, [3]=2.80}, uses = 100, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, uses = 100, maxlevel=1}
choppy={times={[2]=7.50, [3]=2.80}, uses=100, maxlevel=1},
fleshy={times={[2]=5.50, [3]=2.80}, uses=100, maxlevel=1}
}
},
})
@ -592,7 +613,7 @@ minetest.register_craft({
if not minetest.get_modpath("technic") then
minetest.register_node( ":technic:granite", {
description = "Granite",
description = S("Granite"),
tiles = { "technic_granite.png" },
is_ground_content = true,
groups = {cracky=1},
@ -610,7 +631,7 @@ if not minetest.get_modpath("technic") then
if minetest.get_modpath("moreblocks") then
stairsplus:register_all("technic", "granite", "technic:granite", {
description="Granite",
description=S("Granite"),
groups={cracky=1, not_in_creative_inventory=1},
tiles={"technic_granite.png"},
})

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@ -1 +1,2 @@
default
default
homedecor

17
chains/init.lua Executable file → Normal file
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@ -1,3 +1,6 @@
local S = homedecor_i18n.gettext
local chains_sbox = {
type = "fixed",
fixed = { -0.1, -0.625, -0.1, 0.1, 0.5, 0.1 }
@ -12,7 +15,7 @@ local topchains_sbox = {
}
minetest.register_node("chains:chain", {
description = "Hanging chain (wrought iron)",
description = S("Hanging chain (wrought iron)"),
drawtype = "mesh",
mesh = "chains.obj",
tiles = {"chains_wrought_iron.png"},
@ -26,7 +29,7 @@ minetest.register_node("chains:chain", {
})
minetest.register_node("chains:chain_brass", {
description = "Hanging chain (brass)",
description = S("Hanging chain (brass)"),
drawtype = "mesh",
mesh = "chains.obj",
tiles = {"chains_brass.png"},
@ -40,7 +43,7 @@ minetest.register_node("chains:chain_brass", {
})
minetest.register_node("chains:chain_top", {
description = "Hanging chain (ceiling mount, wrought iron)",
description = S("Hanging chain (ceiling mount, wrought iron)"),
drawtype = "mesh",
mesh = "top_chains.obj",
tiles = {"chains_wrought_iron.png"},
@ -54,7 +57,7 @@ minetest.register_node("chains:chain_top", {
})
minetest.register_node("chains:chain_top_brass", {
description = "Hanging chain (ceiling mount, brass)",
description = S("Hanging chain (ceiling mount, brass)"),
drawtype = "mesh",
mesh = "top_chains.obj",
tiles = {"chains_brass.png"},
@ -68,13 +71,12 @@ minetest.register_node("chains:chain_top_brass", {
})
minetest.register_node("chains:chandelier", {
description = "Chandelier (wrought iron)",
description = S("Chandelier (wrought iron)"),
paramtype = "light",
light_source = default.LIGHT_MAX-2,
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
tiles = {
"chains_wrought_iron.png",
"chains_candle.png",
@ -95,13 +97,12 @@ minetest.register_node("chains:chandelier", {
})
minetest.register_node("chains:chandelier_brass", {
description = "Chandelier (brass)",
description = S("Chandelier (brass)"),
paramtype = "light",
light_source = default.LIGHT_MAX-2,
walkable = false,
climbable = true,
sunlight_propagates = true,
paramtype = "light",
tiles = {
"chains_brass.png",
"chains_candle.png",

