forked from minetest-mods/mesecons
		
	Added "mesecon = 1" to the groups setting for most objects, so that they'll
visibly connect to neighboring wires.
This commit is contained in:
		| @@ -3,7 +3,7 @@ minetest.register_node("mesecons_detector:object_detector_off", { | ||||
| 	tile_images = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png", "jeija_object_detector_off.png"}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = true, | ||||
| 	groups = {cracky=3}, | ||||
| 	groups = {cracky=3, mesecon = 1}, | ||||
| 	description="Player Detector", | ||||
| }) | ||||
|  | ||||
| @@ -11,7 +11,7 @@ minetest.register_node("mesecons_detector:object_detector_on", { | ||||
| 	tile_images = {"default_steel_block.png", "default_steel_block.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png", "jeija_object_detector_on.png"}, | ||||
| 	paramtype = "light", | ||||
| 	walkable = true, | ||||
| 	groups = {cracky=3,not_in_creative_inventory=1}, | ||||
| 	groups = {cracky=3,not_in_creative_inventory=1, mesecon = 1}, | ||||
| 	drop = 'mesecons_detector:object_detector_off', | ||||
| 	description="Player Detector", | ||||
| 	after_dig_node = function(pos) | ||||
|   | ||||
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