4 Commits

Author SHA1 Message Date
966f9a56a6 clean-up the new wall-lever models
better UV-mapping, less distortion
redid textures to match
2015-02-05 02:09:26 -05:00
30c28d882f adjust wield scale of hydroturbine, give it proper inv img 2015-02-05 02:09:26 -05:00
78782c9b2b use mesh node for wall lever 2015-02-05 02:09:26 -05:00
51cf528732 use a real mesh node for hydroturbine instead of nodeboxes. 2015-02-05 02:09:26 -05:00
417 changed files with 1524 additions and 1830 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
*~

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@ -1,30 +0,0 @@
The Mesecons Mod for Minetest is
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
See the version control system log for information about other authors.
License of source code
----------------------
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
This program is free software; you can redistribute the Mesecons Mod and/or
modify it under the terms of the GNU Lesser General Public License version 3
published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
License of media (textures, sounds and documentation)
-----------------------------------------------------
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
All textures, sounds and documentation files are licensed under the
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/

0
LICENSE.txt Executable file → Normal file
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4
README.md Executable file → Normal file
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@ -22,7 +22,7 @@ OK, I want in.
--------------
Go get it!
[DOWNLOAD IT NOW](https://github.com/Jeija/minetest-mod-mesecons/archive/master.zip)
[DOWNLOADS PAGE](http://mesecons.net/downloads.php)
Now go ahead and install it like any other Minetest mod. Don't know how? Check out [the wonderful page about it](http://wiki.minetest.com/wiki/Mods) over at the Minetest Wiki. For your convenience, here's a quick summary:
@ -39,7 +39,7 @@ How do I use this thing?
------------------------
How about a [quick overview video](https://www.youtube.com/watch?v=6kmeQj6iW5k)?
Or maybe a [comprehensive reference](http://mesecons.net/items.html) is your style?
Or maybe a [comprehensive reference](http://mesecons.net/items.php) is your style?
An overview for the very newest of new beginners? How does [this one](http://uberi.mesecons.net/projects/MeseconsBasics/index.html) look?

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@ -1,62 +0,0 @@
{
"Conductors" : {
"Mesecon" : "mesecons/doc/mesecon",
"Insulated Wire" : "mesecons_insulated/doc/insulated",
"T-Junction" : "mesecons_extrawires/doc/tjunction",
"Crossing" : "mesecons_extrawires/doc/crossing",
"Corner" : "mesecons_extrawires/doc/corner",
"Vertical Wire" : "mesecons_extrawires/doc/vertical",
"Mese" : "mesecons_extrawires/doc/mese"
},
"Receptors" : {
"Power Plant" : "mesecons_powerplant/doc/powerplant",
"Blinky Plant" : "mesecons_blinkyplant/doc/blinkyplant",
"Switch" : "mesecons_switch/doc/switch",
"Object Detector" : "mesecons_detector/doc/objectdetector",
"Node Detector" : "mesecons_detector/doc/nodedetector",
"Wall Lever" : "mesecons_walllever/doc/walllever",
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_wood",
"Pressure Plate" : "mesecons_pressureplates/doc/pressureplate_stone",
"Water Turbine" : "mesecons_hydroturbine/doc/waterturbine",
"Solar Panel" : "mesecons_solarpanel/doc/solarpanel",
"Wall Button" : "mesecons_button/doc/button"
},
"Effectors" : {
"Noteblock" : "mesecons_noteblock/doc/noteblock",
"Lamp" : "mesecons_lamp/doc/lamp",
"Piston" : "mesecons_pistons/doc/piston",
"Sticky Piston" : "mesecons_pistons/doc/piston_sticky",
"Movestone" : "mesecons_movestones/doc/movestone",
"Sticky Movestone" : "mesecons_movestones/doc/movestone_sticky",
"Removestone" : "mesecons_random/doc/removestone",
"Ghoststone" : "mesecons_random/doc/ghoststone",
"Command Block" : "mesecons_commandblock/doc/commandblock",
"Lightstones" : {
"Dark Grey" : "mesecons_lightstone/doc/lightstone_darkgrey",
"Light Grey" : "mesecons_lightstone/doc/lightstone_lightgrey",
"Green" : "mesecons_lightstone/doc/lightstone_green",
"Red" : "mesecons_lightstone/doc/lightstone_red",
"Blue" : "mesecons_lightstone/doc/lightstone_blue",
"Yellow" : "mesecons_lightstone/doc/lightstone_yellow"
}
},
"Logic" : {
"Luacontroller" : "mesecons_luacontroller/doc/luacontroller",
"Torch" : "mesecons_torch/doc/torch",
"Delayer" : "mesecons_delayer/doc/delayer",
"Gates" : {
"Diode" : "mesecons_gates/doc/diode",
"NOT Gate" : "mesecons_gates/doc/not",
"AND Gate" : "mesecons_gates/doc/and",
"NAND Gate" : "mesecons_gates/doc/nand",
"OR Gate" : "mesecons_gates/doc/or",
"NOR Gate" : "mesecons_gates/doc/nor",
"XOR Gate" : "mesecons_gates/doc/xor"
}
},
"Crafts" : {
"Silicon" : "mesecons_materials/doc/silicon",
"Glue" : "mesecons_materials/doc/glue",
"Fiber" : "mesecons_materials/doc/fiber"
}
}

1
mesecons/VERSION Normal file
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0.41 DEV

