forked from minetest-mods/mesecons
Remove command block until #136 is fixed
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39361fb719
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mesecons
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@ -1,210 +0,0 @@
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minetest.register_chatcommand("say", {
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params = "<text>",
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description = "Say <text> as the server",
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privs = {server=true},
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func = function(name, param)
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minetest.chat_send_all(name .. ": " .. param)
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end
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})
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minetest.register_chatcommand("tell", {
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params = "<name> <text>",
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description = "Say <text> to <name> privately",
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func = function(name, param)
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local found, _, target, message = param:find("^([^%s]+)%s+(.*)$")
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if found == nil then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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end
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if not minetest.get_player_by_name(target) then
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minetest.chat_send_player(name, "Invalid target: " .. target)
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end
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minetest.chat_send_player(target, name .. " whispers: " .. message, false)
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end
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})
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minetest.register_chatcommand("tellme", {
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params = "<text>",
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description = "Say <text> to yourself",
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func = function(name, param)
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minetest.chat_send_player(name, param, false)
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end
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})
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minetest.register_chatcommand("hp", {
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params = "<name> <value>",
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description = "Set health of <name> to <value> hitpoints",
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privs = {ban=true},
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func = function(name, param)
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local found, _, target, value = param:find("^([^%s]+)%s+(%d+)$")
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if found == nil then
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minetest.chat_send_player(name, "Invalid usage: " .. param)
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return
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end
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local player = minetest.get_player_by_name(target)
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if player then
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player:set_hp(value)
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else
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minetest.chat_send_player(name, "Invalid target: " .. target)
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end
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end
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})
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local initialize_data = function(meta, player, command, param)
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meta:set_string("formspec",
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"invsize[9,6;]" ..
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"field[1,1;7.5,1;player;Player;" .. player .. "]" ..
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"button[1.3,2;2,1;nearest;Nearest]" ..
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"button[3.3,2;2,1;farthest;Farthest]" ..
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"button[5.3,2;2,1;random;Random]" ..
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"field[1,4;2,1;command;Command;" .. command .. "]" ..
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"field[3,4;5.5,1;param;Parameter;" .. param .. "]" ..
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"button_exit[3.3,5;2,1;submit;Submit]")
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local owner = meta:get_string("owner")
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if owner == "" then
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owner = "not owned"
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else
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owner = "owned by " .. owner
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end
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meta:set_string("infotext", "Command Block\n" ..
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"(" .. owner .. ")\n" ..
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"Command: /" .. command .. " " .. param)
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end
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local construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("player", "@nearest")
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meta:set_string("command", "time")
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meta:set_string("param", "7000")
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meta:set_string("owner", "")
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initialize_data(meta, "@nearest", "time", "7000")
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end
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local after_place = function(pos, placer)
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if placer then
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name())
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initialize_data(meta, "@nearest", "time", "7000")
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end
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end
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local receive_fields = function(pos, formname, fields, sender)
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if fields.quit then
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return
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end
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local meta = minetest.get_meta(pos)
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if fields.nearest then
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initialize_data(meta, "@nearest", fields.command, fields.param)
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elseif fields.farthest then
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initialize_data(meta, "@farthest", fields.command, fields.param)
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elseif fields.random then
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initialize_data(meta, "@random", fields.command, fields.param)
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else --fields.submit or pressed enter
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meta:set_string("player", fields.player)
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meta:set_string("command", fields.command)
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meta:set_string("param", fields.param)
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initialize_data(meta, fields.player, fields.command, fields.param)
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end
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end
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local resolve_player = function(name, pos)
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local get_distance = function(pos1, pos2)
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return math.sqrt((pos1.x - pos2.x) ^ 2 + (pos1.y - pos2.y) ^ 2 + (pos1.z - pos2.z) ^ 2)
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end
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if name == "@nearest" then
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local min_distance = math.huge
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for index, player in ipairs(minetest.get_connected_players()) do
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local distance = get_distance(pos, player:getpos())
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if distance < min_distance then
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min_distance = distance
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name = player:get_player_name()
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end
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end
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elseif name == "@farthest" then
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local max_distance = -1
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for index, player in ipairs(minetest.get_connected_players()) do
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local distance = get_distance(pos, player:getpos())
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if distance > max_distance then
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max_distance = distance
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name = player:get_player_name()
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end
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end
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elseif name == "@random" then
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local players = minetest.get_connected_players()
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local player = players[math.random(#players)]
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name = player:get_player_name()
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end
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return name
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end
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local commandblock_action_on = function(pos, node)
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if node.name ~= "mesecons_commandblock:commandblock_off" then
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return
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end
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minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_on"})
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local meta = minetest.get_meta(pos)
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local command = minetest.chatcommands[meta:get_string("command")]
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if command == nil then
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return
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end
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local owner = meta:get_string("owner")
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if owner == "" then
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return
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end
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local has_privs, missing_privs = minetest.check_player_privs(owner, command.privs)
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if not has_privs then
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minetest.chat_send_player(owner, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
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return
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end
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local player = resolve_player(meta:get_string("player"), pos)
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command.func(player, meta:get_string("param"))
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end
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local commandblock_action_off = function(pos, node)
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if node.name == "mesecons_commandblock:commandblock_on" then
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minetest.swap_node(pos, {name = "mesecons_commandblock:commandblock_off"})
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end
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end
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minetest.register_node("mesecons_commandblock:commandblock_off", {
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description = "Command Block",
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tiles = {"jeija_commandblock_off.png"},
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inventory_image = minetest.inventorycube("jeija_commandblock_off.png"),
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groups = {cracky=2, mesecon_effector_off=1},
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on_construct = construct,
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after_place_node = after_place,
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on_receive_fields = receive_fields,
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can_dig = function(pos,player)
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local owner = minetest.get_meta(pos):get_string("owner")
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return owner == "" or owner == player:get_player_name()
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_on = commandblock_action_on
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}}
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})
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minetest.register_node("mesecons_commandblock:commandblock_on", {
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tiles = {"jeija_commandblock_on.png"},
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groups = {cracky=2, mesecon_effector_on=1, not_in_creative_inventory=1},
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light_source = 10,
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drop = "mesecons_commandblock:commandblock_off",
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on_construct = construct,
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after_place_node = after_place,
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on_receive_fields = receive_fields,
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can_dig = function(pos,player)
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local owner = minetest.get_meta(pos):get_string("owner")
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return owner == "" or owner == player:get_player_name()
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end,
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sounds = default.node_sound_stone_defaults(),
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mesecons = {effector = {
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action_off = commandblock_action_off
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}}
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})
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