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41
computer/computers.lua Executable file → Normal file
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@ -1,3 +1,6 @@
local S = homedecor_i18n.gettext
-- Amiga 500 lookalike
computer.register("computer:shefriendSOO", {
description = "SheFriendSOO",
@ -29,6 +32,7 @@ minetest.register_node("computer:vanio", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio_off"
minetest.set_node(pos, node)
return itemstack
end
})
@ -48,6 +52,7 @@ minetest.register_node("computer:vanio_off", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:vanio"
minetest.set_node(pos, node)
return itemstack
end
})
@ -148,6 +153,19 @@ computer.register("computer:admiral128", {
})
})
-- XBox lookalike
computer.register("computer:hueg_box", {
description = "HUEG Box",
tiles_off = { },
node_box = computer.pixelnodebox(16, {
-- X Y Z W H L
{ 0, 0, 7, 16, 6, 9 }, -- Console
{ 2, 0, 1, 11, 3, 6 }, -- Controller
{ 2, 0, 0, 2, 3, 1 },
{ 11, 0, 0, 2, 3, 1 },
})
})
-- Generic Flat Screen LCD (16x9) with keyboard
local mo_sbox = {
type = "fixed",
@ -155,7 +173,7 @@ local mo_sbox = {
}
minetest.register_node("computer:monitor", {
description = "Monitor and keyboard",
description = S("Monitor and keyboard"),
inventory_image = "computer_monitor_inv.png",
drawtype = "mesh",
mesh = "computer_monitor.obj",
@ -168,11 +186,11 @@ minetest.register_node("computer:monitor", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor_on"
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node("computer:monitor_on", {
description = "Monitor and keyboard",
drawtype = "mesh",
mesh = "computer_monitor.obj",
tiles = {"monitor_display.png^[transformFX", "monitor_plastic.png", "computer_black.png", "monitor_plastic.png"},
@ -186,6 +204,7 @@ minetest.register_node("computer:monitor_on", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:monitor"
minetest.set_node(pos, node)
return itemstack
end
})
@ -196,7 +215,7 @@ minetest.register_alias("computer:monitor_desktop", "computer:monitor")
--WIFI Router (linksys look-a-like)
minetest.register_node("computer:router", {
description = "WIFI Router",
description = S("WIFI Router"),
inventory_image = "computer_router_inv.png",
tiles = {"computer_router_t.png","computer_router_bt.png","computer_router_l.png","computer_router_r.png","computer_router_b.png",
{name="computer_router_f_animated.png", animation={type="vertical_frames", aspect_w=32, aspect_h=32, length=1.0}},}, --"computer_router_f.png"},
@ -224,7 +243,7 @@ local pct_cbox = {
--Modern PC Tower
minetest.register_node("computer:tower", {
description = "Computer Tower",
description = S("Computer Tower"),
inventory_image = "computer_tower_inv.png",
drawtype = "mesh",
mesh = "computer_tower.obj",
@ -241,7 +260,7 @@ minetest.register_alias("computer:tower_on", "computer:tower")
-- Printer/scaner combo
minetest.register_node("computer:printer", {
description = "Printer Scaner Combo",
description = S("Printer-Scanner Combo"),
inventory_image = "computer_printer_inv.png",
tiles = {"computer_printer_t.png","computer_printer_bt.png","computer_printer_l.png",
"computer_printer_r.png","computer_printer_b.png","computer_printer_f.png"},
@ -269,7 +288,7 @@ minetest.register_node("computer:printer", {
--Rack Server
minetest.register_node("computer:server", {
drawtype = "nodebox",
description = "Rack Server",
description = S("Rack Server"),
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
@ -294,12 +313,14 @@ minetest.register_node("computer:server", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server_on"
minetest.set_node(pos, node)
return itemstack
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player( placer:get_player_name(), "Not enough vertical space to place a server!" )
return
minetest.chat_send_player( placer:get_player_name(),
S("Not enough vertical space to place a server!" ))
return itemstack
end
return minetest.item_place(itemstack, placer, pointed_thing)
end
@ -307,12 +328,11 @@ minetest.register_node("computer:server", {
minetest.register_node("computer:server_on", {
drawtype = "nodebox",
description = "Rack Server",
tiles = {
'computer_server_t.png',
'computer_server_bt.png',
'computer_server_r.png',
'computer_server_l.png',
'computer_server_r.png',
'computer_server_bt.png',
'computer_server_f_on.png',
},
@ -333,5 +353,6 @@ minetest.register_node("computer:server_on", {
on_rightclick = function(pos, node, clicker, itemstack)
node.name = "computer:server"
minetest.set_node(pos, node)
return itemstack
end
})

3
computer/depends.txt Executable file → Normal file
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@ -1,3 +1,2 @@
default
intllib?
homedecor_i18n