23
mesecons/actionqueue.lua Executable file → Normal file
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@ -23,7 +23,7 @@ function mesecon.queue:add_action(pos, func, params, time, overwritecheck, prior
-- Otherwise, add the action to the queue
if overwritecheck then -- check if old action has to be overwritten / removed:
for i, ac in ipairs(mesecon.queue.actions) do
if(vector.equals(pos, ac.pos)
if(mesecon.cmpPos(pos, ac.pos)
and mesecon.cmpAny(overwritecheck, ac.owcheck)) then
toremove = i
break
@ -94,8 +94,25 @@ end
-- Store and read the ActionQueue to / from a file
-- so that upcoming actions are remembered when the game
-- is restarted
mesecon.queue.actions = mesecon.file2table("mesecon_actionqueue")
local wpath = minetest.get_worldpath()
local function file2table(filename)
local f = io.open(filename, "r")
if f==nil then return {} end
local t = f:read("*all")
f:close()
if t=="" or t==nil then return {} end
return minetest.deserialize(t)
end
local function table2file(filename, table)
local f = io.open(filename, "w")
f:write(minetest.serialize(table))
f:close()
end
mesecon.queue.actions = file2table(wpath.."/mesecon_actionqueue")
minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_actionqueue", mesecon.queue.actions)
mesecon.queue.actions = table2file(wpath.."/mesecon_actionqueue", mesecon.queue.actions)
end)

0
mesecons/depends.txt Executable file → Normal file
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@ -1 +0,0 @@
Mesecons are the wires, use them to connect effectors with receptors.

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10
mesecons/init.lua Executable file → Normal file
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@ -74,7 +74,7 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local np = mesecon.addPosRule(pos, rule)
-- if area is not loaded, keep trying
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_on", {rules}, nil, rules)
@ -84,7 +84,7 @@ mesecon.queue:add_function("receptor_on", function (pos, rules)
-- execute action
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
mesecon.turnon(np, rulename)
@ -101,7 +101,7 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
-- if area (any of the rule targets) is not loaded, keep trying and call this again later
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local np = mesecon.addPosRule(pos, rule)
if minetest.get_node_or_nil(np) == nil then
mesecon.queue:add_action(pos, "receptor_off", {rules}, nil, rules)
return
@ -109,7 +109,7 @@ mesecon.queue:add_function("receptor_off", function (pos, rules)
end
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, rule)
local np = mesecon.addPosRule(pos, rule)
local rulenames = mesecon.rules_link_rule_all(pos, rule)
for _, rulename in ipairs(rulenames) do
if not mesecon.connected_to_receptor(np, mesecon.invertRule(rule)) then
@ -126,7 +126,7 @@ function mesecon.receptor_off(pos, rules)
end
minetest.log("action", "[OK] Mesecons")
print("[OK] Mesecons")
-- Deprecated stuff
-- To be removed in future releases

