Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]

This commit is contained in:
Jeija
2012-03-05 19:21:26 +01:00
parent f8ac52c350
commit 36ae0cc1a5
123 changed files with 2690 additions and 1 deletions

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mesecons
experimental

33
mesecons_random/init.lua Normal file
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--Launch TNT
mesecon:register_on_signal_on(function(pos, node)
if node.name=="experimental:tnt" then
minetest.env:remove_node(pos)
minetest.env:add_entity(pos, "experimental:tnt")
nodeupdate(pos)
end
end)
-- REMOVE_STONE
minetest.register_node("mesecons_random:removestone", {
tile_images = {"jeija_removestone.png"},
inventory_image = minetest.inventorycube("jeija_removestone_inv.png"),
material = minetest.digprop_stonelike(1.0),
description="Removestone",
})
minetest.register_craft({
output = '"mesecons_random:removestone" 4',
recipe = {
{'', '"default:cobble"',''},
{'"default:cobble"', '"mesecons:mesecon_off"', '"default:cobble"'},
{'', '"default:cobble"',''},
}
})
mesecon:register_on_signal_on(function(pos, node)
if node.name=="mesecons_random:removestone" then
minetest.env:remove_node(pos)
end
end)