forked from minetest-mods/mesecons
Make pistons and movestones move objects (push only yet)
This commit is contained in:
@ -77,8 +77,9 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_arrows.png", "jeija_movestone_arrows.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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collisionbox = {-0.5,-0.5,-0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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on_punch = function(self, hitter)
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self.object:remove()
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@ -90,21 +91,27 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {
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pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
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local direction = mesecon:get_movestone_direction(pos)
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if not direction then
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if not direction then -- no mesecon power
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local name = minetest.env:get_node(pos).name
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if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if name ~= "air" and name ~= "ignore"
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and minetest.registered_nodes[name].liquidtype == "none" then
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mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
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end
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minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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end
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local np = mesecon:addPosRule(pos, direction)
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if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
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local success, stack, oldstack =
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if not success then -- Too large stack/stopper in the way
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minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})
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self.object:remove()
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return
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else
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mesecon:mvps_process_stack (stack)
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mesecon:mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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@ -154,8 +161,9 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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physical = false,
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visual = "sprite",
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textures = {"jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_movestone_side.png", "jeija_sticky_movestone.png", "jeija_sticky_movestone.png"},
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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collisionbox = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
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visual = "cube",
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lastdir = {x=0, y=0, z=0},
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on_punch = function(self, hitter)
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self.object:remove()
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@ -167,21 +175,27 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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pos.x, pos.y, pos.z = math.floor(pos.x), math.floor(pos.y), math.floor(pos.z)
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local direction = mesecon:get_movestone_direction(pos)
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if not direction then
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if not direction then -- no mesecon power
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local name = minetest.env:get_node(pos).name
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if name ~= "air" and name ~= "ignore" and minetest.registered_nodes[name].liquidtype == "none" then
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if name ~= "air" and name ~= "ignore"
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and minetest.registered_nodes[name].liquidtype == "none" then
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mesecon:mvps_push(pos, self.lastdir, MOVESTONE_MAXIMUM_PUSH)
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end
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minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
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return
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end
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local np = mesecon:addPosRule(pos, direction)
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if not mesecon:mvps_push(np, direction, MOVESTONE_MAXIMUM_PUSH) then
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local success, stack, oldstack =
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mesecon:mvps_push(pos, direction, MOVESTONE_MAXIMUM_PUSH)
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if not success then -- Too large stack/stopper in the way
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minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})
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self.object:remove()
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return
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else
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mesecon:mvps_process_stack (stack)
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mesecon:mvps_move_objects (pos, direction, oldstack)
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self.lastdir = direction
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end
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self.object:setvelocity({x=direction.x*2, y=direction.y*2, z=direction.z*2})
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@ -190,3 +204,7 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {
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mesecon:mvps_pull_all(pos, direction)
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end,
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})
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mesecon:register_mvps_unmov("mesecons_movestones:movestone_entity")
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mesecon:register_mvps_unmov("mesecons_movestones:sticky_movestone_entity")
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