forked from minetest-mods/item_drop
Complete rewrite
This commit is contained in:
parent
b5d48c50c2
commit
e2c885096e
267
init.lua
267
init.lua
@ -1,146 +1,157 @@
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function item_drop(pos, oldnode, digger)
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local anzahl = 1
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if oldnode.name.items ~= nil then
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local drops = {}
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local max_items = oldnode.name.max_items
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for i,item in ipairs(oldnode.name.items) do
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local rarity
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if item.rarity == nil then
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rarity = 1
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else
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rarity = item.rarity
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end
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if math.random(1, rarity) == 1 then
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table.insert(drops, item.items[1])
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end
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if #drops == max_items then
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for j,it in ipairs(drops) do
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item_drop(pos, {name=it}, digger)
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end
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return
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end
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end
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return
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else
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if string.find(oldnode.name, " ") ~= nil then
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oldnode.name = oldnode.name:gsub('"',""):gsub("craft ",""):gsub("item ",""):gsub("node ","")
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anzahl = string.sub(oldnode.name, string.find(oldnode.name, " ")+1, string.len(oldnode.name))
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oldnode.name = string.sub(oldnode.name, 1, string.find(oldnode.name, " ")-1)
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end
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end
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if oldnode.name == "" then
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return
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end
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for i=1,anzahl do
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if digger:get_inventory():room_for_item("main", ItemStack(oldnode.name)) then
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digger:get_inventory():remove_item("main", ItemStack(oldnode.name))
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end
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local item = minetest.env:add_item(pos, oldnode)
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if item ~= nil then
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item:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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item:setvelocity({x=1/x, y=item:getvelocity().y, z=1/z})
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end
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end
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end
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local item_timer = {}
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minetest.register_globalstep(function(dtime)
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for i,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local items = minetest.env:get_objects_inside_radius(pos,1)
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for j,item in ipairs(items) do
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if not item:is_player() and item:get_luaentity().itemstring ~= nil then
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if item:get_luaentity().itemstring ~= "" and player:get_inventory():room_for_item("main", ItemStack(item:get_luaentity().itemstring)) and item:get_luaentity().collect then
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player:get_inventory():add_item("main", ItemStack(item:get_luaentity().itemstring))
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minetest.sound_play("item_drop_pickup", {
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to_player = player,
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})
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item:remove()
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item:get_luaentity().itemstring = ""
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local inv = player:get_inventory()
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity().name == "__builtin:item" then
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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items = minetest.env:get_objects_inside_radius(pos, 2)
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for j,item in ipairs(items) do
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if not item:is_player() and item:get_luaentity().itemstring ~= nil then
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if player:get_inventory():room_for_item("main", ItemStack(item:get_luaentity().itemstring)) and item:get_luaentity().collect then
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local p = player:getpos()
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p.y = p.y+0.5
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local i = item:getpos()
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local move = {x=(p.x-i.x)*15, y=(p.y-i.y)*15, z=(p.z-i.z)*15}
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item:setacceleration(move)
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
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if not object:is_player() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect then
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local pos1 = pos
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pos1.y = pos1.y+0.3
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
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vec.x = vec.x*15
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vec.y = vec.y*15
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vec.z = vec.z*15
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object:setacceleration(vec)
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end
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else
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minetest.after(0.5, function(entity)
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entity.collect = true
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end, object:get_luaentity())
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end
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if item:get_luaentity().collect == nil and item:get_luaentity().itemstring ~= "" then
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if item:get_luaentity().timer == nil then
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item:get_luaentity().timer = 0
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table.insert(item_timer, item)
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end
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end
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end
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end)
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drops = {}
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after_dig_nodes = {}
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get_drops = function(tab)
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if not tab.items then
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return {tab}
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end
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local ret = {}
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if tab.rarity and math.random(1, tab.rarity) ~= 1 then
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return {}
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end
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local max = tab.max_items
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if not max then
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max = #tab+100
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end
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for i,item in ipairs(tab.items) do
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if #ret>=max then
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break
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end
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if item.items == nil then
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table.insert(ret, item)
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else
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for _,item2 in ipairs(get_drops(item)) do
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table.insert(ret, item2)
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end
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end
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end
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return ret
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end
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minetest.after(0, function()
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for name,node in pairs(minetest.registered_nodes) do
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if node.drop ~= nil then
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drops[name] = node.drop
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end
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if node.after_dig_node ~= nil then
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after_dig_nodes[name] = node.after_dig_nodes
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end
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local new_node = {}
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new_node.drop = ""
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new_node.after_dig_node = function(pos, oldnode, oldmetadata, digger)
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if after_dig_nodes[oldnode.name] ~= nil then
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after_dig_nodes[oldnode.name](pos, oldnode, oldmetadata, digger)
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end
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local name = oldnode.name
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if drops[name] == nil then
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local obj = minetest.env:add_item(pos, oldnode)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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else
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if drops[name].items == nil then
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oldnode.name = drops[name]
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local num = 1
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if string.find(oldnode.name, " ") then
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num = tonumber(string.sub(oldnode.name, string.find(oldnode.name, " ")+1))
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oldnode.name = string.sub(oldnode.name, 1, string.find(oldnode.name, " ")-1)
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end
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for i=1,num do
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local obj = minetest.env:add_item(pos, oldnode)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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else
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for _,item in ipairs(get_drops(drops[oldnode.name])) do
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oldnode.name = item
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local obj = minetest.env:add_item(pos, oldnode)
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
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end
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end
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end
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end
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end
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end
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for i,item in ipairs(item_timer) do
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if item:get_luaentity() == nil then
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table.remove(item_timer, i)
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else
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item:get_luaentity().timer = item:get_luaentity().timer + dtime
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if item:get_luaentity().timer > 1 then
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item:get_luaentity().collect = true
