land title register works now; stone and register try to guess which area is right; correced accidental north/south switch in display

This commit is contained in:
Sokomine 2014-01-02 05:52:14 +01:00
parent c503f1b4b1
commit 2edda7a9f9
4 changed files with 139 additions and 90 deletions

122
areas.lua
View File

@ -398,8 +398,8 @@ markers.show_compass_marker = function( col_offset, row_offset, with_text, pos,
'image['..col_offset..','..row_offset..';1,1;markers_stone.png]'..
'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..tostring( pos.x - pos1.x )..' m W]'..
'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..tostring( pos2.x - pos.x )..' m E]'..
'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos.z - pos1.z )..' m N]'..
'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos2.z - pos.z )..' m S]';
'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos.z - pos1.z )..' m S]'..
'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos2.z - pos.z )..' m N]';
-- else show how far the area is away
else
@ -710,6 +710,124 @@ markers.form_input_handler_areas = function( player, formname, fields)
return false;
end
minetest.show_formspec( pname, "markers:info", formspec )
return true;
end
-- search the area at the given position pos that might be of most intrest to the player
markers.show_marker_stone_formspec = function( player, pos )
local pname = player:get_player_name();
-- this table stores the list the player may have selected from; at the beginning, there is no list
if( not( markers.menu_data_by_player[ pname ] )) then
markers.menu_data_by_player[ pname ] = {
typ = 'area_list',
mode = 'main_areas',
pos = pos,
mode_data = pos,
list = {},
selected = nil,
};
end
local formspec = '';
local found_areas = {};
local min_area_size = 100000000000;
for id, area in pairs(areas.areas) do
if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and
pos.y >= area.pos1.y and pos.y <= area.pos2.y and
pos.z >= area.pos1.z and pos.z <= area.pos2.z )then
-- ignore y (height) value because some areas may go from bottom to top
local area_size = math.abs( area.pos2.x - area.pos1.x )
* math.abs( area.pos2.z - area.pos1.z );
-- collect subareas that have the same size
if( area_size == min_area_size ) then
table.insert(found_areas, id );
-- we have found a smaller area - that is more intresting here
elseif( area_size <= min_area_size ) then
found_areas = {};
min_area_size = area_size;
table.insert(found_areas, id );
end
end
end
-- no areas found; display error message and selection menu
if( #found_areas < 1 ) then
formspec = 'size[4,3]'..
'label[0.5,0.5;This position is not protected.]'..
'button[1.0,1.5;2,0.5;list_main_areas;List all main areas]'..
'button_exit[3.0,1.5;1,0.5;abort;OK]';
-- found exactly one areaa - display it
elseif( #found_areas == 1 ) then
formspec = markers.get_area_desc_formspec( found_areas[ 1 ], player, pos );
-- found more than one area; we have saved only those with the smallest size
else
local own_area = 0;
local parent_area = 0;
local upper_area = 0;
for i,v in ipairs( found_areas ) do
local area = areas.areas[ v ];
-- owned by player?
if( area.owner == pname ) then
own_area = v;
-- parentless area?
elseif( not( area.parent )) then
parent_area = v;
-- the parent has diffrent coordinates?
elseif( areas.areas[ area.parent ].pos1.x ~= area.pos1.x
or areas.areas[ area.parent ].pos1.y ~= area.pos1.y
or areas.areas[ area.parent ].pos1.z ~= area.pos1.z
or areas.areas[ area.parent ].pos2.x ~= area.pos2.x
or areas.areas[ area.parent ].pos2.y ~= area.pos2.y
or areas.areas[ area.parent ].pos2.z ~= area.pos2.z ) then
upper_area = v;
end
end
-- the area owned by the player is most intresting
if( own_area > 0 ) then
formspec = markers.get_area_desc_formspec( own_area, player, pos );
-- if the player owns none of these areas, show the topmost (parentless) area
elseif( parent_area > 0 ) then
formspec = markers.get_area_desc_formspec( parent_area, player, pos );
-- an area which has a parent with diffrent coordinates from its child may (or may not) be the
-- parent of all these subareas we've found here; there is no guarantee, but it's a best guess.
-- If it is not good enough, then the player can still search for himshelf.
elseif( upper_area > 0 ) then
formspec = markers.get_area_desc_formspec( upper_area, player, pos );
-- our superficial analysis of the structure of the areas failed; it is up to the player to
-- find out which of the candidates he is intrested in; we list them all
else
formspec = markers.get_area_list_formspec( player, 'pos', pos, pos, nil );
end
end
minetest.show_formspec( player:get_player_name(), "markers:info", formspec );
end

