Merge branch 'master' into nalc-1.2

This commit is contained in:
Sys Quatre 2019-05-10 00:36:23 +02:00
commit e181d37bca
24 changed files with 335 additions and 211 deletions

13
.editorconfig Normal file
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@ -0,0 +1,13 @@
root = true
[*]
charset = utf-8
end_of_line = lf
indent_style = space
indent_size = 2
insert_final_newline = true
trim_trailing_whitespace = true
[*.{lua,luacheckrc}]
indent_style = tab
indent_size = 4

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.luacheckrc Normal file
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@ -0,0 +1,29 @@
std = "lua51+minetest"
unused_args = false
allow_defined_top = true
max_line_length = 90
stds.minetest = {
read_globals = {
"DIR_DELIM",
"minetest",
"core",
"dump",
"vector",
"nodeupdate",
"VoxelManip",
"VoxelArea",
"PseudoRandom",
"ItemStack",
"default",
table = {
fields = {
"copy",
},
},
}
}
read_globals = {
"intllib",
}

9
.pre-commit-config.yaml Normal file
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@ -0,0 +1,9 @@
repos:
- repo: https://github.com/pre-commit/pre-commit-hooks
rev: v2.1.0
hooks:
- id: end-of-file-fixer
- id: trailing-whitespace
- id: mixed-line-ending
args: [--fix=lf]

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.travis.yml Normal file
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@ -0,0 +1,15 @@
language: generic
addons:
apt:
packages:
- luarocks
install:
- pyenv global 3.6.3
- pip3 install --user pre-commit
- luarocks install --local luacheck
script:
- $HOME/.local/bin/pre-commit run --all-files
- $HOME/.luarocks/bin/luacheck .

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@ -7,8 +7,20 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
## [Unreleased]
### Changed
- The minimum supported Minetest version is now 5.0.0.
## [1.1.0] - 2019-03-23
### Changed
- Increased the range of the Admin Pickaxe from 12 to 20 nodes.
- Updated intllib support to avoid using deprecated functions.
## 1.0.0 - 2017-02-19
- Initial versioned release.
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v1.0.0...HEAD
[Unreleased]: https://github.com/minetest-mods/maptools/compare/v1.1.0...HEAD
[1.1.0]: https://github.com/minetest-mods/maptools/compare/v1.0.0...v1.1.0

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@ -1,7 +1,7 @@
zlib license
============
Copyright (c) 2012-2015 Calinou and contributors
Copyright © 2012-2019 Hugo Locurcio and contributors
**This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.**

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@ -1,26 +0,0 @@
# Item names for spawning the items using /give or /giveme
## Items
- `admin_pick`: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.
- `admin_pick_with_drops`: same as admin pickaxe, but drops stuff.
- `infinite_fuel`: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.
- `super_apple`: a yellow apple which heals 20 HP.
- `copper_coin`,
- `silver_coin`,
- `gold_coin`: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.
## Blocks
**[!]** denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).
- `(block)_u` : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: `stone_u`, `wood_u`, `glass_u`, …
- `full_grass`: unbreakable block with the grass texture on all sides.
- `player_clip`: **[!]** invisible block, not pointable.
- `full_clip`: invisible block, pointable. Also available as a thin face: full_clip_face.
- `smoke_block`: some smoke (does not harm players or entities).
- `no_build`: **[!]** very basic building prevention.
- `no_interact`: prevents interacting through the block (opening chests, furnaces, attacking entities, …).
- `damage_(1…5)`: **[!]** damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).
- `kill`: **[!]** instant kill (deals 10 heart damage) blocks.
- `light_block`: **[!]** invisible non-solid block, prevents light from passing through.
- `light_bulb`: **[!]** invisible non-solid block, emitting a good amount of light.