171
mesecons/internal.lua Executable file → Normal file
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@ -76,9 +76,7 @@ function mesecon.get_conductor(nodename)
end
end
function mesecon.get_any_outputrules(node)
if not node then return nil end
function mesecon.get_any_outputrules (node)
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_receptor(node.name) then
@ -86,9 +84,7 @@ function mesecon.get_any_outputrules(node)
end
end
function mesecon.get_any_inputrules(node)
if not node then return nil end
function mesecon.get_any_inputrules (node)
if mesecon.is_conductor(node.name) then
return mesecon.conductor_get_rules(node)
elseif mesecon.is_effector(node.name) then
@ -96,7 +92,7 @@ function mesecon.get_any_inputrules(node)
end
end
function mesecon.get_any_rules(node)
function mesecon.get_any_rules (node)
return mesecon.mergetable(mesecon.get_any_inputrules(node) or {},
mesecon.get_any_outputrules(node) or {})
end
@ -186,9 +182,7 @@ end
-- Activation:
mesecon.queue:add_function("activate", function (pos, rulename)
local node = mesecon.get_node_force(pos)
if not node then return end
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_on then
@ -209,9 +203,7 @@ end
-- Deactivation
mesecon.queue:add_function("deactivate", function (pos, rulename)
local node = mesecon.get_node_force(pos)
if not node then return end
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_off then
@ -232,9 +224,7 @@ end
-- Change
mesecon.queue:add_function("change", function (pos, rulename, changetype)
local node = mesecon.get_node_force(pos)
if not node then return end
local node = minetest.get_node(pos)
local effector = mesecon.get_effector(node.name)
if effector and effector.action_change then
@ -259,8 +249,6 @@ end
-- Conductors
function mesecon.is_conductor_on(node, rulename)
if not node then return false end
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
@ -275,13 +263,10 @@ function mesecon.is_conductor_on(node, rulename)
return mesecon.get_bit(binstate, bit)
end
end
return false
end
function mesecon.is_conductor_off(node, rulename)
if not node then return false end
local conductor = mesecon.get_conductor(node.name)
if conductor then
if conductor.state then
@ -296,7 +281,6 @@ function mesecon.is_conductor_off(node, rulename)
return not mesecon.get_bit(binstate, bit)
end
end
return false
end
@ -356,16 +340,16 @@ end
-- some more general high-level stuff
function mesecon.is_power_on(pos, rulename)
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name)) then
local node = minetest.get_node(pos)
if mesecon.is_conductor_on(node, rulename) or mesecon.is_receptor_on(node.name) then
return true
end
return false
end
function mesecon.is_power_off(pos, rulename)
local node = mesecon.get_node_force(pos)
if node and (mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name)) then
local node = minetest.get_node(pos)
if mesecon.is_conductor_off(node, rulename) or mesecon.is_receptor_off(node.name) then
return true
end
return false
@ -377,45 +361,31 @@ function mesecon.turnon(pos, link)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos)
local node = minetest.get_node_or_nil(f.pos)
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
mesecon.queue:add_action(f.pos, "turnon", {link}, nil, true)
elseif mesecon.is_conductor_off(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- Success: If false, at least one neighboring node is unloaded,
-- postpone turning on action
local success = true
local neighborlinks = {}
minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
param2 = node.param2})
-- call turnon on neighbors
-- call turnon on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
local np = mesecon.addPosRule(f.pos, r)
-- Neighboring node not loaded, postpone turning on current node
-- since we can't even know if neighboring node has matching rules
if not mesecon.get_node_force(np) then
success = false
break
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnon", {rulename},
nil, true)
else
neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
end
end
if success then
minetest.swap_node(f.pos, {name = mesecon.get_conductor_on(node, f.link),
param2 = node.param2})
for npos, links in pairs(neighborlinks) do
-- links = all links to node, l = each single link
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
table.insert(frontiers, {pos = np, link = l})
end
end
else
mesecon.queue:add_action(f.pos, "turnon", {f.link}, nil, true)
end
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.on, depth)
@ -427,7 +397,7 @@ function mesecon.turnon(pos, link)
end
end
mesecon.queue:add_function("turnon", function(pos, rulename, recdepth)
mesecon.queue:add_function("turnon", function (pos, rulename, recdepth)
mesecon.turnon(pos, rulename, recdepth)
end)
@ -437,45 +407,31 @@ function mesecon.turnoff(pos, link)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos)
local node = minetest.get_node_or_nil(f.pos)
-- area not loaded, postpone action
if not node then
mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
mesecon.queue:add_action(f.pos, "turnoff", {link}, nil, true)
elseif mesecon.is_conductor_on(node, f.link) then
local rules = mesecon.conductor_get_rules(node)
-- Success: If false, at least one neighboring node is unloaded,
-- postpone turning on action
local success = true
local neighborlinks = {}
minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
param2 = node.param2})
-- call turnoff on neighbors
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
local np = mesecon.addPosRule(f.pos, r)
-- Neighboring node not loaded, postpone turning off current node
-- since we can't even know if neighboring node has matching rules
if not mesecon.get_node_force(np) then
success = false
break
-- area not loaded, postpone action
if not minetest.get_node_or_nil(np) then
mesecon.queue:add_action(np, "turnoff", {rulename},
nil, true)
else
neighborlinks[minetest.hash_node_position(np)] = mesecon.rules_link_rule_all(f.pos, r)
end
end
if success then
minetest.swap_node(f.pos, {name = mesecon.get_conductor_off(node, f.link),
param2 = node.param2})
for npos, links in pairs(neighborlinks) do
-- links = all links to node, l = each single link
local links = mesecon.rules_link_rule_all(f.pos, r)
for _, l in ipairs(links) do
table.insert(frontiers, {pos = minetest.get_position_from_hash(npos), link = l})
table.insert(frontiers, {pos = np, link = l})
end
end
else
mesecon.queue:add_action(f.pos, "turnoff", {f.link}, nil, true)
end
elseif mesecon.is_effector(node.name) then
mesecon.changesignal(f.pos, node, f.link, mesecon.state.off, depth)
@ -487,14 +443,13 @@ function mesecon.turnoff(pos, link)
end
end
mesecon.queue:add_function("turnoff", function(pos, rulename, recdepth)
mesecon.queue:add_function("turnoff", function (pos, rulename, recdepth)
mesecon.turnoff(pos, rulename, recdepth)
end)
function mesecon.connected_to_receptor(pos, link)
local node = mesecon.get_node_force(pos)
if not node then return false end
local node = minetest.get_node(pos)
-- Check if conductors around are connected
local rules = mesecon.get_any_inputrules(node)
@ -503,7 +458,7 @@ function mesecon.connected_to_receptor(pos, link)
for _, rule in ipairs(mesecon.rule2meta(link, rules)) do
local links = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, l in ipairs(links) do
local np = vector.add(pos, l)
local np = mesecon.addPosRule(pos, l)
if mesecon.find_receptor_on(np, mesecon.invertRule(l)) then
return true
end
@ -521,7 +476,7 @@ function mesecon.find_receptor_on(pos, link)
local depth = 1
while frontiers[depth] do
local f = frontiers[depth]
local node = mesecon.get_node_force(f.pos)
local node = minetest.get_node_or_nil(f.pos)
if not node then return false end
if mesecon.is_receptor_on(node.name) then return true end
@ -530,7 +485,7 @@ function mesecon.find_receptor_on(pos, link)
-- call turnoff on neighbors: normal rules
for _, r in ipairs(mesecon.rule2meta(f.link, rules)) do
local np = vector.add(f.pos, r)
local np = mesecon.addPosRule(f.pos, r)
local links = mesecon.rules_link_rule_all_inverted(f.pos, r)
for _, l in ipairs(links) do
@ -548,34 +503,32 @@ function mesecon.find_receptor_on(pos, link)
end
function mesecon.rules_link(output, input, dug_outputrules) --output/input are positions (outputrules optional, used if node has been dug), second return value: the name of the affected input rule
local outputnode = mesecon.get_node_force(output)
local inputnode = mesecon.get_node_force(input)
local outputrules = dug_outputrules or mesecon.get_any_outputrules(outputnode)
local inputrules = mesecon.get_any_inputrules(inputnode)
local outputnode = minetest.get_node(output)
local inputnode = minetest.get_node(input)
local outputrules = dug_outputrules or mesecon.get_any_outputrules (outputnode)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not outputrules or not inputrules then
return
end
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
-- Check if output sends to input
if vector.equals(vector.add(output, outputrule), input) then
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if vector.equals(vector.add(input, inputrule), output) then
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
return true, inputrule
end
end
end
end
return false
end
function mesecon.rules_link_rule_all(output, rule)
local input = vector.add(output, rule)
local inputnode = mesecon.get_node_force(input)
local inputrules = mesecon.get_any_inputrules(inputnode)
local input = mesecon.addPosRule(output, rule)
local inputnode = minetest.get_node(input)
local inputrules = mesecon.get_any_inputrules (inputnode)
if not inputrules then
return {}
end
@ -583,26 +536,25 @@ function mesecon.rules_link_rule_all(output, rule)
for _, inputrule in ipairs(mesecon.flattenrules(inputrules)) do
-- Check if input accepts from output
if vector.equals(vector.add(input, inputrule), output) then
if mesecon.cmpPos(mesecon.addPosRule(input, inputrule), output) then
table.insert(rules, inputrule)
end
end
return rules
end
function mesecon.rules_link_rule_all_inverted(input, rule)
--local irule = mesecon.invertRule(rule)
local output = vector.add(input, rule)
local outputnode = mesecon.get_node_force(output)
local outputrules = mesecon.get_any_outputrules(outputnode)
local output = mesecon.addPosRule(input, rule)
local outputnode = minetest.get_node(output)
local outputrules = mesecon.get_any_outputrules (outputnode)
if not outputrules then
return {}
end
local rules = {}
for _, outputrule in ipairs(mesecon.flattenrules(outputrules)) do
if vector.equals(vector.add(output, outputrule), input) then
if mesecon.cmpPos(mesecon.addPosRule(output, outputrule), input) then
table.insert(rules, mesecon.invertRule(outputrule))
end
end
@ -614,7 +566,7 @@ function mesecon.rules_link_anydir(pos1, pos2)
end
function mesecon.is_powered(pos, rule)
local node = mesecon.get_node_force(pos)
local node = minetest.get_node(pos)
local rules = mesecon.get_any_inputrules(node)
if not rules then return false end
@ -625,11 +577,10 @@ function mesecon.is_powered(pos, rule)
for _, rule in ipairs(mesecon.flattenrules(rules)) do
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = vector.add(pos, rname)
local nn = mesecon.get_node_force(np)
if (mesecon.is_conductor_on(nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on(nn.name)) then
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)
end
end
@ -637,8 +588,8 @@ function mesecon.is_powered(pos, rule)
else
local rulenames = mesecon.rules_link_rule_all_inverted(pos, rule)
for _, rname in ipairs(rulenames) do
local np = vector.add(pos, rname)
local nn = mesecon.get_node_force(np)
local np = mesecon.addPosRule(pos, rname)
local nn = minetest.get_node(np)
if (mesecon.is_conductor_on (nn, mesecon.invertRule(rname))
or mesecon.is_receptor_on (nn.name)) then
table.insert(sourcepos, np)

