Use minetest.swap_node() instead of mesecons' version, Minor code changes

here and there to facilitate this.
This commit is contained in:
Vanessa Ezekowitz
2013-11-30 20:20:01 -05:00
parent 669e3d0880
commit f46bc329de
15 changed files with 40 additions and 44 deletions

View File

@ -5,7 +5,7 @@
mesecon.button_turnoff = function (pos)
local node = minetest.env:get_node(pos)
if node.name=="mesecons_button:button_on" then --has not been dug
mesecon:swap_node(pos, "mesecons_button:button_off")
minetest.swap_node(pos, {name = "mesecons_button:button_off", param2=node.param2})
minetest.sound_play("mesecons_button_pop", {pos=pos})
local rules = mesecon.rules.buttonlike_get(node)
mesecon:receptor_off(pos, rules)
@ -41,7 +41,7 @@ minetest.register_node("mesecons_button:button_off", {
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_punch = function (pos, node)
mesecon:swap_node(pos, "mesecons_button:button_on")
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon:receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
minetest.after(1, mesecon.button_turnoff, pos)