forked from minetest-mods/mesecons
Do not send action_off signal when newly placing nodes, this didn't
cause any bugs, but unneccessary sounds (experimental change)
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a895715720
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@ -28,13 +28,11 @@ mesecon.on_placenode = function (pos, node)
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-- Effectors: Send changesignal and activate or deactivate
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-- Effectors: Send changesignal and activate or deactivate
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if mesecon.is_effector(node.name) then
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if mesecon.is_effector(node.name) then
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local powered_rules = {}
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local powered_rules = {}
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local unpowered_rules = {}
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-- for each input rule, check if powered
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-- for each input rule, check if powered
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for _, r in ipairs(mesecon.effector_get_rules(node)) do
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for _, r in ipairs(mesecon.effector_get_rules(node)) do
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local powered = mesecon.is_powered(pos, r)
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local powered = mesecon.is_powered(pos, r)
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if powered then table.insert(powered_rules, r)
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if powered then table.insert(powered_rules, r) end
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else table.insert(unpowered_rules, r) end
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local state = powered and mesecon.state.on or mesecon.state.off
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local state = powered and mesecon.state.on or mesecon.state.off
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mesecon.changesignal(pos, node, r, state, 1)
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mesecon.changesignal(pos, node, r, state, 1)
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@ -44,10 +42,6 @@ mesecon.on_placenode = function (pos, node)
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for _, r in ipairs(powered_rules) do
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for _, r in ipairs(powered_rules) do
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mesecon.activate(pos, node, r, 1)
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mesecon.activate(pos, node, r, 1)
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end
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end
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else
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for _, r in ipairs(unpowered_rules) do
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mesecon.deactivate(pos, node, r, 1)
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end
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end
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end
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end
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end
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end
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end
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