0
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6
mesecons/oldwires.lua Executable file → Normal file
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@ -10,7 +10,7 @@ minetest.register_node("mesecons:mesecon_off", {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=2, mesecon=1, mesecon_conductor_craftable=1}, --MFF
groups = {dig_immediate=3, mesecon=1, mesecon_conductor_craftable=1},
description="Mesecons",
mesecons = {conductor={
state = mesecon.state.off,
@ -28,9 +28,9 @@ minetest.register_node("mesecons:mesecon_on", {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.45, 0.5},
},
groups = {dig_immediate=2, not_in_creaive_inventory=1, mesecon=1}, --MFF
groups = {dig_immediate=3, not_in_creaive_inventory=1, mesecon=1},
drop = "mesecons:mesecon_off 1",
light_source = default.LIGHT_MAX-11,
light_source = LIGHT_MAX-11,
mesecons = {conductor={
state = mesecon.state.on,
offstate = "mesecons:mesecon_off"

8
mesecons/presets.lua Executable file → Normal file
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@ -31,14 +31,6 @@ mesecon.rules.flat =
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1}}
mesecon.rules.alldirs =
{{x= 1, y= 0, z= 0},
{x=-1, y= 0, z= 0},
{x= 0, y= 1, z= 0},
{x= 0, y=-1, z= 0},
{x= 0, y= 0, z= 1},
{x= 0, y= 0, z=-1}}
mesecon.rules.buttonlike_get = function(node)
local rules = mesecon.rules.buttonlike
if node.param2 == 2 then

