MT-Modder
a33859574c
Use dye for lightstone recipes - for balance
2015-01-21 13:45:27 -05:00
Florian Euchner
09bb11d3e5
Merge pull request #210 from MT-Modder/master
...
Fix doors texture names
2015-01-21 06:51:46 +01:00
MT-Modder
cb598cbe18
Fix doors texture names
2015-01-20 16:13:50 -05:00
Florian Euchner
aed4d3997b
Merge pull request #208 from MT-Modder/master
...
Use group:sapling for power plant, blinky plant recipes
2015-01-20 21:27:48 +01:00
MT-Modder
1509510262
Use group:sapling for all recipes
2015-01-20 13:28:44 -05:00
Florian Euchner
d6b53a2962
Merge pull request #202 from dora71/master
...
Silicon production from normal and desert sand
2015-01-12 18:41:40 +01:00
Rainer
eb3ad9e537
Update init.lua
...
Ability to produce silicon either from "normal" sand or from desert sand.
2015-01-12 09:53:10 +01:00
Florian Euchner
3c82e2fc3a
Merge pull request #199 from 163140/master
...
Allow using any node in group:sapling for making glue
2015-01-09 15:43:18 +01:00
163140
f02ccdfa5d
Making glue from any sapling
...
Moretree and Ethereal mods add a lot of saplings
2015-01-09 11:54:32 +00:00
Jeija
80648b6c14
Fix #198 by adding gates to the "overheat" group
2015-01-03 14:04:18 +01:00
Jeija
adb803ce17
**This commit changes functionality**, please read
...
Remove legacy code that enabled / disabled mesecon wires that were placed 2 blocks below a
pressure plate. From now on, please place a vertical wire at that place. That way, no false
signals will be triggered (the wire won't "flash" turned off if you enable it by a pressure
plate and turn off a switch connected to it).
If you depend on this functionality, please just revert this commit. That should be possible in
the near future as well, since no major rewrites are planned for mesecons_pressureplates. In the
long run, please update your mesecon strucutres to use vertical wires instead of relying on this
old hack.
2015-01-03 10:12:20 +01:00
Jeija
dca4706c7f
Fix #197 , doesn't remove the legacy code that triggered it though
2015-01-03 10:12:12 +01:00
Jeija
011543a782
Fix #196 , removes soft-depend on commonlib
2014-12-20 10:11:12 +01:00
Jeija
b3aa8f5d13
Fix receiver looks, fixes #195 , thanks to MT-Modder for reporting
2014-12-06 17:24:34 +01:00
Jeija
c326dc221a
Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code
...
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
2014-11-29 15:08:37 +01:00
Jeija
d2373eb605
Don't trigger an "off" event to itself when luacontroller turns a port off
...
I hope this doesn't break anyone's setup.
2014-11-29 10:56:09 +01:00
Jeija
2a51e40af9
Fix luacontroller: attempt to perform arithmetic on global 'print_count' (a nil value)
2014-11-25 19:53:29 +01:00
Jeija
4bd9d2a9ec
Merge branch 'improve-luacontroller'
...
However, without the print_count limiting functionality
Conflicts:
mesecons_luacontroller/init.lua
2014-11-25 17:36:52 +01:00
Jeija
f69caba036
Fix movestone to wire connection looks
2014-11-25 17:08:46 +01:00
Jeija
e74241f4aa
Fix onstate switch appearing the the creative inventory
2014-11-23 16:13:28 +01:00
Jeija
f388dc475a
Fix luacontroller interrupts not working if no iid is supplied
2014-11-23 10:59:51 +01:00
Jeija
fb695e9c1c
Fix #189 , clean code and update documentation
2014-11-23 09:43:24 +01:00
Jeija
fc4d675b84
Fix crafting with the default mesecon wire
2014-11-22 23:20:29 +01:00
Jeija
085b4d8bb7
Fix burnt luacontroller, nodebox + crash
2014-11-22 23:14:45 +01:00
Jeija
0e3aa57ed3
Merge branch 'improve-luacontroller' of https://github.com/ShadowNinja/minetest-mod-mesecons into ShadowNinja-improve-luacontroller
...
Conflicts:
mesecons/legacy.lua
mesecons_luacontroller/init.lua
mesecons_microcontroller/init.lua
2014-11-22 23:04:34 +01:00
Jeija
a814abd1e0
Merge branch 'doorsounds'
2014-11-22 22:43:12 +01:00
Florian Euchner
fb5c9edaf4
Merge pull request #156 from HybridDog/ov_it
...
