forked from minetest-mods/mesecons
Fix doors texture names
This commit is contained in:
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aed4d3997b
commit
cb598cbe18
@ -29,9 +29,9 @@ end
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function doors:register_door(name, def)
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function doors:register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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if not def.node_box_bottom then
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def.node_box_bottom = box
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def.node_box_bottom = box
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end
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end
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@ -44,10 +44,10 @@ function doors:register_door(name, def)
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if not def.selection_box_top then
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if not def.selection_box_top then
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def.selection_box_top = box
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def.selection_box_top = box
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end
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end
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local tt = def.tiles_top
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name)
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local function after_dig_node(pos, name)
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if minetest.get_node(pos).name == name then
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if minetest.get_node(pos).name == name then
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minetest.remove_node(pos)
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minetest.remove_node(pos)
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@ -61,11 +61,11 @@ function doors:register_door(name, def)
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end
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end
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local p2 = minetest.get_node(pos).param2
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2+1]
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p2 = params[p2+1]
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local meta = minetest.get_meta(pos):to_table()
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local meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace_dir, param2=p2})
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minetest.set_node(pos, {name=replace_dir, param2=p2})
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minetest.get_meta(pos):from_table(meta)
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minetest.get_meta(pos):from_table(meta)
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pos.y = pos.y-dir
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pos.y = pos.y-dir
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meta = minetest.get_meta(pos):to_table()
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meta = minetest.get_meta(pos):to_table()
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minetest.set_node(pos, {name=replace, param2=p2})
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minetest.set_node(pos, {name=replace, param2=p2})
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@ -92,7 +92,7 @@ function doors:register_door(name, def)
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local function on_mesecons_signal_close (pos, node)
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local function on_mesecons_signal_close (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end
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local function check_player_priv(pos, player)
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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if not def.only_placer_can_open then
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return true
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return true
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@ -101,7 +101,7 @@ function doors:register_door(name, def)
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local pn = player:get_player_name()
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local pn = player:get_player_name()
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return meta:get_string("doors_owner") == pn
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return meta:get_string("doors_owner") == pn
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end
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end
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minetest.register_node(":"..name.."_b_1", {
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minetest.register_node(":"..name.."_b_1", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype = "light",
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@ -117,12 +117,12 @@ function doors:register_door(name, def)
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fixed = def.selection_box_bottom
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fixed = def.selection_box_bottom
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},
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},
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groups = def.groups,
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1")
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after_dig_node(pos, name.."_t_1")
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end,
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end,
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on_rightclick = function(pos, node, puncher)
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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if check_player_priv(pos, puncher) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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@ -132,10 +132,10 @@ function doors:register_door(name, def)
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mesecons = {effector = {
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mesecons = {effector = {
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action_on = on_mesecons_signal_open
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action_on = on_mesecons_signal_open
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}},
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}},
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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})
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})
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minetest.register_node(":"..name.."_b_2", {
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minetest.register_node(":"..name.."_b_2", {
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype = "light",
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@ -151,12 +151,12 @@ function doors:register_door(name, def)
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fixed = def.selection_box_bottom
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fixed = def.selection_box_bottom
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},
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},
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groups = def.groups,
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2")
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after_dig_node(pos, name.."_t_2")
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end,
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end,
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on_rightclick = function(pos, node, puncher)
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on_rightclick = function(pos, node, puncher)
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if check_player_priv(pos, puncher) then
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if check_player_priv(pos, puncher) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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@ -166,26 +166,26 @@ function doors:register_door(name, def)
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mesecons = {effector = {
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mesecons = {effector = {
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action_off = on_mesecons_signal_close
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action_off = on_mesecons_signal_close
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}},
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}},
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can_dig = check_player_priv,
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can_dig = check_player_priv,
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})
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})
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end
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end
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doors:register_door("doors:door_wood", {
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doors:register_door("doors:door_wood", {
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description = "Wooden Door",
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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inventory_image = "doors_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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tiles_bottom = {"doors_wood_b.png", "doors_brown.png"},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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tiles_top = {"doors_wood_a.png", "doors_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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})
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})
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doors:register_door("doors:door_steel", {
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doors:register_door("doors:door_steel", {
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description = "Steel Door",
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description = "Steel Door",
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inventory_image = "door_steel.png",
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inventory_image = "doors_steel.png",
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
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tiles_bottom = {"door_steel_b.png", "door_grey.png"},
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tiles_bottom = {"doors_steel_b.png", "doors_grey.png"},
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tiles_top = {"door_steel_a.png", "door_grey.png"},
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tiles_top = {"doors_steel_a.png", "doors_grey.png"},
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only_placer_can_open = true,
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only_placer_can_open = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_stone_defaults(),
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})
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})
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