14
mesecons/services.lua Executable file → Normal file
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@ -16,7 +16,7 @@ mesecon.on_placenode = function (pos, node)
-- also call receptor_on if itself is powered already, so that neighboring
-- conductors will be activated (when pushing an on-conductor with a piston)
for _, s in ipairs(sources) do
local rule = vector.subtract(pos, s)
local rule = {x = pos.x - s.x, y = pos.y - s.y, z = pos.z - s.z}
mesecon.turnon(pos, rule)
end
--mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
@ -28,13 +28,11 @@ mesecon.on_placenode = function (pos, node)
-- Effectors: Send changesignal and activate or deactivate
if mesecon.is_effector(node.name) then
local powered_rules = {}
local unpowered_rules = {}
-- for each input rule, check if powered
for _, r in ipairs(mesecon.effector_get_rules(node)) do
local powered = mesecon.is_powered(pos, r)
if powered then table.insert(powered_rules, r)
else table.insert(unpowered_rules, r) end
if powered then table.insert(powered_rules, r) end
local state = powered and mesecon.state.on or mesecon.state.off
mesecon.changesignal(pos, node, r, state, 1)
@ -44,10 +42,6 @@ mesecon.on_placenode = function (pos, node)
for _, r in ipairs(powered_rules) do
mesecon.activate(pos, node, r, 1)
end
else
for _, r in ipairs(unpowered_rules) do
mesecon.deactivate(pos, node, r, 1)
end
end
end
end
@ -87,6 +81,10 @@ end
mesecon.queue:add_function("cooldown", function (pos)
if minetest.get_item_group(minetest.get_node(pos).name, "overheat") == 0 then
return -- node has been moved, this one does not use overheating - ignore
end
local meta = minetest.get_meta(pos)
local heat = meta:get_int("heat")

9
mesecons/settings.lua Executable file → Normal file
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@ -1,12 +1,7 @@
-- SETTINGS
function mesecon.setting(setting, default)
if type(default) == "boolean" then
local read = minetest.setting_getbool("mesecon."..setting)
if read == nil then
return default
else
return read
end
if type(default) == "bool" then
return minetest.setting_getbool("mesecon."..setting) or default
elseif type(default) == "string" then
return minetest.setting_get("mesecon."..setting) or default
elseif type(default) == "number" then

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mesecons/textures/mesecons_wire_inv.png Executable file → Normal file

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mesecons/textures/mesecons_wire_off.png Executable file → Normal file

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mesecons/util.lua Executable file → Normal file
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@ -2,7 +2,7 @@ function mesecon.move_node(pos, newpos)
local node = minetest.get_node(pos)
local meta = minetest.get_meta(pos):to_table()
minetest.remove_node(pos)
minetest.set_node(newpos, node)
minetest.add_node(newpos, node)
minetest.get_meta(pos):from_table(meta)
end
@ -50,7 +50,7 @@ function mesecon.rule2bit(findrule, allrules)
end
for m,metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if vector.equals(findrule, rule) then
if mesecon.cmpPos(findrule, rule) then
return m
end
end
@ -69,7 +69,7 @@ function mesecon.rule2metaindex(findrule, allrules)
for m, metarule in ipairs( allrules) do
for _, rule in ipairs(metarule ) do
if vector.equals(findrule, rule) then
if mesecon.cmpPos(findrule, rule) then
return m
end
end
@ -133,7 +133,15 @@ function mesecon.set_bit(binary,bit,value)
end
function mesecon.invertRule(r)
return vector.multiply(r, -1)
return {x = -r.x, y = -r.y, z = -r.z}
end
function mesecon.addPosRule(p, r)
return {x = p.x + r.x, y = p.y + r.y, z = p.z + r.z}
end
function mesecon.cmpPos(p1, p2)
return (p1.x == p2.x and p1.y == p2.y and p1.z == p2.z)
end
function mesecon.tablecopy(table) -- deep table copy
@ -201,75 +209,3 @@ function mesecon.flipstate(pos, node)
return newstate
end
-- File writing / reading utilities
local wpath = minetest.get_worldpath()
function mesecon.file2table(filename)
local f = io.open(wpath..DIR_DELIM..filename, "r")
if f == nil then return {} end
local t = f:read("*all")
f:close()
if t == "" or t == nil then return {} end
return minetest.deserialize(t)
end
function mesecon.table2file(filename, table)
local f = io.open(wpath..DIR_DELIM..filename, "w")
f:write(minetest.serialize(table))
f:close()
end
-- Forceloading: Force server to load area if node is nil
local BLOCKSIZE = 16
-- convert node position --> block hash
local function hash_blockpos(pos)
return minetest.hash_node_position({
x = math.floor(pos.x/BLOCKSIZE),
y = math.floor(pos.y/BLOCKSIZE),
z = math.floor(pos.z/BLOCKSIZE)
})
end
-- convert block hash --> node position
local function unhash_blockpos(hash)
return vector.multiply(minetest.get_position_from_hash(hash), BLOCKSIZE)
end
mesecon.forceloaded_blocks = {}
-- get node and force-load area
function mesecon.get_node_force(pos)
local hash = hash_blockpos(pos)
if mesecon.forceloaded_blocks[hash] == nil then
-- if no more forceload spaces are available, try again next time
if minetest.forceload_block(pos) then
mesecon.forceloaded_blocks[hash] = 0
end
else
mesecon.forceloaded_blocks[hash] = 0
end
return minetest.get_node_or_nil(pos)
end
minetest.register_globalstep(function (dtime)
for hash, time in pairs(mesecon.forceloaded_blocks) do
-- unload forceloaded blocks after 10 minutes without usage
if (time > mesecon.setting("forceload_timeout", 600)) then
minetest.forceload_free_block(unhash_blockpos(hash))
mesecon.forceloaded_blocks[hash] = nil
else
mesecon.forceloaded_blocks[hash] = time + dtime
end
end
end)
-- Store and read the forceloaded blocks to / from a file
-- so that those blocks are remembered when the game
-- is restarted
mesecon.forceloaded_blocks = mesecon.file2table("mesecon_forceloaded")
minetest.register_on_shutdown(function()
mesecon.table2file("mesecon_forceloaded", mesecon.forceloaded_blocks)
end)

