forked from minetest-mods/mesecons
Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables leaking into the global environment in pistons.
This commit is contained in:
parent
d2373eb605
commit
c326dc221a
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@ -240,7 +240,10 @@ function mesecon.changesignal(pos, node, rulename, newstate, depth)
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return
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end
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mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, rulename, 1 / depth)
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-- Include "change" in overwritecheck so that it cannot be overwritten
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-- by "active" / "deactivate" that will be called upon the node at the same time.
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local overwritecheck = {"change", rulename}
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mesecon.queue:add_action(pos, "change", {rulename, newstate}, nil, overwritecheck, 1 / depth)
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end
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-- Conductors
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@ -514,14 +517,11 @@ function mesecon.rules_link(output, input, dug_outputrules) --output/input are p
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for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
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-- Check if input accepts from output
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if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
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if inputrule.sx == nil or outputrule.sx == nil
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or mesecon.cmpSpecial(inputrule, outputrule) then
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return true, inputrule
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end
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end
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end
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end
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end
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return false
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end
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@ -537,12 +537,9 @@ function mesecon.rules_link_rule_all(output, rule)
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for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
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-- Check if input accepts from output
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if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
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if inputrule.sx == nil or rule.sx == nil
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or mesecon.cmpSpecial(inputrule, rule) then
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table.insert(rules, inputrule)
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end
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end
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end
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return rules
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end
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@ -558,12 +555,9 @@ function mesecon.rules_link_rule_all_inverted(input, rule)
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for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
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if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
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if outputrule.sx == nil or rule.sx == nil
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or mesecon.cmpSpecial(outputrule, rule) then
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table.insert(rules, mesecon.invertRule(outputrule))
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end
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end
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end
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return rules
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end
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@ -612,20 +606,11 @@ end
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function mesecon.rotate_rules_right(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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if rule.sx then
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table.insert(nr, {
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x = -rule.z,
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y = rule.y,
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z = rule.x,
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sx = -rule.sz,
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sy = rule.sy,
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sz = rule.sx})
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else
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table.insert(nr, {
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x = -rule.z,
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y = rule.y,
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z = rule.x})
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end
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name = rule.name})
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end
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return nr
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end
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@ -633,20 +618,11 @@ end
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function mesecon.rotate_rules_left(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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if rule.sx then
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table.insert(nr, {
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x = rule.z,
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y = rule.y,
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z = -rule.x,
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sx = rule.sz,
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sy = rule.sy,
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sz = -rule.sx})
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else
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table.insert(nr, {
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x = rule.z,
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y = rule.y,
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z = -rule.x})
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end
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name = rule.name})
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end
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return nr
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end
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@ -654,20 +630,11 @@ end
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function mesecon.rotate_rules_down(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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if rule.sx then
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table.insert(nr, {
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x = -rule.y,
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y = rule.x,
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z = rule.z,
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sx = -rule.sy,
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sy = rule.sx,
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sz = rule.sz})
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else
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table.insert(nr, {
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x = -rule.y,
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y = rule.x,
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z = rule.z})
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end
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name = rule.name})
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end
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return nr
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end
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@ -675,20 +642,11 @@ end
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function mesecon.rotate_rules_up(rules)
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local nr = {}
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for i, rule in ipairs(rules) do
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if rule.sx then
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table.insert(nr, {
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x = rule.y,
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y = -rule.x,
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z = rule.z,
