forked from minetest-mods/mesecons
New effector system, effectors have to be registered with mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone)
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@ -53,22 +53,8 @@ minetest.register_abm({
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interval = 1,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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local pa = {x=0, y=0, z=0}
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local rules=mesecon.torch_get_rules(minetest.env:get_node(pos).param2)
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if node.param2 == 4 then
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pa.z = -2
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elseif node.param2 == 2 then
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pa.x = -2
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elseif node.param2 == 5 then
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pa.z = 2
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elseif node.param2 == 3 then
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pa.x = 2
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elseif node.param2 == 1 then
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pa.y = 2
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elseif node.param2 == 0 then
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pa.y = -2
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end
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local pa = mesecon.torch_get_input_rules(node.param2)
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local postc = {x=pos.x-pa.x, y=pos.y-pa.y, z=pos.z-pa.z}
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if mesecon:is_power_on(postc) then
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@ -101,6 +87,25 @@ mesecon.torch_get_rules = function(param2)
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return rules
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end
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mesecon.torch_get_input_rules = function(param2)
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local rules = {x=0, y=0, z=0}
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if param2 == 4 then
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rules.z = -2
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elseif param2 == 2 then
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rules.x = -2
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elseif param2 == 5 then
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rules.z = 2
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elseif param2 == 3 then
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rules.x = 2
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elseif param2 == 1 then
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rules.y = 2
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elseif param2 == 0 then
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rules.y = -2
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end
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return rules
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end
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mesecon:add_rules("mesecontorch",
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{{x=1, y=0, z=0},
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{x=0, y=0, z=1},
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@ -110,6 +115,7 @@ mesecon:add_rules("mesecontorch",
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mesecon:add_receptor_node("mesecons_torch:mesecon_torch_on", nil, mesecon.torch_get_rules)
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mesecon:add_receptor_node_off("mesecons_torch:mesecon_torch_off", nil, mesecon.torch_get_rules)
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mesecon:register_effector("mesecons_torch:mesecon_torch_on","mesecons_torch:mesecon_torch_off", nil,mesecon.torch_get_input_rules)
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-- Param2 Table (Block Attached To)
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-- 5 = z-1
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