12
mesecons/wires.lua Executable file → Normal file
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@ -22,7 +22,7 @@ local wire_getconnect = function (from_pos, self_pos)
end
for _, r in ipairs(mesecon.flattenrules(rules)) do
if (vector.equals(vector.add(self_pos, r), from_pos)) then
if (mesecon.cmpPos(mesecon.addPosRule(self_pos, r), from_pos)) then
return true
end
end
@ -35,7 +35,7 @@ local wire_updateconnect = function (pos)
local connections = {}
for _, r in ipairs(mesecon.rules.default) do
if wire_getconnect(pos, vector.add(pos, r)) then
if wire_getconnect(pos, mesecon.addPosRule(pos, r)) then
table.insert(connections, r)
end
end
@ -83,7 +83,7 @@ local update_on_place_dig = function (pos, node)
if (not rules) then return end
for _, r in ipairs(mesecon.flattenrules(rules)) do
local np = vector.add(pos, r)
local np = mesecon.addPosRule(pos, r)
if minetest.registered_nodes[minetest.get_node(np).name]
and minetest.registered_nodes[minetest.get_node(np).name].mesecon_wire then
wire_updateconnect(np)
@ -197,9 +197,9 @@ register_wires = function()
offstate = "mesecons:wire_"..nodeid.."_off"
}}
local groups_on = {dig_immediate = 2, mesecon_conductor_craftable = 1,
not_in_creative_inventory = 1} --MFF
local groups_off = {dig_immediate = 2, mesecon_conductor_craftable = 1} --MFF
local groups_on = {dig_immediate = 3, mesecon_conductor_craftable = 1,
not_in_creative_inventory = 1}
local groups_off = {dig_immediate = 3, mesecon_conductor_craftable = 1}
if nodeid ~= "00000000" then
groups_off["not_in_creative_inventory"] = 1
end

0
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0
mesecons_blinkyplant/depends.txt Executable file → Normal file
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@ -1 +0,0 @@
The blinky plants toggles between on and off state every three seconds. Can be used to make clocks. Also works after having restarted the game.

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mesecons_blinkyplant/init.lua Executable file → Normal file
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@ -10,25 +10,11 @@ local toggle_timer = function (pos)
end
local on_timer = function (pos)
-- DO NOT TOUCH OR.. THREATS! Thanks, MFF
local activate = false
for _, player in pairs(minetest.get_connected_players()) do
local p = player:getpos()
local dist = ((p.x-pos.x)^2 + (p.y-pos.y)^2 + (p.z-pos.z)^2)^0.5
if dist < 40 then
activate = true
break
end
end
if activate then
local node = minetest.get_node(pos)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
-- Our modification stops there, thank you, @crabman77
local node = minetest.get_node(pos)
if(mesecon.flipstate(pos, node) == "on") then
mesecon.receptor_on(pos)
else
mesecon.receptor_off(pos)
end
toggle_timer(pos)
end

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mesecons_button/depends.txt Executable file → Normal file
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@ -1 +0,0 @@
This receptor can be attached to walls. It turns on for 1 second if it's punched.

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mesecons_button/init.lua Executable file → Normal file
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@ -40,7 +40,7 @@ minetest.register_node("mesecons_button:button_off", {
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description = "Button",
on_rightclick = function (pos, node)
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_button:button_on", param2=node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_button_push", {pos=pos})
@ -67,7 +67,7 @@ minetest.register_node("mesecons_button:button_on", {
paramtype2 = "facedir",
legacy_wallmounted = true,
walkable = false,
light_source = default.LIGHT_MAX-7,
light_source = LIGHT_MAX-7,
sunlight_propagates = true,
selection_box = {
type = "fixed",

0
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mesecons_commandblock/depends.txt Executable file → Normal file
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@ -1 +0,0 @@
There is no crafting recipe as this should only be available for server admins. Quite similar to the Minecraft counterpart. Executes server commands.

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mesecons_commandblock/init.lua Executable file → Normal file
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@ -43,7 +43,7 @@ minetest.register_chatcommand("hp", {
})
local function initialize_data(meta)
local commands = minetest.formspec_escape(meta:get_string("commands"))
local commands = meta:get_string("commands")
meta:set_string("formspec",
"invsize[9,5;]" ..
"textarea[0.5,0.5;8.5,4;commands;Commands;"..commands.."]" ..
@ -93,22 +93,9 @@ local function receive_fields(pos, formname, fields, sender)
end
local function resolve_commands(commands, pos)
local players = minetest.get_connected_players()
-- No players online: remove all commands containing
-- @nearest, @farthest and @random
if #players == 0 then
commands = commands:gsub("[^\r\n]+", function (line)
if line:find("@nearest") then return "" end
if line:find("@farthest") then return "" end
if line:find("@random") then return "" end
return line
end)
return commands
end
local nearest, farthest = nil, nil
local min_distance, max_distance = math.huge, -1
local players = minetest.get_connected_players()
for index, player in pairs(players) do
local distance = vector.distance(pos, player:getpos())
if distance < min_distance then

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@ -1 +0,0 @@
The delayer delays the signal from the input for a determined time. The time can be set by punching the delayer. Possible delays are: 0.1 seconds, 0.3 seconds, 0.5 seconds and 1 second. You may try to use it for creating songs with the noteblock.