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NODES_ITEMS.md Normal file
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@ -0,0 +1,39 @@
# List of nodes/items
To use an item, make sure you have the `give` privilege, then use
`/give <player> <item code> [amount]` or `/giveme <item code> [amount]`.
**Tip:** To give yourself a large amount of items quickly (65535 as of writing),
use `-1` as the amount.
## Nodes
:warning: denotes an unpointable, unbreakable block; be very careful with them,
as they cannot be removed by hand (they can only be removed with WorldEdit or
similar).
| Item code | Description |
| ----------------------: | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:{block}_u` | Unbreakable, non-flammable, non-falling, non-decaying blocks. Most common default blocks have an unbreakable form available (`maptools:stone_u`, `maptools:wood_u`, …) |
| `maptools:full_grass` | Unbreakable block with the grass texture on all sides. |
| `maptools:player_clip` | :warning: Invisible, non-pointable block that blocks players and entities. |
| `maptools:full_clip` | Invisible, pointable block that blocks players and entities. Also available as a thin face (`maptools:full_clip_face`). |
| `maptools:smoke_block` | Some smoke (doesn't damage players or entities). |
| `maptools:no_build` | :warning: Very basic building prevention. |
| `maptools:no_interact` | Prevents interacting through the block (opening chests, furnaces, attacking entities, …), but can still be walked through. |
| `maptools:damage_{1…5}` | :warning: Damaging blocks which damage players by 1 to 5 HP per second. |
| `maptools:kill` | :warning: Instant kill blocks (damages players by 20 HP per second). |
| `maptools:light_block` | :warning: Invisible non-solid block, prevents light from passing through. |
| `maptools:light_bulb` | :warning: Invisible non-solid block, emitting the maximum amount of light. |
## Items
| Item code | Description |
| -------------------------------: | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| `maptools:admin_pick` | A bright magenta pickaxe with infinite durability, digs everything including unbreakable blocks instantly. No drops are given when digging nodes. |
| `maptools:admin_pick_with_drops` | Same as the admin pickaxe, but drops are given when digging nodes. |
| `maptools:infinite_fuel` | Fuel lasting for a near-infinite time (about 50 real-life years). |
| `maptools:super_apple` | A yellow apple which heals the player by 20 HP when used. |
| `maptools:copper_coin` | Decorative item (can be used in mini-games). |
| `maptools:silver_coin` | Decorative item (can be used in mini-games). |
| `maptools:gold_coin` | Decorative item (can be used in mini-games). |

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@ -3,7 +3,10 @@
Map Tools for [Minetest](https://www.minetest.net/), a free and open source infinite
world block sandbox game.
[**Forum topic**](https://forum.minetest.net/viewtopic.php?f=11&t=1882)
## Resources
- [Forum topic](https://forum.minetest.net/viewtopic.php?f=11&t=1882)
- [List of nodes and items available](NODES_ITEMS.md)
## Installation
@ -12,15 +15,15 @@ world block sandbox game.
To install Map Tools, clone this Git repository into your Minetest's `mods/`
directory:
```
```bash
git clone https://github.com/minetest-mods/maptools.git
```
You can also
[download a ZIP archive](https://github.com/minetest-mods/maptools/archive/master.zip)
of Map Tools. If you do so, you will need to extract the archive, then rename
of Map Tools. If you do so, you will need to extract the archive then rename
the resulting folder from `maptools-master` to `maptools` this is
**absolutely** necessary to do, else, it won't work!
**absolutely** required, as the mod won't work otherwise.
### Enable the mod
@ -43,29 +46,30 @@ This is the easiest way to enable Map Tools when playing in singleplayer
This is the recommended way to enable the mod on a server without using a GUI.
1. Make sure Minetest is not currently running (else, it will overwrite
1. Make sure Minetest is not currently running (otherwise, it will overwrite
the changes when exiting).
2. Open the world's `world.mt` file using a text editor.
3. Add the following line at the end of the file:
```
```text
load_mod_maptools = true
```
If the line is already present in the file, then replace `false` with `true` on that line.
If the line is already present in the file, then replace `false` with `true`
on that line.
4. Save the file, then start a game on the world you enabled Map Tools on.
5. Map Tools should now be running on your world.
## Version compatibility
Map Tools is currently primarily tested with Minetest 0.4.16.
Map Tools is currently primarily tested with Minetest 0.4.17.
It may or may not work with newer or older versions. Issues arising in older
versions than 0.4.16 will generally not be fixed.
versions than 0.4.17 will generally not be fixed.
## License
Copyright © 2012-2017 Hugo Locurcio and contributors
Copyright © 2012-2019 Hugo Locurcio and contributors
- Map Tools code is licensed under the zlib license, see
[`LICENSE.md`](LICENSE.md) for details.

