Mod for minetest that adds digital circuitry [=minecraft redstone] http://mesecons.net https://content.minetest.net/packages/Jeija/mesecons/
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Jude Melton-Houghton 9323445182 Only skip conductors with flat rules in turnon/off 2 months ago
mesecons Only skip conductors with flat rules in turnon/off 4 weeks ago
mesecons_alias Use mod.conf for dependencies (#492) 1 year ago
mesecons_blinkyplant Use empty string for protection check if puncher or clicker is nil. 9 months ago
mesecons_button Fix use_texture_alpha warnings (#563) 5 months ago
mesecons_commandblock Make /tell need shout priv (#553) 7 months ago
mesecons_delayer Fix use_texture_alpha warnings (#563) 5 months ago
mesecons_detector Replace deprecated getpos() calls (#522) 1 year ago
mesecons_doors mesecons_doors: Add MTG steel bar door and trapdoor (#523) 1 year ago
mesecons_extrawires Compatibility with mtg_craft_guide (#555) 6 months ago
mesecons_fpga Make sounds ephemeral (#521) 1 year ago
mesecons_gates Use mod.conf for dependencies (#492) 1 year ago
mesecons_hydroturbine Fix use_texture_alpha warnings (#563) 5 months ago
mesecons_insulated Compatibility with mtg_craft_guide (#555) 6 months ago
mesecons_lamp Fix use_texture_alpha warnings (#563) 5 months ago
mesecons_lightstone Use mod.conf for dependencies (#492) 1 year ago
mesecons_luacontroller Make Lua code area and error label use monospaced font (#541) 11 months ago
mesecons_materials Use mod.conf for dependencies (#492) 1 year ago
mesecons_microcontroller Use mod.conf for dependencies (#492) 1 year ago
mesecons_movestones Make sounds ephemeral (#521) 1 year ago
mesecons_mvps Use mod.conf for dependencies (#492) 1 year ago
mesecons_noteblock Use empty string for protection check if puncher or clicker is nil. 9 months ago
mesecons_pistons Make sounds ephemeral (#521) 1 year ago
mesecons_powerplant Use mod.conf for dependencies (#492) 1 year ago
mesecons_pressureplates Replace deprecated getpos() calls (#522) 1 year ago
mesecons_random Use mod.conf for dependencies (#492) 1 year ago
mesecons_receiver Use mod.conf for dependencies (#492) 1 year ago
mesecons_solarpanel Use mod.conf for dependencies (#492) 1 year ago
mesecons_stickyblocks Use mod.conf for dependencies (#492) 1 year ago
mesecons_switch Make sounds ephemeral (#521) 1 year ago
mesecons_torch Use mod.conf for dependencies (#492) 1 year ago
mesecons_walllever Make sounds ephemeral (#521) 1 year ago
mesecons_wires Compatibility with mtg_craft_guide (#555) 6 months ago
.gitignore Delayer: Combine shared definitions, add protection (#490) 2 years ago
COPYING.txt Add COPYING.txt file to clarify coprights and licenses 5 years ago
LICENSE.txt Add LICENSE.txt 8 years ago
README.md Update wiki links (#432) 3 years ago
bower.json Add bower compatibility (#347) 4 years ago
documentation.json FPGAs (#315) 5 years ago
modpack.conf Use `modpack.conf` instead of legacy `modpack.txt` (#475) 2 years ago
screenshot.png Optimize images (#464) 2 years ago
settingtypes.txt Respect protection in MVPS (#466) 2 years ago

README.md

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MESECONS by Jeija and contributors

Mezzee-what?

Mesecons! They're yellow, they're conductive, and they'll add a whole new dimension to Minetest's gameplay.

Mesecons is a mod for Minetest that implements a ton of items related to digital circuitry, such as wires, buttons, lights, and even programmable controllers. Among other things, there are also pistons, solar panels, pressure plates, and note blocks.

Mesecons has a similar goal to Redstone in Minecraft, but works in its own way, with different rules and mechanics.

OK, I want in.

Go get it!

DOWNLOAD IT NOW

Now go ahead and install it like any other Minetest mod. Don't know how? Check out the wonderful page about it over at the official Minetest Wiki. For your convenience, here's a quick summary:

  1. If Mesecons is still in a ZIP file, extract the folder inside to somewhere on the computer.
  2. Make sure that when you open the folder, you can directly find README.md in the listing. If you just see another folder, move that folder up one level and delete the old one.
  3. Open up the Minetest mods folder - usually /mods/. If you see the minetest or folder inside of that, that is your mod folder instead.
  4. Copy the Mesecons folder into the mods folder.

Don't like some parts of Mesecons? Open up the Mesecons folder and delete the subfolder containing the mod you don't want. If you didn't want movestones, for example, all you have to do is delete the mesecons_movestones folder and they will no longer be available.

There are no dependencies - it will work right after installing!

How do I use this thing?

How about a quick overview video?

Or maybe a comprehensive reference is your style?

An overview for the very newest of new beginners? How does this one look?

There is also a wiki page dedicated to this mod.

Want to get more into building? Why not check out the Mesecons Laboratory, a website dedicated to advanced Mesecons builders?

Want to contribute to Mesecons itself? Check out the source code!

Who wrote it anyways?

These awesome people made Mesecons possible!

Contributor Contribution
Hawk777 Code for VoxelManip caching
Jat15 Various tweaks.
Jeija Main developer! Everything.
Jordach Noteblock sounds.
khonkhortistan Code, recipes, textures.
Kotolegokot Nodeboxes for items.
minerd247 Textures.
Nore/Novatux Code.
RealBadAngel Fixes, improvements.
sfan5 Code, recipes, textures.
suzenako Piston sounds.
Uberi/Temperest Code, textures, documentation.
VanessaE Code, recipes, textures, design.
Whiskers75 Logic gates implementation.

There are also a whole bunch of other people helping with everything from code to testing and feedback. Mesecons would also not be possible without their help!

Alright, how can I use it?

All textures in this project are licensed under the CC-BY-SA 3.0 (Creative Commons Attribution-ShareAlike 3.0 Generic). That means you can distribute and remix them as much as you want to, under the condition that you give credit to the authors and the project, and that if you remix and release them, they must be under the same or similar license to this one.

All code in this project is licensed under the LGPL version 3 or later. That means you have unlimited freedom to distribute and modify the work however you see fit, provided that if you decide to distribute it or any modified versions of it, you must also use the same license. The LGPL also grants the additional freedom to write extensions for the software and distribute them without the extensions being subject to the terms of the LGPL, although the software itself retains its license.

No warranty is provided, express or implied, for any part of the project.