Use minetest.override_item to redefine mese
2014-11-22 22:30:31 +01:00
Jeija
f977ac821a
Re-implement settings system:
...
Settings can now be retrieved by mesecon.setting(<name>, <default>) and can be modified without
editing the source code by adding the setting to minetest.conf
For instance, you can add mesecon.blinky_plant_interval = 0.5 to minetest.conf in order to
increase the blinking speed.
Rewrite the blinky plant with nodetimers.
Fixes #161
2014-11-22 22:09:26 +01:00
Jeija
80d136125e
Fix bug in mesecon.find_receptor that caused false turnoffs and rewrite lever +
...
switch
2014-11-22 20:49:54 +01:00
Jeija
a550323fea
Fix compatibility with not yet updated mods that use mesecon:receptor_*
2014-11-22 20:05:36 +01:00
Jeija
d19e975955
Use iterative algorithm for mesecon.find_receptor_on, major performance improvement for large
...
circuits.
This also fixes a crash introduced with the previous commit that occured when placing a wire
crossing.
2014-11-22 17:12:48 +01:00
Jeija
29dc50057c
Fix bug in mesecon.mergetable that caused false rules
2014-11-22 16:00:49 +01:00
Jeija
5be179bf11
Replace mesecon:<some_function> with mesecon.<some_function> for greater
...
flexibility and because it was never inteded to be OOP in the first
place.
mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!
Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00
Jeija
ffacbfde5a
Use an iterative algorithm for turnon() and turnoff(), fixes #160
...
This may also bring some performance benefit.
2014-11-22 14:47:18 +01:00
Jeija
b5cc933287
Pressure plates and the object detector will send power to vertical
...
wires 2 nodes below them, allows to hide circuitry powered by them.
Fixes #179
Rewrite pressure plates + vertical wires using mesecon.register_node.
2014-11-22 12:30:39 +01:00
Jeija
194155fff8
Rewrite mesecon wires. This should increase the efficiency and speed of
...
large machines.
It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.
This commit changes wire looks and removes some unneccesary textures.
2014-11-22 11:40:58 +01:00
Jeija
87bfbb4de9
Fix #183 , noteblock now uses default drawtype
2014-11-21 22:07:21 +01:00
Jeija
1b9f1b8c13
Fix #182 , bug when placing wire crossings next to a powered source
...
In case this fix creates new bugs, please report them.
2014-11-21 22:05:35 +01:00
Jeija
dcf1f799c5
Fix #184 , Fix #186 , Fix #187
...
Just some minor issues like dead code.
2014-11-21 21:43:28 +01:00
ShadowNinja
bd1766e448
Improve the LuaController
...
Changes:
* Stops code after a certain number of instructions.
* Allows functions, due to instruction counting.
* Allows loops and goto with non-JIT Lua (LuaJIT doesn't count looping as an instruction, allowing infinite loops), due to instruction counting.
* Removes string matching functions as they can be slow.
* Adds some safe functions.
* Limits the amount of printing that can be done (to prevent console flooding).
* Code cleanup.
* More...
2014-10-07 17:09:25 -04:00
Vanessa Ezekowitz
d325292291
use the right mesecon:receptor_* call for on/off blinkyplant
2014-09-01 21:12:11 -04:00
Vanessa Ezekowitz
1ebd50ac75
use one ABM for blinkyplant instead of two.
...
using two ABMs allows the engine to desynchronize them, which makes the
duty cycle unpredictable.
2014-09-01 21:01:35 -04:00
Martin Doege
1908a225f9
add door sounds from minetest_game
2014-07-14 20:43:06 +02:00
Anthony Zhang
0c62545a3a
Merge pull request #168 from ShadowNinja/fix-commandblock-quit
...
Fix the commandblock's check for quiting the formspec
2014-07-12 16:39:06 -04:00
Vanessa Ezekowitz
e88e213183
Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons
2014-06-08 13:06:45 -04:00
Novatux
63998fd7e7
Localize a few variables, add "GET" command to node detector.
2014-06-08 19:02:15 +02:00
Vanessa Ezekowitz
13432ac87c
Merge branch 'master' of github.com:Novatux/minetest-mod-mesecons
2014-06-08 10:28:57 -04:00
Novatux
b8714f7d93
Fix #164
2014-06-08 16:12:49 +02:00
Novatux
99cb021f15
Add node detector, which works like the player detector but detects a specific nodename (or any node except air) in front of it.
2014-06-08 08:29:17 +02:00
ShadowNinja
041429c985
Fix the commandblock's check for quiting the formspec
...
The submit button also sends a quit field.
2014-06-06 11:24:24 -04:00