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@ -1,7 +1,7 @@
--[[
Map Tools: alias definitions
Copyright (c) 2012-2015 Calinou and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]

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@ -1,14 +1,14 @@
--[[
Map Tools: configuration handling
Copyright (c) 2012-2015 Calinou and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
maptools.config = {}
local function getbool_default(setting, default)
local value = minetest.setting_getbool(setting)
local value = minetest.settings:get_bool(setting)
if value == nil then
value = default
end
@ -21,7 +21,7 @@ local function setting(settingtype, name, default)
getbool_default("maptools." .. name, default)
else
maptools.config[name] =
minetest.setting_get("maptools." .. name) or default
minetest.settings:get("maptools." .. name) or default
end
end

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@ -1,11 +1,11 @@
--[[
Map Tools: item definitions
Copyright (c) 2012-2015 Calinou and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.intllib
local S = maptools.S
maptools.creative = maptools.config["hide_from_creative_inventory"]
@ -45,49 +45,3 @@ minetest.register_craft({
recipe = "maptools:infinitefuel",
burntime = 1000000000,
})
-- Coin based craft recipes
-- //MFF_BEG(Mg|07/24/15)
-- //MFF_BEG(Darcidride|07/06/16)
--[[
-- 9CC -> 1SC
minetest.register_craft({
output = "maptools:silver_coin",
recipe = {
{"maptools:copper_coin", "maptools:copper_coin", "maptools:copper_coin"},
{"maptools:copper_coin", "maptools:copper_coin", "maptools:copper_coin"},
{"maptools:copper_coin", "maptools:copper_coin", "maptools:copper_coin"},
}
})
-- 9SC -> 1GC
minetest.register_craft({
output = "maptools:gold_coin",
recipe = {
{"maptools:silver_coin", "maptools:silver_coin", "maptools:silver_coin"},
{"maptools:silver_coin", "maptools:silver_coin", "maptools:silver_coin"},
{"maptools:silver_coin", "maptools:silver_coin", "maptools:silver_coin"},
}
})
-- 1GC -> 9SC
minetest.register_craft({
output = "maptools:silver_coin 9",
recipe = {
{"maptools:gold_coin"}
}
})
-- 1SC -> 9CC
minetest.register_craft({
output = "maptools:copper_coin 9",
recipe = {
{"maptools:silver_coin"}
}
})
--
-- //MFF_END(Mg|07/24/15)
-- //MFF_END(Darcidride|07/06/16)
--]]

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@ -1,11 +1,11 @@
--[[
Map Tools: unbreakable default nodes
Copyright (c) 2012-2015 Calinou and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.intllib
local S = maptools.S
maptools.creative = maptools.config["hide_from_creative_inventory"]
@ -47,7 +47,11 @@ minetest.register_node("maptools:jungletree", {
description = S("Unbreakable Jungle Tree"),
range = 12,
stack_max = 10000,
tiles = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
tiles = {
"default_jungletree_top.png",
"default_jungletree_top.png",
"default_jungletree.png",
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_wood_defaults(),
@ -278,7 +282,11 @@ minetest.register_node("maptools:grass", {
description = S("Unbreakable Dirt with Grass"),
range = 12,
stack_max = 10000,
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
tiles = {
"default_grass.png",
"default_dirt.png",
"default_dirt.png^default_grass_side.png",
},
paramtype2 = "facedir",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
@ -306,7 +314,11 @@ for slab_num = 1,3,1 do
description = S("Grass Slab"),
range = 12,
stack_max = 10000,
tiles = {"default_grass.png", "default_dirt.png", "default_dirt.png^maptools_grass_side_" .. slab_num * 4 .. ".png"},
tiles = {
"default_grass.png",
"default_dirt.png",
"default_dirt.png^maptools_grass_side_" .. slab_num * 4 .. ".png",
},
drawtype = "nodebox",
node_box = {
type = "fixed",
@ -317,7 +329,9 @@ for slab_num = 1,3,1 do
paramtype2 = "facedir",
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative},
sounds = default.node_sound_dirt_defaults({footstep = {name="default_grass_footstep", gain = 0.4}}),
sounds = default.node_sound_dirt_defaults(
{footstep = {name="default_grass_footstep", gain = 0.4}}
),
on_drop = maptools.drop_msg
})
end
@ -428,9 +442,18 @@ minetest.register_node("maptools:soil_wet", {
description = "Wet Soil",
range = 12,
stack_max = 10000,
tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png"},
tiles = {
"default_dirt.png^farming_soil_wet.png",
"default_dirt.png^farming_soil_wet_side.png",
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, soil = 3, wet = 1, grassland = 1},
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
soil = 3,
wet = 1,
grassland = 1,
},
sounds = default.node_sound_dirt_defaults(),
on_drop = maptools.drop_msg
})
@ -441,7 +464,13 @@ minetest.register_node("maptools:desert_sand_soil_wet", {
stack_max = 10000,
drop = "",
tiles = {"farming_desert_sand_soil_wet.png", "farming_desert_sand_soil_wet_side.png"},
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, soil = 3, wet = 1, desert = 1},
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
soil = 3,
wet = 1,
desert = 1,
},
sounds = default.node_sound_sand_defaults(),
on_drop = maptools.drop_msg
})
@ -449,9 +478,9 @@ minetest.register_node("maptools:desert_sand_soil_wet", {
-- Fence:
local function dockable(nodename)
if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
return true
end
if nodename == "default:wood" or nodename == "default:brick" or nodename == "default:cobble" or nodename == "default:dirt" or nodename == "default:sandstone" or nodename == "default:stone" or string.find(nodename, "fences:fence_wood") or string.find(nodename, "fences:fencegate") then
return true
end
end
local function find_dock(pos, second)
if pos == nil then