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mesecons_detector/depends.txt Executable file → Normal file
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@ -1,6 +0,0 @@
The node detector is a receptor. It changes its state when either any node
or a specific node is detected. Right-click it to set a nodename to scan for.
It can also receive digiline signals. You can either send "GET" and it will
respond with the detected nodename or you can send any other string and it will
set this string as the node to scan for.
Nodenames must include the mod they reside in, so for instance default:dirt, not just dirt.

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@ -1,3 +0,0 @@
The object detector is a receptor. It changes its state when a player approaches.
Right-click it to set a name to scan for.
It can also receive digiline signals which are the name to scan for on the specified channel in the right-click menu.

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mesecons_detector/init.lua Executable file → Normal file
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@ -4,17 +4,16 @@ local GET_COMMAND = "GET"
-- Detects players in a certain radius
-- The radius can be specified in mesecons/settings.lua
-- The following file was modified to detect multiple players
local object_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;12,2;scanname;Name of player(s) to scan for (empty for any, separate with comma):;${scanname}]"..
"field[0.3,1.5;4 ,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"field[0.3, 0;9,2;scanname;Name of player to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local function object_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end
local object_detector_on_receive_fields = function(pos, formname, fields)
if not fields.scanname or not fields.digiline_channel then return end;
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
@ -23,27 +22,15 @@ local function object_detector_on_receive_fields(pos, _, fields)
end
-- returns true if player was found, false if not
local function object_detector_scan(pos)
local object_detector_scan = function (pos)
local objs = minetest.get_objects_inside_radius(pos, mesecon.setting("detector_radius", 6))
for k, obj in pairs(objs) do
local isname = obj:get_player_name() -- "" is returned if it is not a player; "" ~= nil!
local scanname = minetest.get_meta(pos):get_string("scanname"):gsub(' ', "")
if (scanname == "" and isname ~= "") then
minetest.get_meta(pos):set_string("scanedname", "")
return true
end
local founds = {}
for _, name in pairs(scanname:split(',')) do
if (isname == name and isname ~= "") then
table.insert(founds, isname)
end
end
if #founds > 0 then
minetest.get_meta(pos):set_string("scannedname", table.concat(founds, ','))
local scanname = minetest.get_meta(pos):get_string("scanname")
if (isname == scanname and isname ~= "") or (isname ~= "" and scanname == "") then -- player with scanname found or not scanname specified
return true
end
end
minetest.get_meta(pos):set_string("scanedname", "")
return false
end
@ -54,7 +41,7 @@ local object_detector_digiline = {
local meta = minetest.get_meta(pos)
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
meta:set_string("scanedname", msg)
meta:set_string("scanname", msg)
object_detector_make_formspec(pos)
end
end,
@ -102,44 +89,43 @@ minetest.register_craft({
}
})
minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_off"},
interval = 1,
minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if not object_detector_scan(pos) then return end
node.name = "mesecons_detector:object_detector_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos, mesecon.rules.pplate)
action = function(pos)
if object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_on"})
mesecon.receptor_on(pos, mesecon.rules.pplate)
end
end,
})
minetest.register_abm({
nodenames = {"mesecons_detector:object_detector_on"},
interval = 1,
minetest.register_abm(
{nodenames = {"mesecons_detector:object_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if object_detector_scan(pos) then return end
node.name = "mesecons_detector:object_detector_off"
minetest.swap_node(pos, node)
mesecon.receptor_off(pos, mesecon.rules.pplate)
action = function(pos)
if not object_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:object_detector_off"})
mesecon.receptor_off(pos, mesecon.rules.pplate)
end
end,
})
-- Node detector
-- Detects the node in front of it
local function node_detector_make_formspec(pos)
minetest.get_meta(pos):set_string("formspec", "size[9,2.5]" ..
local node_detector_make_formspec = function (pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "size[9,2.5]" ..
"field[0.3, 0;9,2;scanname;Name of node to scan for (empty for any):;${scanname}]"..
"field[0.3,1.5;4,2;digiline_channel;Digiline Channel (optional):;${digiline_channel}]"..
"button_exit[7,0.75;2,3;;Save]")
end
local function node_detector_on_receive_fields(pos, _, fields)
if not fields.scanname or not fields.digiline_channel then return end
local node_detector_on_receive_fields = function(pos, formname, fields)
if not fields.scanname or not fields.digiline_channel then return end;
local meta = minetest.get_meta(pos)
meta:set_string("scanname", fields.scanname)
@ -147,59 +133,37 @@ local function node_detector_on_receive_fields(pos, _, fields)
node_detector_make_formspec(pos)
end
-- returns true if node was found, false if not
local function node_detector_scan(pos)
local node = minetest.get_node_or_nil(pos)
if not node then return end
local frontname = minetest.get_node(
vector.subtract(pos, minetest.facedir_to_dir(node.param2))
).name
local scanname = minetest.get_meta(pos):get_string("scanname")
return (frontname == scanname) or
(frontname ~= "air" and frontname ~= "ignore" and scanname == "")
-- returns true if player was found, false if not
local node_detector_scan = function (pos)
local node = minetest.get_node(pos)
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local frontnode = minetest.get_node(frontpos)
local meta = minetest.get_meta(pos)
return (frontnode.name == meta:get_string("scanname")) or
(frontnode.name ~= "air" and frontnode.name ~= "ignore" and meta:get_string("scanname") == "")
end
-- set player name when receiving a digiline signal on a specific channel
local node_detector_digiline = {
effector = {
action = function(pos, node, channel, msg)
action = function (pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if channel ~= meta:get_string("digiline_channel") then return end
if msg == GET_COMMAND then
local nodename = minetest.get_node(
vector.subtract(pos, minetest.facedir_to_dir(node.param2))
).name
digiline:receptor_send(pos, digiline.rules.default, channel, nodename)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
local active_channel = meta:get_string("digiline_channel")
if channel == active_channel then
if msg == GET_COMMAND then
local frontpos = vector.subtract(pos, minetest.facedir_to_dir(node.param2))
local name = minetest.get_node(frontpos).name
digiline:receptor_send(pos, digiline.rules.default, channel, name)
else
meta:set_string("scanname", msg)
node_detector_make_formspec(pos)
end
end
end,
},
receptor = {}
}
local function after_place_node_detector(pos, placer)
local placer_pos = placer:getpos()
if not placer_pos then
return
end
--correct for the player's height
if placer:is_player() then
placer_pos.y = placer_pos.y + 1.625
end
--correct for 6d facedir
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(vector.subtract(pos, placer_pos), true)
minetest.set_node(pos, node)
end
minetest.register_node("mesecons_detector:node_detector_off", {
tiles = {"default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "default_steel_block.png", "jeija_node_detector_off.png"},
paramtype = "light",
@ -212,7 +176,25 @@ minetest.register_node("mesecons_detector:node_detector_off", {
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
@ -229,7 +211,25 @@ minetest.register_node("mesecons_detector:node_detector_on", {
}},
on_construct = node_detector_make_formspec,
on_receive_fields = node_detector_on_receive_fields,
after_place_node = after_place_node_detector,
after_place_node = function (pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
end,
sounds = default.node_sound_stone_defaults(),
digiline = node_detector_digiline
})
@ -243,28 +243,26 @@ minetest.register_craft({
}
})
minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_off"},
interval = 1,
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_off"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if not node_detector_scan(pos) then return end
node.name = "mesecons_detector:node_detector_on"
minetest.swap_node(pos, node)
mesecon.receptor_on(pos)
if node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_on", param2 = node.param2})
mesecon.receptor_on(pos)
end
end,
})
minetest.register_abm({
nodenames = {"mesecons_detector:node_detector_on"},
interval = 1,
minetest.register_abm(
{nodenames = {"mesecons_detector:node_detector_on"},
interval = 1.0,
chance = 1,
action = function(pos, node)
if node_detector_scan(pos) then return end
node.name = "mesecons_detector:node_detector_off"
minetest.swap_node(pos, node)
mesecon.receptor_off(pos)
if not node_detector_scan(pos) then
minetest.swap_node(pos, {name = "mesecons_detector:node_detector_off", param2 = node.param2})
mesecon.receptor_off(pos)
end
end,
})