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sx = rule.sy,
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sy = -rule.sx,
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sz = rule.sz})
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else
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table.insert(nr, {
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x = rule.y,
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y = -rule.x,
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z = rule.z})
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end
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name = rule.name})
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end
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return nr
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end
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@ -27,12 +27,27 @@ mesecon.on_placenode = function (pos, node)
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-- Effectors: Send changesignal and activate or deactivate
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if mesecon.is_effector(node.name) then
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if mesecon.is_powered(pos) then
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mesecon.changesignal(pos, node, mesecon.effector_get_rules(node), "on", 1)
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mesecon.activate(pos, node, nil, 1)
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local powered_rules = {}
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local unpowered_rules = {}
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-- for each input rule, check if powered
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for _, r in ipairs(mesecon.effector_get_rules(node)) do
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local powered = mesecon.is_powered(pos, r)
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if powered then table.insert(powered_rules, r)
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else table.insert(unpowered_rules, r) end
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local state = powered and mesecon.state.on or mesecon.state.off
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mesecon.changesignal(pos, node, r, state, 1)
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end
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if (#powered_rules > 0) then
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for _, r in ipairs(powered_rules) do
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mesecon.activate(pos, node, r, 1)
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end
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else
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mesecon.changesignal(pos, node, mesecon.effector_get_rules(node), "off", 1)
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mesecon.deactivate(pos, node, nil, 1)
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for _, r in ipairs(unpowered_rules) do
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mesecon.deactivate(pos, node, r, 1)
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end
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end
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end
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end
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@ -62,7 +62,7 @@ function mesecon.rule2bit(findrule, allrules)
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end
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for m,metarule in ipairs( allrules) do
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for _, rule in ipairs(metarule ) do
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if mesecon.cmpPos(findrule, rule) and mesecon.cmpSpecial(findrule, rule) then
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if mesecon.cmpPos(findrule, rule) then
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return m
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end
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end
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@ -82,7 +82,7 @@ function mesecon.rule2metaindex(findrule, allrules)
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for m, metarule in ipairs( allrules) do
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for _, rule in ipairs(metarule ) do
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if mesecon.cmpPos(findrule, rule) and mesecon.cmpSpecial(findrule, rule) then
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if mesecon.cmpPos(findrule, rule) then
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return m
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end
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end
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@ -153,7 +153,7 @@ function mesecon.set_bit(binary,bit,value)
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end
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function mesecon.invertRule(r)
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return {x = -r.x, y = -r.y, z = -r.z, sx = r.sx, sy = r.sy, sz = r.sz}
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return {x = -r.x, y = -r.y, z = -r.z}
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end
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function mesecon.addPosRule(p, r)
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@ -164,10 +164,6 @@ function mesecon.cmpPos(p1, p2)
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return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
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end
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function mesecon.cmpSpecial(r1, r2)
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return (r1.sx == r2.sx and r1.sy == r2.sy and r1.sz == r2.sz)
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end
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function mesecon.tablecopy(table) -- deep table copy
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if type(table) ~= "table" then return table end -- no need to copy
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local newtable = {}
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@ -1,222 +1,124 @@
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function gate_rotate_rules(node)
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local nodebox = {
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type = "fixed",
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fixed = {{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }},
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}
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local function gate_rotate_rules(node, rules)
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for rotations = 0, node.param2 - 1 do
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rules = mesecon.rotate_rules_left(rules)
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end
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return rules
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end
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function gate_get_output_rules(node)
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rules = {{x=1, y=0, z=0}}
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return gate_rotate_rules(node)
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local function gate_get_output_rules(node)
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return gate_rotate_rules(node, {{x=1, y=0, z=0}})
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end
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function gate_get_input_rules_oneinput(node)
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rules = {{x=-1, y=0, z=0}, {x=1, y=0, z=0}}
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return gate_rotate_rules(node)
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local function gate_get_input_rules_oneinput(node)
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return gate_rotate_rules(node, {{x=-1, y=0, z=0}})
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end
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function gate_get_input_rules_twoinputs(node)
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rules = {
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{x=0, y=0, z=1},
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{x=0, y=0, z=-1},
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{x=1, y=0, z=0}}
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return gate_rotate_rules(node)
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local function gate_get_input_rules_twoinputs(node)
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return gate_rotate_rules(node, {{x=0, y=0, z=1, name="input1"},
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{x=0, y=0, z=-1, name="input2"}})
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end