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@ -1,2 +0,0 @@
default
fire

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@ -1,42 +1,29 @@
--[[
=====================================================================
** Map Tools **
By Calinou.
Copyright (c) 2012-2015 Calinou and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
=====================================================================
--]]
maptools = {}
local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s) return s end
end
maptools.intllib = S
local modpath = minetest.get_modpath("maptools")
maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end
dofile(modpath .. "/config.lua")
dofile(modpath .. "/aliases.lua")
dofile(modpath .. "/craftitems.lua")
dofile(modpath .. "/default_nodes.lua")
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/tools.lua")
--[[
Map Tools by Calinou
Licensed under the zlib license for code and CC BY-SA 3.0 for textures, see LICENSE.txt for info.
--]]
if minetest.setting_getbool("log_mods") then
minetest.log("action", S("[maptools] loaded."))
end
--[[
=====================================================================
** Map Tools **
By Calinou.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
=====================================================================
--]]
maptools = {}
local modpath = minetest.get_modpath("maptools")
local S, NS = dofile(modpath .. "/intllib.lua")
maptools.S = S
maptools.NS = NS
dofile(modpath .. "/config.lua")
dofile(modpath .. "/aliases.lua")
dofile(modpath .. "/craftitems.lua")
dofile(modpath .. "/default_nodes.lua")
dofile(modpath .. "/nodes.lua")
dofile(modpath .. "/tools.lua")
maptools.drop_msg = function(itemstack, player)
local name = player:get_player_name()
minetest.chat_send_player(name, S("[maptools] tools/nodes do not drop!"))
end

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intllib.lua Normal file
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@ -0,0 +1,44 @@
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.
-- Get the latest version of this file at:
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
local function format(str, ...)
local args = { ... }
local function repl(escape, open, num, close)
if escape == "" then
local replacement = tostring(args[tonumber(num)])
if open == "" then
replacement = replacement..close
end
return replacement
else
return "@"..open..num..close
end
end
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end
local gettext, ngettext
if minetest.get_modpath("intllib") then
if intllib.make_gettext_pair then
-- New method using gettext.
gettext, ngettext = intllib.make_gettext_pair()
else
-- Old method using text files.
gettext = intllib.Getter()
end
end
-- Fill in missing functions.
gettext = gettext or function(msgid, ...)
return format(msgid, ...)
end
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
return format(n==1 and msgid or msgid_plural, ...)
end
return gettext, ngettext

4
mod.conf Normal file
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@ -0,0 +1,4 @@
name = maptools
description = Adds various special versions of normal blocks, tools, and other map maintainer tools.
depends = default
optional_depends = intllib

