maptools/NODES.md

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Item names for spawning the items using /give or /giveme

Items

  • admin_pick: magenta pickaxe, infinite durability, mines everything including unbreakable blocks instantly. No drops. Don't put this pickaxe in the hands of a griefer, of course.

  • admin_pick_with_drops: same as admin pickaxe, but drops stuff.

  • infinite_fuel: fuel lasting for a (near)-infinite time. Don't worry about the "near" * it lasts for about 50 in-real-life years.

  • super_apple: a yellow apple which heals 20 HP.

  • copper_coin,

  • silver_coin,

  • gold_coin: these have nothing to do with the More Ores mod; they can be used as a currency for trading, or as an universal currency for mods that add shops.

Blocks

[!] denotes an unpointable, unbreakable block; be very careful with them, they cannot be removed by hand (they can only be removed with WorldEdit or similar).

  • (block)_u : unbreakable, non-flammable, non-falling, non-decaying blocks, most common blocks have their unbreakable form (examples: maptools:stone or maptools:wood for unbreakable stone/wood). Examples: stone_u, wood_u, glass_u, …

  • full_grass: unbreakable block with the grass texture on all sides.

  • player_clip: [!] invisible block, not pointable.

  • full_clip: invisible block, pointable. Also available as a thin face: full_clip_face.

  • smoke_block: some smoke (does not harm players or entities).

  • no_build: [!] very basic building prevention.

  • no_interact: prevents interacting through the block (opening chests, furnaces, attacking entities, …).

  • damage_(1…5): [!] damaging blocks. The damage is in half hearts and ranges from 1 to 5 (0.5 to 2.5 hearts damage every second).

  • kill: [!] instant kill (deals 10 heart damage) blocks.

  • light_block: [!] invisible non-solid block, prevents light from passing through.

  • light_bulb: [!] invisible non-solid block, emitting a good amount of light.