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function update_gate(pos, node, rulename, newstate)
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yc_update_real_portstates(pos, node, rulename, newstate)
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gate = get_gate(pos)
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L = rotate_ports(
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yc_get_real_portstates(pos),
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minetest.get_node(pos).param2
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)
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if gate == "diode" then
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set_gate(pos, L.a)
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elseif gate == "not" then
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set_gate(pos, not L.a)
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elseif gate == "nand" then
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set_gate(pos, not(L.b and L.d))
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elseif gate == "and" then
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set_gate(pos, L.b and L.d)
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elseif gate == "xor" then
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set_gate(pos, (L.b and not L.d) or (not L.b and L.d))
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end
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end
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local function set_gate(pos, node, state)
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local gate = minetest.registered_nodes[node.name]
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function set_gate(pos, on)
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gate = get_gate(pos)
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local meta = minetest.get_meta(pos)
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if on ~= gate_state(pos) then
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if mesecon.do_overheat(pos) then
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pop_gate(pos)
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else
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local node = minetest.get_node(pos)
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if on then
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minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_on", param2=node.param2})
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mesecon.receptor_on(pos,
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gate_get_output_rules(node))
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else
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minetest.swap_node(pos, {name = "mesecons_gates:"..gate.."_off", param2=node.param2})
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mesecon.receptor_off(pos,
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gate_get_output_rules(node))
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end
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end
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end
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end
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function get_gate(pos)
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return minetest.registered_nodes[minetest.get_node(pos).name].mesecons_gate
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end
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function gate_state(pos)
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name = minetest.get_node(pos).name
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return string.find(name, "_on") ~= nil
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end
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function pop_gate(pos)
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gate = get_gate(pos)
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minetest.remove_node(pos)
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minetest.after(0.2, function (pos)
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mesecon.receptor_off(pos, mesecon.rules.flat)
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end , pos) -- wait for pending parsings
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minetest.add_item(pos, "mesecons_gates:"..gate.."_off")
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end
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function rotate_ports(L, param2)
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for rotations=0, param2-1 do
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port = L.a
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L.a = L.b
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L.b = L.c
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L.c = L.d
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L.d = port
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mesecon.receptor_off(pos, gate_get_output_rules(node))
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minetest.add_item(pos, gate.drop)
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elseif state then
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minetest.swap_node(pos, {name = gate.onstate, param2=node.param2})
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mesecon.receptor_on(pos, gate_get_output_rules(node))
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else
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minetest.swap_node(pos, {name = gate.offstate, param2=node.param2})
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mesecon.receptor_off(pos, gate_get_output_rules(node))
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end
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return L
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end
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gates = {
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{name = "diode", inputnumber = 1},
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{name = "not" , inputnumber = 1},
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{name = "nand" , inputnumber = 2},
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{name = "and" , inputnumber = 2},
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{name = "xor" , inputnumber = 2}}
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local function update_gate(pos, node, link, newstate)
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local gate = minetest.registered_nodes[node.name]
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local onoff, drop, nodename, description, groups
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for _, gate in ipairs(gates) do
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if gate.inputnumber == 1 then
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get_rules = gate_get_input_rules_oneinput
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set_gate(pos, node, gate.assess(newstate == "on"))
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elseif gate.inputnumber == 2 then
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get_rules = gate_get_input_rules_twoinputs
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end
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for on = 0, 1 do
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nodename = "mesecons_gates:"..gate.name
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if on == 1 then
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onoff = "on"
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drop = nodename.."_off"
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nodename = nodename.."_"..onoff
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description = "You hacker you!"
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groups = {dig_immediate=2, not_in_creative_inventory=1, overheat = 1}
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else
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onoff = "off"
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drop = nil
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nodename = nodename.."_"..onoff
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description = gate.name.." Gate"
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groups = {dig_immediate=2, overheat = 1}
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local meta = minetest.get_meta(pos)
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meta:set_int(link.name, newstate == "on" and 1 or 0)
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local val1 = meta:get_int("input1") == 1
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local val2 = meta:get_int("input2") == 1
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set_gate(pos, node, gate.assess(val1, val2))
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end
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end
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tiles = "jeija_microcontroller_bottom.png^"..
