Port door, fix button/lever bug, new visual style for receiver
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@ -23,5 +23,17 @@ mesecon.rules.buttonlike =
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{x = 1, y =-1, z =-1},
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{x = 2, y = 0, z = 0}}
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mesecon.rules.buttonlike_get = function(node)
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local rules = mesecon.rules.buttonlike
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if node.param2 == 2 then
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rules=mesecon:rotate_rules_left(rules)
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elseif node.param2 == 3 then
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rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
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elseif node.param2 == 0 then
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rules=mesecon:rotate_rules_right(rules)
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end
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return rules
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end
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mesecon.state.on = "on"
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mesecon.state.off = "off"
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@ -2,6 +2,15 @@
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-- A button that when pressed emits power for 1 second
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-- and then turns off again
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mesecon.button_turnoff = function (pos)
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local node = minetest.env:get_node(pos)
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if node.name=="mesecons_button:button_on" then --has not been dug
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mesecon:swap_node(pos, "mesecons_button:button_off")
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local rules = mesecon.rules.buttonlike_get(node)
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mesecon:receptor_off(pos, rules)
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end
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end
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minetest.register_node("mesecons_button:button_off", {
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drawtype = "nodebox",
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tiles = {
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@ -32,13 +41,12 @@ minetest.register_node("mesecons_button:button_off", {
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description = "Button",
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on_punch = function (pos, node)
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mesecon:swap_node(pos, "mesecons_button:button_on")
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local rules=mesecon.button_get_rules(node)
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mesecon:receptor_on(pos, rules)
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minetest.after(1, mesecon.button_turnoff, {pos=pos, param2=node.param2})
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mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
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minetest.after(1, mesecon.button_turnoff, pos)
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end,
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mesecons = {receptor = {
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state = mesecon.state.off,
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rules = button_get_rules
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rules = mesecon.rules.buttonlike_get
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}}
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})
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@ -74,30 +82,10 @@ minetest.register_node("mesecons_button:button_on", {
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description = "Button",
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mesecons = {receptor = {
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state = mesecon.state.on,
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rules = button_get_rules
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rules = mesecon.rules.buttonlike_get
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}}
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})
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mesecon.button_turnoff = function (params)
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if minetest.env:get_node(params.pos).name=="mesecons_button:button_on" then
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mesecon:swap_node(params.pos, "mesecons_button:button_off")
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local rules=mesecon.button_get_rules(params)
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mesecon:receptor_off(params.pos, rules)
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end
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end
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mesecon.button_get_rules = function(node)
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local rules = mesecon.rules.buttonlike
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if node.param2 == 2 then
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rules=mesecon:rotate_rules_left(rules)
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elseif node.param2 == 3 then
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rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
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elseif node.param2 == 0 then
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rules=mesecon:rotate_rules_right(rules)
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end
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return rules
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end
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minetest.register_craft({
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output = '"mesecons_button:button_off" 2',
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recipe = {
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@ -1,11 +1,165 @@
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minetest.after(0,
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function ()
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if minetest.registered_nodes["doors:door_wood_b_1"] then
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mesecon:register_effector("doors:door_wood_b_1", "doors:door_wood_b_2")
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mesecon:register_on_signal_change(function(pos, node)
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if node.name == "doors:door_wood_b_2" or node.name == "doors:door_wood_b_1" then
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minetest.registered_nodes[node.name].on_punch(pos, node)
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doors = {}
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-- Registers a door - REDEFINITION ONLY | DOORS MOD MUST HAVE BEEN LOADED BEFORE
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-- name: The name of the door
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-- def: a table with the folowing fields:
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-- description
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-- inventory_image
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-- groups
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-- tiles_bottom: the tiles of the bottom part of the door {front, side}
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-- tiles_top: the tiles of the bottom part of the door {front, side}
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-- If the following fields are not defined the default values are used
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-- node_box_bottom
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-- node_box_top
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-- selection_box_bottom
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-- selection_box_top
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-- only_placer_can_open: if true only the player who placed the door can
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-- open it
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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end)
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if not def.node_box_top then
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def.node_box_top = box
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end
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end)
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name)
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if minetest.env:get_node(pos).name == name then
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minetest.env:remove_node(pos)
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end