43
computer/init.lua Executable file → Normal file
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@ -2,19 +2,18 @@ computer = {}
screwdriver = screwdriver or {}
computer.register = function (name, def)
local nodename = name
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_"
local ONSTATE = modname..":"..basename
local OFFSTATE = modname..":"..basename.."_off"
local def = def
local cdef = table.copy(def)
minetest.register_node(ONSTATE, {
drawtype = "nodebox",
paramtype = "light",
paramtype2 = "facedir",
description = def.description,
inventory_image = def.inventory_image,
description = cdef.description,
inventory_image = cdef.inventory_image,
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
tiles = {
TEXPFX.."tp.png",
@ -24,14 +23,15 @@ computer.register = function (name, def)
TEXPFX.."bk.png",
TEXPFX.."ft.png"
},
node_box = def.node_box,
selection_box = def.node_box,
node_box = cdef.node_box,
selection_box = cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if (def.on_turn_off) then
if (def.on_turn_off(pos, node, clicker, itemstack)) then return end
if cdef.on_turn_off and cdef.on_turn_off(pos, node, clicker, itemstack) then
return itemstack
end
node.name = OFFSTATE
minetest.set_node(pos, node)
return itemstack
end
})
minetest.register_node(OFFSTATE, {
@ -40,34 +40,32 @@ computer.register = function (name, def)
paramtype2 = "facedir",
groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
tiles = {
(TEXPFX.."tp"..(def.tiles_off.top and "_off" or "")..".png"),
(TEXPFX.."bt"..(def.tiles_off.bottom and "_off" or "")..".png"),
(TEXPFX.."rt"..(def.tiles_off.right and "_off" or "")..".png"),
(TEXPFX.."lt"..(def.tiles_off.left and "_off" or "")..".png"),
(TEXPFX.."bk"..(def.tiles_off.back and "_off" or "")..".png"),
(TEXPFX.."ft"..(def.tiles_off.front and "_off" or "")..".png")
(TEXPFX.."tp"..(cdef.tiles_off.top and "_off" or "")..".png"),
(TEXPFX.."bt"..(cdef.tiles_off.bottom and "_off" or "")..".png"),
(TEXPFX.."rt"..(cdef.tiles_off.right and "_off" or "")..".png"),
(TEXPFX.."lt"..(cdef.tiles_off.left and "_off" or "")..".png"),
(TEXPFX.."bk"..(cdef.tiles_off.back and "_off" or "")..".png"),
(TEXPFX.."ft"..(cdef.tiles_off.front and "_off" or "")..".png")
},
node_box = def.node_box_off or def.node_box,
selection_box = def.node_box_off or def.node_box,
node_box = cdef.node_box_off or cdef.node_box,
selection_box = cdef.node_box_off or cdef.node_box,
on_rightclick = function (pos, node, clicker, itemstack)
if (def.on_turn_on) then
if (def.on_turn_on(pos, node, clicker, itemstack)) then return end
if cdef.on_turn_on and cdef.on_turn_on(pos, node, clicker, itemstack) then
return itemstack
end
node.name = ONSTATE
minetest.set_node(pos, node)
return itemstack
end,
drop = ONSTATE
})
end
computer.register_handheld = function (name, def)
local nodename = name
if (name:sub(1, 1) == ":") then name = name:sub(2) end
local modname, basename = name:match("^([^:]+):(.*)")
local TEXPFX = modname.."_"..basename.."_inv"
local ONSTATE = modname..":"..basename
local OFFSTATE = modname..":"..basename.."_off"
local on_use = def.on_use
minetest.register_craftitem(ONSTATE, {
description = def.description,
inventory_image = TEXPFX..".png",
@ -77,8 +75,7 @@ end
computer.pixelnodebox = function (size, boxes)
local fixed = { }
local i, box
for i, box in ipairs(boxes) do
for _, box in ipairs(boxes) do
local x, y, z, w, h, l = unpack(box)
fixed[#fixed + 1] = {
(x / size) - 0.5,