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"jeija_gate_"..onoff..".png^"..
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"jeija_gate_"..gate.name..".png"
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function register_gate(name, inputnumber, assess, recipe)
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local get_inputrules = inputnumber == 2 and gate_get_input_rules_twoinputs or
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gate_get_input_rules_oneinput
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local description = "Mesecons Logic Gate: "..name
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node_box = {
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type = "fixed",
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fixed = {
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{-8/16, -8/16, -8/16, 8/16, -7/16, 8/16 },
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},
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}
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local mesecon_state
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if on == 1 then
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mesecon_state = mesecon.state.on
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else
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mesecon_state = mesecon.state.off
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end
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minetest.register_node(nodename, {
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local basename = "mesecons_gates:"..name
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mesecon.register_node(basename, {
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description = description,
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inventory_image = "jeija_gate_off.png^jeija_gate_"..name..".png",
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paramtype = "light",
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paramtype2 = "facedir",
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drawtype = "nodebox",
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tiles = {tiles},
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inventory_image = tiles,
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selection_box = node_box,
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node_box = node_box,
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drop = basename.."_off",
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selection_box = nodebox,
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node_box = nodebox,
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walkable = true,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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update_gate(pos)
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end,
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groups = groups,
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drop = drop,
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sounds = default.node_sound_stone_defaults(),
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mesecons_gate = gate.name,
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mesecons =
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{
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receptor =
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{
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state = mesecon_state,
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assess = assess,
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onstate = basename.."_on",
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offstate = basename.."_off",
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inputnumber = inputnumber
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},{
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tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_off.png^"..
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"jeija_gate_"..name..".png"},
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groups = {dig_immediate = 2},
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mesecons = { receptor = {
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state = "off",
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rules = gate_get_output_rules
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},
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effector =
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{
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rules = get_rules,
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}, effector = {
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rules = get_inputrules,
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action_change = update_gate
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}
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}
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}}
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},{
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tiles = {"jeija_microcontroller_bottom.png^".."jeija_gate_on.png^"..
