Sort area lists nearest first

This commit is contained in:
Ciaran Gultnieks 2014-03-22 11:37:19 +00:00
parent 2c9fe6cb86
commit fe10642ff2

View File

@ -1,6 +1,15 @@
-- TODO: offer teleport button?
-- Temporary compatibility function - see minetest PR#1180
if not vector.interpolate then
vector.interpolate = function(pos1, pos2)
return {x = pos1.x + (pos2.x - pos1.x) * factor,
y = pos1.y + (pos2.y - pos1.y) * factor,
z = pos1.z + (pos2.z - pos1.z) * factor}
end
end
-- taken from mobf
local COLOR_RED = "#FF0000";
local COLOR_GREEN = "#00FF00";
@ -28,10 +37,11 @@ end
-- ppos: current player (or marker stone) position - used for sorting the list
-- mode: can be pos, player, all, subarea, main_areas
-- mode_data: content depends on mode
-- selected: display information about the area the player single-clicked on
markers.get_area_list_formspec = function( player, mode, pos, mode_data, selected )
markers.get_area_list_formspec = function(ppos, player, mode, pos, mode_data, selected )
local id_list = {};
@ -100,7 +110,13 @@ markers.get_area_list_formspec = function( player, mode, pos, mode_data, selecte
table.insert( id_list, id );
end
end
-- Sort the list of areas so the nearest comes first
local nearsorter = function(a, b)
return vector.distance(vector.interpolate(areas.areas[a].pos1, areas.areas[a].pos2, 0.5), ppos) <
vector.distance(vector.interpolate(areas.areas[b].pos1, areas.areas[b].pos2, 0.5), ppos)
end
table.sort(id_list, nearsorter)
local formspec = 'size[10,9]';
@ -448,6 +464,7 @@ end
markers.form_input_handler_areas = function( player, formname, fields)
local pname = player:get_player_name();
local ppos = player:getpos()
if( formname ~= "markers:info"
or not( player )
@ -646,7 +663,7 @@ markers.form_input_handler_areas = function( player, formname, fields)
areas:remove( menu_data.selected, false ); -- no recursive delete
areas:save();
-- show the list of areas owned by the previous owner
formspec = markers.get_area_list_formspec( player, 'player', menu_data.pos, old_owner, nil );
formspec = markers.get_area_list_formspec(ppos, player, 'player', menu_data.pos, old_owner, nil );
end
@ -663,24 +680,24 @@ markers.form_input_handler_areas = function( player, formname, fields)
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
formspec = markers.get_area_list_formspec( player, 'player', menu_data.pos, areas.areas[ menu_data.selected ].owner, nil );
formspec = markers.get_area_list_formspec(ppos, player, 'player', menu_data.pos, areas.areas[ menu_data.selected ].owner, nil );
elseif( fields.list_subareas
and menu_data.selected
and areas.areas[ menu_data.selected ] ) then
formspec = markers.get_area_list_formspec( player, 'subareas', menu_data.pos, menu_data.selected, nil );
formspec = markers.get_area_list_formspec(ppos, player, 'subareas', menu_data.pos, menu_data.selected, nil );
elseif( fields.list_main_areas ) then
formspec = markers.get_area_list_formspec( player, 'main_areas', menu_data.pos, nil, nil );
formspec = markers.get_area_list_formspec(ppos, player, 'main_areas', menu_data.pos, nil, nil );
elseif( fields.list_areas_at
and menu_data.pos ) then
formspec = markers.get_area_list_formspec( player, 'pos', menu_data.pos, menu_data.pos, nil );
formspec = markers.get_area_list_formspec(ppos, player, 'pos', menu_data.pos, menu_data.pos, nil );
elseif( fields.markers_area_list_selection
@ -703,7 +720,7 @@ markers.form_input_handler_areas = function( player, formname, fields)
else
-- on single click, just show the position of that particular area
formspec = markers.get_area_list_formspec( player, menu_data.mode, menu_data.pos, menu_data.mode_data, selected );
formspec = markers.get_area_list_formspec(ppos, player, menu_data.mode, menu_data.pos, menu_data.mode_data, selected );
end
else
@ -721,6 +738,7 @@ end
markers.show_marker_stone_formspec = function( player, pos )
local pname = player:get_player_name();
local ppos = pos
-- this table stores the list the player may have selected from; at the beginning, there is no list
if( not( markers.menu_data_by_player[ pname ] )) then
@ -825,7 +843,7 @@ markers.show_marker_stone_formspec = function( player, pos )
-- find out which of the candidates he is intrested in; we list them all
else
formspec = markers.get_area_list_formspec( player, 'pos', pos, pos, nil );
formspec = markers.get_area_list_formspec(ppos, player, 'pos', pos, pos, nil );
end
end