Fix lightstone drop.

This commit is contained in:
Anthony Zhang 2012-02-18 11:26:33 -05:00
parent 86f69d9f52
commit cbd77d8f3d

View File

@ -3,15 +3,15 @@ function mesecon:lightstone_add(name, base_item, texture_off, texture_on)
tile_images = {texture_off}, tile_images = {texture_off},
inventory_image = minetest.inventorycube(texture_off), inventory_image = minetest.inventorycube(texture_off),
material = minetest.digprop_stonelike(0.5), material = minetest.digprop_stonelike(0.5),
description=name.." Lightstone", description=name.." Lightstone",
}) })
minetest.register_node("jeija:lightstone_" .. name .. "_on", { minetest.register_node("jeija:lightstone_" .. name .. "_on", {
tile_images = {texture_on}, tile_images = {texture_on},
inventory_image = minetest.inventorycube(texture_on), inventory_image = minetest.inventorycube(texture_on),
material = minetest.digprop_stonelike(0.5), material = minetest.digprop_stonelike(0.5),
drop = "jeija:lightstone_" .. name .. "_off 1", drop = "node jeija:lightstone_" .. name .. "_off 1",
light_source = LIGHT_MAX-2, light_source = LIGHT_MAX-2,
description=name.." Lightstone", description=name.." Lightstone",
}) })
assert(loadstring('mesecon:register_on_signal_on(function(pos, node) \n \ assert(loadstring('mesecon:register_on_signal_on(function(pos, node) \n \
if node.name == "jeija:lightstone_' .. name .. '_off" then \n \ if node.name == "jeija:lightstone_' .. name .. '_off" then \n \