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"jeija_gate_"..name..".png"},
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groups = {dig_immediate = 2, not_in_creative_inventory = 1},
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mesecons = { receptor = {
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state = "on",
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rules = gate_get_output_rules
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}, effector = {
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rules = get_inputrules,
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action_change = update_gate
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}}
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||||
})
|
||||
end
|
||||
|
||||
minetest.register_craft({output = basename.."_off", recipe = recipe})
|
||||
end
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_gates:diode_off',
|
||||
recipe = {
|
||||
{'', '', ''},
|
||||
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons_torch:mesecon_torch_on'},
|
||||
{'', '', ''},
|
||||
},
|
||||
})
|
||||
register_gate("diode", 1, function (input) return input end,
|
||||
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons_torch:mesecon_torch_on"}})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_gates:not_off',
|
||||
recipe = {
|
||||
{'', '', ''},
|
||||
{'mesecons:mesecon', 'mesecons_torch:mesecon_torch_on', 'mesecons:mesecon'},
|
||||
{'', '', ''},
|
||||
},
|
||||
})
|
||||
register_gate("not", 1, function (input) return not input end,
|
||||
{{"mesecons:mesecon", "mesecons_torch:mesecon_torch_on", "mesecons:mesecon"}})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_gates:and_off',
|
||||
recipe = {
|
||||
{'mesecons:mesecon', '', ''},
|
||||
{'', 'mesecons_materials:silicon', 'mesecons:mesecon'},
|
||||
{'mesecons:mesecon', '', ''},
|
||||
},
|
||||
})
|
||||
register_gate("and", 2, function (val1, val2) return val1 and val2 end,
|
||||
{{"mesecons:mesecon", "", ""},
|
||||
{"", "mesecons_materials:silicon", "mesecons:mesecon"},
|
||||
{"mesecons:mesecon", "", ""}})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_gates:nand_off',
|
||||
recipe = {
|
||||
{'mesecons:mesecon', '', ''},
|
||||
{'', 'mesecons_materials:silicon', 'mesecons_torch:mesecon_torch_on'},
|
||||
{'mesecons:mesecon', '', ''},
|
||||
},
|
||||
})
|
||||
register_gate("nand", 2, function (val1, val2) return not (val1 and val2) end,
|
||||
{{"mesecons:mesecon", "", ""},
|
||||
{"", "mesecons_materials:silicon", "mesecons_torch:mesecon_torch_on"},
|
||||
{"mesecons:mesecon", "", ""}})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mesecons_gates:xor_off',
|
||||
recipe = {
|
||||
{'mesecons:mesecon', '', ''},
|
||||
{'', 'mesecons_materials:silicon', 'mesecons_materials:silicon'},
|
||||
{'mesecons:mesecon', '', ''},
|
||||
},
|
||||
})
|
||||
register_gate("xor", 2, function (val1, val2) return (val1 or val2) and not (val1 and val2) end,
|
||||
{{"mesecons:mesecon", "", ""},
|
||||
{"", "mesecons_materials:silicon", "mesecons_materials:silicon"},
|
||||
{"mesecons:mesecon", "", ""}})
|
||||
|
|
|
@ -94,7 +94,7 @@ function mesecon.mvps_push(pos, dir, maximum) -- pos: pos of mvps; dir: directio
|
|||
|
||||
-- add nodes
|
||||
for _, n in ipairs(nodes) do
|
||||
np = mesecon.addPosRule(n.pos, dir)
|
||||
local np = mesecon.addPosRule(n.pos, dir)
|
||||
minetest.add_node(np, n.node)
|
||||
minetest.get_meta(np):from_table(n.meta)
|
||||
end
|
||||
|
@ -123,8 +123,8 @@ mesecon.register_on_mvps_move(function(moved_nodes)
|
|||
end)
|
||||
|
||||
function mesecon.mvps_pull_single(pos, dir) -- pos: pos of mvps; direction: direction of pull (matches push direction for sticky pistons)
|
||||
np = mesecon.addPosRule(pos, dir)
|
||||
nn = minetest.get_node(np)
|
||||
local np = mesecon.addPosRule(pos, dir)
|
||||
local nn = minetest.get_node(np)
|
||||
|
||||
if ((not minetest.registered_nodes[nn.name]) --unregistered node
|
||||
or minetest.registered_nodes[nn.name].liquidtype == "none") --non-liquid node
|
||||
|
|
|
@ -55,8 +55,8 @@ piston_get_direction = function(dir, node)
|
|||
end
|
||||
|
||||
local piston_remove_pusher = function(pos, node)
|
||||
pistonspec = minetest.registered_nodes[node.name].mesecons_piston
|
||||
dir = piston_get_direction(pistonspec.dir, node)
|
||||
local pistonspec = minetest.registered_nodes[node.name].mesecons_piston
|
||||
local dir = piston_get_direction(pistonspec.dir, node)
|
||||
local pusherpos = mesecon.addPosRule(pos, dir)
|
||||
local pushername = minetest.get_node(pusherpos).name
|
||||
|
||||
|
@ -100,9 +100,9 @@ local piston_off = function(pos, node)
|
|||
piston_remove_pusher(pos, node)
|
||||
|
||||
if pistonspec.sticky then
|
||||
dir = piston_get_direction(pistonspec.dir, node)
|
||||
pullpos = mesecon.addPosRule(pos, dir)
|
||||
stack = mesecon.mvps_pull_single(pullpos, dir)
|
||||
local dir = piston_get_direction(pistonspec.dir, node)
|
||||
local pullpos = mesecon.addPosRule(pos, dir)
|
||||
local stack = mesecon.mvps_pull_single(pullpos, dir)
|
||||
mesecon.mvps_process_stack(pos, dir, stack)
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user