forked from mtcontrib/markers
split config values into new config.lua; added markers.AREA_RANGE in order to restrict the amount of areas shown on big servers
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22
areas.lua
22
areas.lua
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@ -92,22 +92,36 @@ markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, se
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-- show only areas that do not have parents
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elseif( mode=='main_areas' ) then
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title = 'All main areas:';
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title = 'All main areas withhin '..tostring( markers.AREA_RANGE )..' m:';
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tlabel = '*all main areas*';
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for id, area in pairs(areas.areas) do
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if( not( area.parent )) then
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if( not( area.parent )
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-- ppos is always available
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and( (area.pos1.x >= ppos.x-markers.AREA_RANGE and area.pos1.x <= ppos.x+markers.AREA_RANGE )
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or(area.pos2.x >= ppos.x-markers.AREA_RANGE and area.pos2.x <= ppos.x+markers.AREA_RANGE ))
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and( (area.pos1.y >= ppos.y-markers.AREA_RANGE and area.pos1.y <= ppos.y+markers.AREA_RANGE )
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or(area.pos2.y >= ppos.y-markers.AREA_RANGE and area.pos2.y <= ppos.y+markers.AREA_RANGE ))
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and( (area.pos1.z >= ppos.z-markers.AREA_RANGE and area.pos1.z <= ppos.z+markers.AREA_RANGE )
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or(area.pos2.z >= ppos.z-markers.AREA_RANGE and area.pos2.z <= ppos.z+markers.AREA_RANGE ))) then
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table.insert( id_list, id );
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end
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end
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elseif( mode=='all' ) then
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title = 'All areas:';
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title = 'All areas withhin '..tostring( markers.AREA_RANGE )..' m:';
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tlabel = '*all areas*';
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for id, area in pairs(areas.areas) do
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table.insert( id_list, id );
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if( ( (area.pos1.x >= ppos.x-markers.AREA_RANGE and area.pos1.x <= ppos.x+markers.AREA_RANGE )
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or(area.pos2.x >= ppos.x-markers.AREA_RANGE and area.pos2.x <= ppos.x+markers.AREA_RANGE ))
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and( (area.pos1.y >= ppos.y-markers.AREA_RANGE and area.pos1.y <= ppos.y+markers.AREA_RANGE )
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or(area.pos2.y >= ppos.y-markers.AREA_RANGE and area.pos2.y <= ppos.y+markers.AREA_RANGE ))
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and( (area.pos1.z >= ppos.z-markers.AREA_RANGE and area.pos1.z <= ppos.z+markers.AREA_RANGE )
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or(area.pos2.z >= ppos.z-markers.AREA_RANGE and area.pos2.z <= ppos.z+markers.AREA_RANGE ))) then
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table.insert( id_list, id );
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end
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end
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end
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21
config.lua
Normal file
21
config.lua
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@ -0,0 +1,21 @@
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-- stores up to 4 marker positions for each player
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markers.positions = {}
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-- store the positions of that many markers for each player (until server restart)
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markers.MAX_MARKERS = 50;
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-- the protection against digging of the marker by other players expires after this time
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markers.EXPIRE_AFTER = 60*60*24;
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-- self-protected areas can not get higher than 100 blocks
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markers.MAX_HEIGHT = 100;
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-- only areas up to this size (in square meters) can be protected
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markers.MAX_SIZE = 1024; -- 32m * 32m = 1024 m^2
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-- show only areas withhin this range when showing the list of ALL areas
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-- (else it does get too crowded on multiplayer servers)
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-- set to something >60000 in order to view all areas; set to a smaller
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-- value (i.e. 500) on multiplayer servers with many protected areas
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markers.AREA_RANGE = 100000;
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19
init.lua
19
init.lua
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@ -5,26 +5,9 @@
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markers = {}
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-- stores up to 4 marker positions for each player
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markers.positions = {}
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-- store the positions of that many markers for each player (until server restart)
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markers.MAX_MARKERS = 50;
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-- the protection against digging of the marker by other players expires after this time
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markers.EXPIRE_AFTER = 60*60*24;
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-- self-protected areas can not get higher than 100 blocks
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markers.MAX_HEIGHT = 100;
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-- only areas up to this size (in square meters) can be protected
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markers.MAX_SIZE = 1024; -- 32m * 32m = 1024 m^2
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dofile(minetest.get_modpath("markers").."/config.lua");
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dofile(minetest.get_modpath("markers").."/areas.lua");
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dofile(minetest.get_modpath("markers").."/marker_stone.lua");
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dofile(minetest.get_modpath("markers").."/land_title_register.lua");
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