forked from mtcontrib/markers
land title register works now; stone and register try to guess which area is right; correced accidental north/south switch in display
This commit is contained in:
122
areas.lua
122
areas.lua
@ -398,8 +398,8 @@ markers.show_compass_marker = function( col_offset, row_offset, with_text, pos,
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'image['..col_offset..','..row_offset..';1,1;markers_stone.png]'..
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'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..tostring( pos.x - pos1.x )..' m W]'..
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'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..tostring( pos2.x - pos.x )..' m E]'..
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'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos.z - pos1.z )..' m N]'..
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'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos2.z - pos.z )..' m S]';
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'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos.z - pos1.z )..' m S]'..
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'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos2.z - pos.z )..' m N]';
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-- else show how far the area is away
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else
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@ -710,6 +710,124 @@ markers.form_input_handler_areas = function( player, formname, fields)
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return false;
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end
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minetest.show_formspec( pname, "markers:info", formspec )
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return true;
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end
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-- search the area at the given position pos that might be of most intrest to the player
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markers.show_marker_stone_formspec = function( player, pos )
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local pname = player:get_player_name();
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-- this table stores the list the player may have selected from; at the beginning, there is no list
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if( not( markers.menu_data_by_player[ pname ] )) then
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markers.menu_data_by_player[ pname ] = {
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typ = 'area_list',
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mode = 'main_areas',
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pos = pos,
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mode_data = pos,
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list = {},
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selected = nil,
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};
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end
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local formspec = '';
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local found_areas = {};
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local min_area_size = 100000000000;
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for id, area in pairs(areas.areas) do
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if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and
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pos.y >= area.pos1.y and pos.y <= area.pos2.y and
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pos.z >= area.pos1.z and pos.z <= area.pos2.z )then
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-- ignore y (height) value because some areas may go from bottom to top
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local area_size = math.abs( area.pos2.x - area.pos1.x )
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* math.abs( area.pos2.z - area.pos1.z );
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-- collect subareas that have the same size
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if( area_size == min_area_size ) then
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table.insert(found_areas, id );
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-- we have found a smaller area - that is more intresting here
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elseif( area_size <= min_area_size ) then
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found_areas = {};
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min_area_size = area_size;
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table.insert(found_areas, id );
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end
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end
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end
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-- no areas found; display error message and selection menu
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if( #found_areas < 1 ) then
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formspec = 'size[4,3]'..
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'label[0.5,0.5;This position is not protected.]'..
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'button[1.0,1.5;2,0.5;list_main_areas;List all main areas]'..
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'button_exit[3.0,1.5;1,0.5;abort;OK]';
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-- found exactly one areaa - display it
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elseif( #found_areas == 1 ) then
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formspec = markers.get_area_desc_formspec( found_areas[ 1 ], player, pos );
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-- found more than one area; we have saved only those with the smallest size
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else
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local own_area = 0;
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local parent_area = 0;
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local upper_area = 0;
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for i,v in ipairs( found_areas ) do
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local area = areas.areas[ v ];
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-- owned by player?
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if( area.owner == pname ) then
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own_area = v;
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-- parentless area?
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elseif( not( area.parent )) then
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parent_area = v;
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-- the parent has diffrent coordinates?
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elseif( areas.areas[ area.parent ].pos1.x ~= area.pos1.x
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or areas.areas[ area.parent ].pos1.y ~= area.pos1.y
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or areas.areas[ area.parent ].pos1.z ~= area.pos1.z
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or areas.areas[ area.parent ].pos2.x ~= area.pos2.x
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or areas.areas[ area.parent ].pos2.y ~= area.pos2.y
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or areas.areas[ area.parent ].pos2.z ~= area.pos2.z ) then
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upper_area = v;
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end
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end
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-- the area owned by the player is most intresting
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if( own_area > 0 ) then
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formspec = markers.get_area_desc_formspec( own_area, player, pos );
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-- if the player owns none of these areas, show the topmost (parentless) area
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elseif( parent_area > 0 ) then
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formspec = markers.get_area_desc_formspec( parent_area, player, pos );
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-- an area which has a parent with diffrent coordinates from its child may (or may not) be the
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-- parent of all these subareas we've found here; there is no guarantee, but it's a best guess.
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-- If it is not good enough, then the player can still search for himshelf.
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elseif( upper_area > 0 ) then
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formspec = markers.get_area_desc_formspec( upper_area, player, pos );
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-- our superficial analysis of the structure of the areas failed; it is up to the player to
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-- find out which of the candidates he is intrested in; we list them all
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else
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formspec = markers.get_area_list_formspec( player, 'pos', pos, pos, nil );
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end
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end
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minetest.show_formspec( player:get_player_name(), "markers:info", formspec );
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end
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