forked from minetest-mods/mesecons
Re-implement settings system:
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without editing the source code by adding the setting to minetest.conf For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to increase the blinking speed. Rewrite the blinky plant with nodetimers. Fixes #161
This commit is contained in:
@ -1,98 +1,51 @@
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-- The BLINKY_PLANT
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minetest.register_node("mesecons_blinkyplant:blinky_plant", {
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drawtype = "plantlike",
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visual_scale = 1,
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tiles = {"jeija_blinky_plant_off.png"},
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inventory_image = "jeija_blinky_plant_off.png",
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walkable = false,
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groups = {dig_immediate=3, not_in_creative_inventory=1},
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drop="mesecons_blinkyplant:blinky_plant_off 1",
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description="Deactivated Blinky Plant",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
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},
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mesecons = {receptor = {
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state = mesecon.state.off
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}},
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on_rightclick = function(pos, node, clicker)
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minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
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end
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})
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minetest.register_node("mesecons_blinkyplant:blinky_plant_off", {
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drawtype = "plantlike",
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visual_scale = 1,
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tiles = {"jeija_blinky_plant_off.png"},
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inventory_image = "jeija_blinky_plant_off.png",
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3, mesecon=2},
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description="Blinky Plant",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
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},
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mesecons = {receptor = {
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state = mesecon.state.off
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}},
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on_rightclick = function(pos, node, clicker)
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minetest.set_node(pos, {name="mesecons_blinkyplant:blinky_plant"})
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end
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})
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local toggle_timer = function (pos)
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local timer = minetest.get_node_timer(pos)
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if timer:is_started() then
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timer:stop()
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else
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timer:start(mesecon.setting("blinky_plant_interval", 3))
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end
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end
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minetest.register_node("mesecons_blinkyplant:blinky_plant_on", {
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drawtype = "plantlike",
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visual_scale = 1,
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tiles = {"jeija_blinky_plant_on.png"},
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inventory_image = "jeija_blinky_plant_off.png",
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paramtype = "light",
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walkable = false,
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groups = {dig_immediate=3, not_in_creative_inventory=1, mesecon=2},
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drop="mesecons_blinkyplant:blinky_plant_off 1",
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light_source = LIGHT_MAX-7,
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description = "Blinky Plant",
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
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},
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mesecons = {receptor = {
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state = mesecon.state.on
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}},
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on_rightclick = function(pos, node, clicker)
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minetest.set_node(pos, {name = "mesecons_blinkyplant:blinky_plant"})
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local on_timer = function (pos)
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local node = minetest.get_node(pos)
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if(mesecon.flipstate(pos, node) == "on") then
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mesecon.receptor_on(pos)
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else
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mesecon.receptor_off(pos)
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end
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toggle_timer(pos)
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end
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mesecon.register_node("mesecons_blinkyplant:blinky_plant", {
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description="Blinky Plant",
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drawtype = "plantlike",
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inventory_image = "jeija_blinky_plant_off.png",
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paramtype = "light",
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walkable = false,
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sounds = default.node_sound_leaves_defaults(),
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, -0.5+0.7, 0.3},
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},
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on_timer = on_timer,
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on_rightclick = toggle_timer,
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on_construct = toggle_timer
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},{
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tiles = {"jeija_blinky_plant_off.png"},
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groups = {dig_immediate=3},
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mesecons = {receptor = { state = mesecon.state.off }}
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},{
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tiles = {"jeija_blinky_plant_on.png"},
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groups = {dig_immediate=3, not_in_creative_inventory=1},
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mesecons = {receptor = { state = mesecon.state.on }}
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})
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minetest.register_craft({
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output = "mesecons_blinkyplant:blinky_plant_off 1",
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recipe = {
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{"","group:mesecon_conductor_craftable",""},
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{"","group:mesecon_conductor_craftable",""},
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{"default:sapling","default:sapling","default:sapling"},
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}
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recipe = { {"","group:mesecon_conductor_craftable",""},
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{"","group:mesecon_conductor_craftable",""},
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{"default:sapling","default:sapling","default:sapling"}}
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})
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minetest.register_abm({
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nodenames = {
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"mesecons_blinkyplant:blinky_plant_off",
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"mesecons_blinkyplant:blinky_plant_on"
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},
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interval = BLINKY_PLANT_INTERVAL,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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if node.name == "mesecons_blinkyplant:blinky_plant_off" then
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minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_on"})
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mesecon.receptor_on(pos)
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else
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minetest.add_node(pos, {name="mesecons_blinkyplant:blinky_plant_off"})
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mesecon.receptor_off(pos)
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end
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nodeupdate(pos)
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end,
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})
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