View File

@ -25,8 +25,7 @@ dofile(minetest.get_modpath("markers").."/areas.lua");
dofile(minetest.get_modpath("markers").."/marker_stone.lua");
-- TODO: dofile land_title_register.lua
--dofile(minetest.get_modpath("markers").."/land_title_register.lua");
dofile(minetest.get_modpath("markers").."/land_title_register.lua");
-- returns the first area found

View File

@ -1,81 +1,8 @@
markers.get_area_info = function(pos)
local found = {}
for nr, area in pairs(areas.areas) do
if pos.x >= area.pos1.x and pos.x <= area.pos2.x and
pos.y >= area.pos1.y and pos.y <= area.pos2.y and
pos.z >= area.pos1.z and pos.z <= area.pos2.z then
area[ 'id' ] = nr;
table.insert( found, area )
end
end
return found;
end
markers.get_area_info_as_text = function(pos, name)
local text = 'Checking '..minetest.pos_to_string( pos )..'. Owned by: ';
local found_areas = markers.get_area_info( pos );
--minetest.chat_send_player('singleplayer', 'Areas FOUND: '..minetest.serialize( found_areas ));
if( not( found_areas ) or #found_areas < 1 ) then
minetest.chat_send_player( name, text..'-nobody- (unprotected)');
return;
end
local parent = {};
for _, area in pairs( found_areas ) do
if( not( area[ 'parent' ] )) then
parent = area;
minetest.chat_send_player(name, ' '..areas:toString( area['id']))
end
end
if( #found_areas > 1 ) then
minetest.chat_send_player(name, ' Sub-owners of entire area:');
for _, area in pairs( found_areas ) do
if( area[ 'parent' ]==parent['nr'] ) then
if( parent.pos1.x == area.pos1.x
and parent.pos1.y == area.pos1.y
and parent.pos1.z == area.pos1.z
and parent.pos2.x == area.pos2.x
and parent.pos2.y == area.pos2.y
and parent.pos2.z == area.pos2.z) then
minetest.chat_send_player(name, ' '..areas:toString( area['id']))
end
end
end
end
if( #found_areas > 1 ) then
minetest.chat_send_player(name, ' Sub-owners:');
for _, area in pairs( found_areas ) do
if( area[ 'parent' ] ) then
minetest.chat_send_player(name, ' '..areas:toString( area['id']))
end
end
end
minetest.chat_send_player(name, 'ALL owners:');
for _, area in pairs( found_areas ) do
minetest.chat_send_player(name, ' '..areas:toString( area['id']))
end
end
minetest.register_tool( "markers:land_title_register",
{
description = "Land title register. Left-click with it to get information about the land owner or to protect your own ground.",
description = "Land title register. Left-click with it to get information about who owns the land you clicked on.",
groups = {},
inventory_image = "default_book.png", -- TODO
wield_image = "",
@ -106,12 +33,12 @@ minetest.register_tool( "markers:land_title_register",
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return;
return itemstack;
end
local found_areas = markers.get_area_info_as_text( pos, placer:get_player_name() );
-- TODO
-- inspector.search_node( pos.x, pos.y, pos.z, name );
-- this function shows the formspec with the information about the area(s)
markers.show_marker_stone_formspec( placer, pos );
return itemstack; -- nothing consumed, nothing changed
end,
@ -127,13 +54,21 @@ minetest.register_tool( "markers:land_title_register",
if( not( pos ) or not( pos.x )) then
minetest.chat_send_player( name, "Position not found.");
return;
return itemstack;
end
-- TODO
-- inspector.search_node( pos.x, pos.y, pos.z, name );
local found_areas = markers.get_area_info_as_text( pos, placer:get_player_name() );
-- this function shows the formspec with the information about the area(s)
markers.show_marker_stone_formspec( placer, pos );
return itemstack; -- nothing consumed, nothing changed
end,
})
minetest.register_craft({
output = "markers:land_title_register",
recipe = { { "markers:mark" },
{ "markers:stone" },
{ "default:book"}
} });

View File

@ -11,10 +11,7 @@ minetest.register_node("markers:stone", {
on_rightclick = function(pos, node, clicker)
minetest.show_formspec( clicker:get_player_name(), "markers:info",
markers.get_area_list_formspec( clicker, 'pos', pos, pos, nil ));
return;
markers.show_marker_stone_formspec( clicker, pos );
end,
})