forked from minetest-mods/mesecons
Improve overheating (#334)
New overheating system that doesn’t use the meta.
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@ -66,30 +66,63 @@ minetest.register_on_placenode(mesecon.on_placenode)
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minetest.register_on_dignode(mesecon.on_dignode)
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-- Overheating service for fast circuits
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local OVERHEAT_MAX = mesecon.setting("overheat_max", 20)
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local COOLDOWN_TIME = mesecon.setting("cooldown_time", 2.0)
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local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
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local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
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local cooldown_timer = 0.0
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local object_heat = {}
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-- returns true if heat is too high
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mesecon.do_overheat = function(pos)
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local meta = minetest.get_meta(pos)
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local heat = meta:get_int("heat") or 0
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heat = heat + 1
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meta:set_int("heat", heat)
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if heat < mesecon.setting("overheat_max", 20) then
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mesecon.queue:add_action(pos, "cooldown", {}, 1, nil, 0)
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else
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function mesecon.do_overheat(pos)
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local id = minetest.hash_node_position(pos)
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local heat = (object_heat[id] or 0) + 1
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object_heat[id] = heat
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if heat >= OVERHEAT_MAX then
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minetest.log("action", "Node overheats at " .. minetest.pos_to_string(pos))
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object_heat[id] = nil
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return true
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end
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return false
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end
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function mesecon.do_cooldown(pos)
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local id = minetest.hash_node_position(pos)
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object_heat[id] = nil
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end
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mesecon.queue:add_function("cooldown", function (pos)
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local meta = minetest.get_meta(pos)
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local heat = meta:get_int("heat")
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function mesecon.get_heat(pos)
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local id = minetest.hash_node_position(pos)
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return object_heat[id] or 0
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end
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if (heat > 0) then
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meta:set_int("heat", heat - 1)
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function mesecon.move_hot_nodes(moved_nodes)
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local new_heat = {}
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for _, n in ipairs(moved_nodes) do
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local old_id = minetest.hash_node_position(n.oldpos)
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local new_id = minetest.hash_node_position(n.pos)
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new_heat[new_id] = object_heat[old_id]
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object_heat[old_id] = nil
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end
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end)
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for id, heat in pairs(new_heat) do
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object_heat[id] = heat
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end
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end
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local function global_cooldown(dtime)
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cooldown_timer = cooldown_timer + dtime
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if cooldown_timer < COOLDOWN_STEP then
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return -- don't overload the CPU
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end
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local cooldown = COOLDOWN_MULTIPLIER * cooldown_timer
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cooldown_timer = 0
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for id, heat in pairs(object_heat) do
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heat = heat - cooldown
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if heat <= 0 then
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object_heat[id] = nil -- free some RAM
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else
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object_heat[id] = heat
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end
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end
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end
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minetest.register_globalstep(global_cooldown)
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