forked from minetest-mods/mesecons
Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?]
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mesecons_switch/depends.txt
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mesecons_switch/depends.txt
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mesecons
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mesecons_switch/init.lua
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mesecons_switch/init.lua
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-- MESECON_SWITCH
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minetest.register_node("mesecons_switch:mesecon_switch_off", {
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tile_images = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_off.png"},
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paramtype2="facedir",
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material = minetest.digprop_constanttime(0.5),
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description="Switch",
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})
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minetest.register_node("mesecons_switch:mesecon_switch_on", {
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tile_images = {"jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_side.png", "jeija_mesecon_switch_on.png"},
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paramtype2="facedir",
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material = minetest.digprop_constanttime(0.5),
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drop='"mesecons_switch:mesecon_switch_off" 1',
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description="Switch",
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})
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mesecon:add_receptor_node("mesecons_switch:mesecon_switch_on")
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mesecon:add_receptor_node_off("mesecons_switch:mesecon_switch_off")
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minetest.register_on_punchnode(function(pos, node, puncher)
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if node.name == "mesecons_switch:mesecon_switch_on" then
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minetest.env:add_node(pos, {name="mesecons_switch:mesecon_switch_off", param2=node.param2})
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nodeupdate(pos)
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mesecon:receptor_off(pos)
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end
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if node.name == "mesecons_switch:mesecon_switch_off" then
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minetest.env:add_node(pos, {name="mesecons_switch:mesecon_switch_on", param2=node.param2})
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nodeupdate(pos)
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mesecon:receptor_on(pos)
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end
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end)
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minetest.register_on_dignode(
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function(pos, oldnode, digger)
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if oldnode.name == "mesecons_switch:mesecon_switch_on" then
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mesecon:receptor_off(pos)
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end
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end
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)
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minetest.register_craft({
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output = '"mesecons_switch:mesecon_switch_off" 2',
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recipe = {
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{'"default:steel_ingot"', '"default:cobble"', '"default:steel_ingot"'},
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{'"mesecons:mesecon_off"','', '"mesecons:mesecon_off"'},
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}
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})
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