forked from minetest-mods/mesecons
AND block works! (YIPPEE!!!) See WHISKERS75_README.
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WHISKERS75_README
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WHISKERS75_README
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README for Whiskers75's contributions
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-------------------------------------
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1: You need Temperest's code enabled (ENABLE_TEMPEREST=1 in settings.lua).
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2: To work it, place mesecons (on) in the position x plus or minus 1 from the block.
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3: Then punch, and off mesecons in the position y plus or minus 1 from the block will be powered.
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4: Currently, you will have to dig the mesecons in the above positions up if the circuit changes, but that will be fixed.
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5: The name of the block is mesecons_temperest:andblock.
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6: Enjoy!
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@ -2,4 +2,4 @@
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ENABLE_PISTON_ANIMATION=0
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ENABLE_PISTON_ANIMATION=0
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BLINKY_PLANT_INTERVAL=3
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BLINKY_PLANT_INTERVAL=3
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OLD_PISTON_DIRECTION=0
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OLD_PISTON_DIRECTION=0
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ENABLE_TEMPEREST=0
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ENABLE_TEMPEREST=1
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@ -217,3 +217,33 @@ if ENABLE_TEMPEREST==1 then
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}
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}
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})
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})
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end
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end
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--End Temperest's code
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--Whiskers75's code
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--AND block
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local i
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-- Make the block:
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minetest.register_node ("mesecons_temperest:andblock", {
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drawtype = raillike,
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description = "AND block",
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tile_images = {"whiskers75andblock.png"},
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inventory_image = {"whiskers75andblock.png"},
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = true,
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groups = {dig_immediate=2},
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material = minetest.digprop_constanttime(1.0),
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})
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minetest.register_on_punchnode(function(pos, node, puncher)
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if node.name=="mesecons_temperest:andblock" then
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anode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
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bnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
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if anode.name=="mesecons:mesecon_on" and bnode.name=="mesecons:mesecon_on" then mesecon:receptor_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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end
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end)
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BIN
mesecons_temperest/textures/whiskers75andblock.png
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mesecons_temperest/textures/whiskers75andblock.png
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default
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mesecons
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mesecons_temperest
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@ -1,27 +0,0 @@
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--Whiskers75's code
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--AND block
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-- Make the block:
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minetest.register_node ("mesecons_whiskers75:andblock", {
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drawtype = signlike,
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description = "AND block",
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tile_images = {"whiskers75andblock.png"},
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inventory_image = {"whiskers75andblock.png"},
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sunlight_propagates = true,
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paramtype = 'light',
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walkable = true,
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groups = {dig_immediate=2},
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material = minetest.digprop_constanttime(1.0),
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})
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local update = function(pos)
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local node = minetest.env:get_node(pos)
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if node.name=="mesecons_whiskers75:andblock" then
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lnode = minetest.env:get_node({x=pos.x-1, y=pos.y, z=pos.z})
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if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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lnode = minetest.env:get_node({x=pos.x+1, y=pos.y, z=pos.z})
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if lnode.name=="mesecons:mesecon_on" then set_node_on({x=pos.x, y=pos.y+1, z=pos.z}) end
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end
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end
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-- This SHOULD detect mesecons on x+ or -1 and turn a node y+1 on...
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