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end
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local function on_punch(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not minetest.env:get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.env:get_node(pos).param2
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p2 = params[p2+1]
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local meta = minetest.env:get_meta(pos):to_table()
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minetest.env:set_node(pos, {name=replace_dir, param2=p2})
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minetest.env:get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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meta = minetest.env:get_meta(pos):to_table()
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minetest.env:set_node(pos, {name=replace, param2=p2})
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minetest.env:get_meta(pos):from_table(meta)
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end
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local function on_mesecons_signal_open (pos, node)
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on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function on_mesecons_signal_close (pos, node)
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on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = minetest.env:get_meta(pos)
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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end
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minetest.register_node(":"..name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_punch(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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mesecons = {effector = {
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action_on = on_mesecons_signal_open
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}},
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can_dig = check_player_priv,
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})
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minetest.register_node(":"..name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2")
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end,
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on_punch = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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on_punch(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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mesecons = {effector = {
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action_off = on_mesecons_signal_close
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}},
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can_dig = check_player_priv,
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})
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end
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doors:register_door("doors:door_wood", {
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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})
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doors:register_door("doors:door_steel", {
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description = "Steel Door",
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inventory_image = "door_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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only_placer_can_open = true,
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})
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@ -1,8 +1,8 @@
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rcvboxes = {
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{ -3/16, -3/16 , -8/16 , 3/16, 3/16, -13/32 }, -- the smaller bump
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{ -5/32, -5/32 , -13/32 , 5/32, 5/32, -12/32 }, -- the receiver itself
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{ -3/32, -.5-1/32, -.5 , 3/32, 0 , -.5002+3/32 }, -- the vertical wire bit
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{ -3/32, -17/32 , -7/16+0.002 , 3/32, -13/32, 16/32+0.001 } -- the horizontal wire
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{ -1/32, -1/32 , -3/2 , 1/32, 1/32, -1/2 }, -- the wire through the block
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{ -2/32, -.5-1/32, -.5 , 2/32, 0 , -.5002+3/32 }, -- the vertical wire bit
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{ -2/32, -17/32 , -7/16+0.002 , 2/32, -14/32, 16/32+0.001 } -- the horizontal wire
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}
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local receiver_get_rules = function (node)
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@ -31,6 +31,7 @@ minetest.register_node("mesecons_receiver:receiver_on", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -3/16, -8/16, -8/16, 3/16, 3/16, 8/16 }
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@ -62,6 +63,7 @@ minetest.register_node("mesecons_receiver:receiver_off", {
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = { -3/16, -8/16, -8/16, 3/16, 3/16, 8/16 }
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@ -113,7 +115,7 @@ function mesecon:receiver_place(rcpt_pos)
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minetest.env:dig_node(pos)
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if mesecon:is_power_on(rcpt_pos) then
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minetest.env:add_node(pos, {name = "mesecons_receiver:receiver_on", param2 = node.param2})
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mesecon:receptor_on(pos, receiver_get_rules(node.param2))
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mesecon:receptor_on(pos, receiver_get_rules(node))
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else
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minetest.env:add_node(pos, {name = "mesecons_receiver:receiver_off", param2 = node.param2})
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end
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Before Width: | Height: | Size: 242 B After Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 247 B After Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 374 B After Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 517 B After Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 317 B After Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 321 B After Width: | Height: | Size: 239 B |
Before Width: | Height: | Size: 240 B After Width: | Height: | Size: 494 B |
Before Width: | Height: | Size: 245 B After Width: | Height: | Size: 239 B |
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@ -1,22 +1,6 @@
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-- WALL LEVER
|
||||
local walllever_get_rules = function(node)
|
||||
local rules = {
|
||||
{x = 1, y = 0, z = 0},
|
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{x = 1, y = 1, z = 0},
|
||||
{x = 1, y =-1, z = 0},
|
||||
{x = 1, y =-1, z = 1},
|
||||
{x = 1, y =-1, z =-1},
|
||||
{x = 2, y = 0, z = 0}}
|
||||
if node.param2 == 2 then
|
||||
rules=mesecon:rotate_rules_left(rules)
|
||||
elseif node.param2 == 3 then
|
||||
rules=mesecon:rotate_rules_right(mesecon:rotate_rules_right(rules))
|
||||
elseif node.param2 == 0 then
|
||||
rules=mesecon:rotate_rules_right(rules)
|
||||
end
|
||||
return rules
|
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end
|
||||
|
||||
-- Basically a switch that can be attached to a wall
|
||||
-- Powers the block 2 nodes behind (using a receiver)
|
||||
minetest.register_node("mesecons_walllever:wall_lever_off", {
|
||||
drawtype = "nodebox",
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tiles = {
|
||||
|
@ -49,10 +33,10 @@ minetest.register_node("mesecons_walllever:wall_lever_off", {
|
|||
description="Lever",
|
||||
on_punch = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_on")
|
||||
mesecon:receptor_on(pos, walllever_get_rules(node))
|
||||
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
|
||||
end,
|
||||
mesecon = {receptor = {
|
||||
rules = walllever_get_rules,
|
||||
mesecons = {receptor = {
|
||||
rules = mesecon.rules.buttonlike_get,
|
||||
state = mesecon.state.off
|
||||
}}
|
||||
})
|
||||
|
@ -84,15 +68,15 @@ minetest.register_node("mesecons_walllever:wall_lever_on", {
|
|||
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
|
||||
{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
|
||||
},
|
||||
groups = {dig_immediate=2,not_in_creative_inventory=1, mesecon = 3, mesecon_needs_receiver = 1},
|
||||
groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
|
||||
drop = '"mesecons_walllever:wall_lever_off" 1',
|
||||
description="Lever",
|
||||
on_punch = function (pos, node)
|
||||
mesecon:swap_node(pos, "mesecons_walllever:wall_lever_off")
|
||||
mesecon:receptor_off(pos, walllever_get_rules(node))
|
||||
mesecon:receptor_off(pos, mesecon.rules.buttonlike_get(node))
|
||||
end,
|
||||
mesecon = {receptor = {
|
||||
rules = walllever_get_rules,
|
||||
mesecons = {receptor = {
|
||||
rules = mesecon.rules.buttonlike_get,
|
||||
state = mesecon.state.on
|
||||
}}
|
||||
})
|
||||
|
|