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@ -1,15 +1,15 @@
--[[
Map Tools: node definitions
Copyright (c) 2012-2015 Calinou and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.intllib
local S = maptools.S
maptools.creative = maptools.config["hide_from_creative_inventory"]
-- Redefine cloud so that the admin pickaxe can mine it:
-- Redefine cloud so that the admin pickaxe can mine it
minetest.register_node(":default:cloud", {
description = S("Cloud"),
tiles = {"default_cloud.png"},
@ -20,7 +20,6 @@ minetest.register_node(":default:cloud", {
})
-- Nodes
-- =====
minetest.register_node("maptools:black", {
description = S("Black"),
@ -62,7 +61,6 @@ minetest.register_node("maptools:playerclip", {
minetest.register_node("maptools:fake_walkable", {
description = S("Player Clip"),
drawtype = "nodebox",
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_green.png",
@ -96,7 +94,6 @@ minetest.register_node("maptools:fullclip", {
minetest.register_node("maptools:fake_walkable_pointable", {
description = S("Player Clip"),
drawtype = "nodebox",
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^dye_green.png",
@ -186,7 +183,11 @@ minetest.register_node("maptools:fullclip_face", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
fall_damage_add_percent = -100,
},
on_drop = maptools.drop_msg
})
@ -205,7 +206,11 @@ minetest.register_node("maptools:playerclip_bottom", {
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
fall_damage_add_percent = -100,
},
on_drop = maptools.drop_msg
})
@ -224,29 +229,38 @@ minetest.register_node("maptools:playerclip_top", {
fixed = {-0.5, 0.4999, -0.5, 0.5, 0.5, 0.5},
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100},
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
fall_damage_add_percent = -100,
},
on_drop = maptools.drop_msg
})
for pusher_num=1,10,1 do
minetest.register_node("maptools:pusher_" .. pusher_num, {
description = S("Pusher (%s)"):format(pusher_num),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_apple.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
drop = "",
groups = {unbreakable = 1, not_in_creative_inventory = maptools.creative, fall_damage_add_percent=-100, bouncy=pusher_num*100},
on_drop = maptools.drop_msg
})
minetest.register_node("maptools:pusher_" .. pusher_num, {
description = S("Pusher (%s)"):format(pusher_num),
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^default_apple.png",
drawtype = "nodebox",
tiles = {"invisible.png"},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.4999, 0.5},
},
drop = "",
groups = {
unbreakable = 1,
not_in_creative_inventory = maptools.creative,
fall_damage_add_percent = -100,
bouncy = pusher_num * 100,
},
on_drop = maptools.drop_msg
})
end
minetest.register_node("maptools:lightbulb", {
@ -422,7 +436,6 @@ minetest.register_node("maptools:igniter", {
drawtype = "airlike",
range = 12,
stack_max = 10000,
inventory_image = "default_steel_block.png^crosshair.png",
description = S("Igniter"),
paramtype = "light",
inventory_image = "fire_basic_flame.png",

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@ -1,63 +1,63 @@
--[[
Map Tools: tool definitions
Copyright (c) 2012-2015 Calinou and contributors.
Copyright © 2012-2019 Hugo Locurcio and contributors.
Licensed under the zlib license. See LICENSE.md for more information.
--]]
local S = maptools.intllib
local S = maptools.S
maptools.creative = maptools.config["hide_from_creative_inventory"]
local pick_admin_toolcaps = {
full_punch_interval = 0.1,
max_drop_level = 3,
groupcaps = {
unbreakable = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
fleshy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
choppy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
bendy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
cracky = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
crumbly = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
snappy = {times = {[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
},
damage_groups = {fleshy = 1000},
}
minetest.register_tool("maptools:pick_admin", {
description = S("Admin Pickaxe"),
range = 12,
range = 20,
inventory_image = "maptools_adminpick.png",
groups = {not_in_creative_inventory = maptools.creative},
tool_capabilities = {
full_punch_interval = 0.1,
max_drop_level = 3,
groupcaps= {
unbreakable = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
fleshy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
choppy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
bendy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
snappy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
},
damage_groups = {fleshy = 1000},
},
on_drop = maptools.drop_msg
tool_capabilities = pick_admin_toolcaps,
on_drop = maptools.drop_msg,
})
minetest.register_tool("maptools:pick_admin_with_drops", {
description = S("Admin Pickaxe with Drops"),
range = 12,
range = 20,
inventory_image = "maptools_adminpick_with_drops.png",
groups = {not_in_creative_inventory = maptools.creative},
tool_capabilities = {
full_punch_interval = 0.35,
max_drop_level = 3,
groupcaps = {
unbreakable = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
fleshy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
choppy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
bendy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
cracky = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
crumbly = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
snappy = {times={[1] = 0, [2] = 0, [3] = 0}, uses = 0, maxlevel = 3},
},
damage_groups = {fleshy = 1000},
},
on_drop = maptools.drop_msg
tool_capabilities = pick_admin_toolcaps,
on_drop = maptools.drop_msg,
})
minetest.register_on_punchnode(function(pos, node, puncher)
if puncher:get_wielded_item():get_name() == "maptools:pick_admin"
and minetest.get_node(pos).name ~= "air" then
minetest.log("action", puncher:get_player_name() .. " digs " .. minetest.get_node(pos).name .. " at " .. minetest.pos_to_string(pos) .. " using an Admin Pickaxe.")
minetest.remove_node(pos) -- The node is removed directly, which means it even works on non-empty containers and group-less nodes.
minetest.check_for_falling(pos) -- Run node update actions like falling nodes.
minetest.log(
"action",
puncher:get_player_name() ..
" digs " ..
minetest.get_node(pos).name ..
" at " ..
minetest.pos_to_string(pos) ..
" using an Admin Pickaxe."
)
-- The node is removed directly, which means it even works
-- on non-empty containers and group-less nodes
minetest.remove_node(pos)
-- Run node update actions like falling nodes
minetest.check_for_falling(pos)
end
end)