0
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6
computer/locale/ru.txt Normal file
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@ -0,0 +1,6 @@
# Language: Russian
# Author: inpos <inpos@yandex.ru>
Plastic sheet = Лист пластика
Unprocessed Plastic base = Необработанная пластиковая основа

3
computer/miscitems.lua Executable file → Normal file
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@ -4,8 +4,7 @@
-- This file defines some items in order to not have to depend on other mods.
-- Boilerplate to support localized strings if intllib mod is installed.
local S = rawget(_G, "intllib") and intllib.Getter() or function(s) return s end
local S = homedecor_i18n.gettext
if (not minetest.get_modpath("homedecor")) then

0
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0
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0
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0
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0
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29
computer/tetris.lua Executable file → Normal file
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@ -1,3 +1,6 @@
local S = homedecor_i18n.gettext
local shapes = {
{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
@ -30,12 +33,12 @@ local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png"
local background = "image[0,0;3.55,6.66;computer_black.png]"
local buttons = "button[3,4.5;0.6,0.6;left;<]"
.."button[3.6,4.5;0.6,0.6;rotateleft;L]"
.."button[3.6,4.5;0.6,0.6;rotateleft;"..minetest.formspec_escape(S("L")).."]"
.."button[4.2,4.5;0.6,0.6;down;v]"
.."button[4.2,5.3;0.6,0.6;drop;V]"
.."button[4.8,4.5;0.6,0.6;rotateright;R]"
.."button[4.8,4.5;0.6,0.6;rotateright;"..minetest.formspec_escape(S("R")).."]"
.."button[5.4,4.5;0.6,0.6;right;>]"
.."button[3.5,3;2,2;new;New Game]"
.."button[3.5,3;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
local formsize = "size[5.9,5.7]"
local boardx, boardy = 0, 0
@ -71,7 +74,7 @@ local function step(pos, fields)
local meta = minetest.get_meta(pos)
local t = minetest.deserialize(meta:get_string("tetris"))
local function new_game(pos)
local function new_game(p)
local nex = math.random(7)
t = {
@ -84,7 +87,7 @@ local function step(pos, fields)
x=4, y=0, rot=1
}
local timer = minetest.get_node_timer(pos)
local timer = minetest.get_node_timer(p)
timer:set(0.3, 0)
end
@ -228,7 +231,7 @@ local function step(pos, fields)
local scr = { formsize, background,
t.boardstring, t.previewstring,
draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
"label[3.8,0.1;Next...]label[3.8,2.7;Score: ",
"label[3.8,0.1;"..S("Next...").."]label[3.8,2.7;"..S("Score: "),
t.score, close, buttons }
@ -241,7 +244,7 @@ local function step(pos, fields)
end
minetest.register_node("computer:tetris_arcade", {
description="Tetris Arcade",
description=S("Tetris Arcade"),
drawtype = "mesh",
mesh = "tetris_arcade.obj",
tiles = {"tetris_arcade.png"},
@ -259,7 +262,8 @@ minetest.register_node("computer:tetris_arcade", {
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", formsize.."button[2,2.5;2,2;new;New Game]"
meta:set_string("formspec", formsize
.."button[2,2.5;2,2;new;"..minetest.formspec_escape(S("New Game")).."]"
..default.gui_bg..default.gui_bg_img..default.gui_slots)
end,
on_timer = function(pos)
@ -270,9 +274,14 @@ minetest.register_node("computer:tetris_arcade", {
end,
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if minetest.is_protected(pos, placer:get_player_name()) or
minetest.is_protected({x=pos.x, y=pos.y+1, z=pos.z}, placer:get_player_name()) then
return itemstack
end
if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
minetest.chat_send_player(placer:get_player_name(), "No room for place the Arcade!")
return end
minetest.chat_send_player(placer:get_player_name(), S("No room for place the Arcade!"))
return itemstack
end
local dir = placer:get_look_dir()
local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
minetest.set_node(pos, node)

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computer/textures/computer_piepad_inv.png Executable file → Normal file
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computer/textures/computer_printer_inv.png Executable file → Normal file
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computer/textures/computer_ps1_inv.png Executable file → Normal file

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