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table.remove(item_timer, i)
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end
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end
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end
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end)
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minetest.after(0, function()
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for name,node in pairs(minetest.registered_nodes) do
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local func
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if node.drop == nil then
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if node.after_dig_node == nil then
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func = function(pos, oldnode, oldmetadata, digger)
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item_drop(pos, oldnode, digger)
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end
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else
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func = function(pos, oldnode, oldmetadata, digger)
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item_drop(pos, oldnode, digger)
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end
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end
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else
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if node.after_dig_node == nil then
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func = function(pos, oldnode, oldmetadata, digger)
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oldnode.name = node.drop
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item_drop(pos, oldnode, digger)
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end
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else
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func = function(pos, oldnode, oldmetadata, digger)
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oldnode.name = node.drop
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item_drop(pos, oldnode, digger)
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end
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for name,value in pairs(node) do
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if name ~= "drop" and name ~= "after_dig_node" then
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new_node[name] = value
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end
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end
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local new_node = {
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after_dig_node = func,
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}
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for str,val in pairs(node) do
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new_node[str] = val
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end
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minetest.register_node(":"..new_node.name, new_node)
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end
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end)
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146
init_old.lua
Normal file
146
init_old.lua
Normal file
@ -0,0 +1,146 @@
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function item_drop(pos, oldnode, digger)
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local anzahl = 1
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if oldnode.name.items ~= nil then
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local drops = {}
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local max_items = oldnode.name.max_items
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for i,item in ipairs(oldnode.name.items) do
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local rarity
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if item.rarity == nil then
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rarity = 1
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else
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rarity = item.rarity
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end
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if math.random(1, rarity) == 1 then
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table.insert(drops, item.items[1])
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end
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if #drops == max_items then
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for j,it in ipairs(drops) do
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item_drop(pos, {name=it}, digger)
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end
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return
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end
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end
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return
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else
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if string.find(oldnode.name, " ") ~= nil then
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oldnode.name = oldnode.name:gsub('"',""):gsub("craft ",""):gsub("item ",""):gsub("node ","")
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anzahl = string.sub(oldnode.name, string.find(oldnode.name, " ")+1, string.len(oldnode.name))
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oldnode.name = string.sub(oldnode.name, 1, string.find(oldnode.name, " ")-1)
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end
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end
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if oldnode.name == "" then
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return
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end
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for i=1,anzahl do
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if digger:get_inventory():room_for_item("main", ItemStack(oldnode.name)) then
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digger:get_inventory():remove_item("main", ItemStack(oldnode.name))
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end
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local item = minetest.env:add_item(pos, oldnode)
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if item ~= nil then
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item:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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item:setvelocity({x=1/x, y=item:getvelocity().y, z=1/z})
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end
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end
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end
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local item_timer = {}
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minetest.register_globalstep(function(dtime)
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for i,player in ipairs(minetest.get_connected_players()) do
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local items = minetest.env:get_objects_inside_radius(pos,1)
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for j,item in ipairs(items) do
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if not item:is_player() and item:get_luaentity().itemstring ~= nil then
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if item:get_luaentity().itemstring ~= "" and player:get_inventory():room_for_item("main", ItemStack(item:get_luaentity().itemstring)) and item:get_luaentity().collect then
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player:get_inventory():add_item("main", ItemStack(item:get_luaentity().itemstring))
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minetest.sound_play("item_drop_pickup", {
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to_player = player,
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})
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item:remove()
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item:get_luaentity().itemstring = ""
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end
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end
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end
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items = minetest.env:get_objects_inside_radius(pos, 2)
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for j,item in ipairs(items) do
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if not item:is_player() and item:get_luaentity().itemstring ~= nil then
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if player:get_inventory():room_for_item("main", ItemStack(item:get_luaentity().itemstring)) and item:get_luaentity().collect then
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local p = player:getpos()
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p.y = p.y+0.5
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local i = item:getpos()
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local move = {x=(p.x-i.x)*15, y=(p.y-i.y)*15, z=(p.z-i.z)*15}
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item:setacceleration(move)
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end
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if item:get_luaentity().collect == nil and item:get_luaentity().itemstring ~= "" then
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if item:get_luaentity().timer == nil then
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item:get_luaentity().timer = 0
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table.insert(item_timer, item)
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end
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end
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end
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end
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end
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for i,item in ipairs(item_timer) do
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if item:get_luaentity() == nil then
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table.remove(item_timer, i)
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else
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item:get_luaentity().timer = item:get_luaentity().timer + dtime
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if item:get_luaentity().timer > 1 then
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item:get_luaentity().collect = true
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table.remove(item_timer, i)
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end
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end
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end
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end)
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minetest.after(0, function()
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for name,node in pairs(minetest.registered_nodes) do
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local func
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if node.drop == nil then
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if node.after_dig_node == nil then
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func = function(pos, oldnode, oldmetadata, digger)
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item_drop(pos, oldnode, digger)
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end
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else
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func = function(pos, oldnode, oldmetadata, digger)
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item_drop(pos, oldnode, digger)
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end
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end
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else
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if node.after_dig_node == nil then
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func = function(pos, oldnode, oldmetadata, digger)
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oldnode.name = node.drop
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item_drop(pos, oldnode, digger)
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end
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else
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func = function(pos, oldnode, oldmetadata, digger)
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oldnode.name = node.drop
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item_drop(pos, oldnode, digger)
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end
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end
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end
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local new_node = {
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after_dig_node = func,
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}
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for str,val in pairs(node) do
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new_node[str] = val
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end
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minetest.register_node(":"..new_node.name, new_node)
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end
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end)
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