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0
mesecons_doors/depends.txt Executable file → Normal file
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134
mesecons_doors/init.lua Executable file → Normal file
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@ -13,60 +13,36 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
minetest.swap_node(pos, {name = replace, param2 = p2})
if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
local function meseconify_door(name)
if minetest.registered_items[name .. "_b_1"] then
-- old style double-node doors
local function toggle_state1 (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function toggle_state2 (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
minetest.override_item(name.."_b_1", {
mesecons = {effector = {
action_on = toggle_state1,
action_off = toggle_state1,
rules = mesecon.rules.pplate
}}
})
minetest.override_item(name.."_b_2", {
mesecons = {effector = {
action_on = toggle_state2,
action_off = toggle_state2,
rules = mesecon.rules.pplate
}}
})
elseif minetest.registered_items[name .. "_a"] then
-- new style mesh node based doors
local override = {
mesecons = {effector = {
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
end
end,
rules = mesecon.rules.pplate
}}
}
minetest.override_item(name .. "_a", override)
minetest.override_item(name .. "_b", override)
local function toggle_state1 (pos, node)
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
end
local function toggle_state2 (pos, node)
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
end
minetest.override_item(name.."_b_1", {
mesecons = {effector = {
action_on = toggle_state1,
action_off = toggle_state1,
rules = mesecon.rules.pplate
}},
})
minetest.override_item(name.."_b_2", {
mesecons = {effector = {
action_on = toggle_state2,
action_off = toggle_state2,
rules = mesecon.rules.pplate
}},
})
end
meseconify_door("doors:door_wood")
@ -74,19 +50,6 @@ meseconify_door("doors:door_steel")
meseconify_door("doors:door_glass")
meseconify_door("doors:door_obsidian_glass")
--MFF meseconify all doors, crabman 12/06/2016
meseconify_door("doors:door_cherry")
meseconify_door("doors:door_tin")
meseconify_door("doors:door_prison")
meseconify_door("doors:door_gardengate_white")
meseconify_door("doors:door3_wood")
meseconify_door("doors:door3_steel")
meseconify_door("doors:door3_glass")
meseconify_door("doors:door3_obsidian_glass")
meseconify_door("doors:door3_cherry")
meseconify_door("doors:door3_prison")
-- Trapdoor
local function trapdoor_switch(pos, node)
local state = minetest.get_meta(pos):get_int("state")
@ -102,41 +65,16 @@ local function trapdoor_switch(pos, node)
minetest.get_meta(pos):set_int("state", state == 1 and 0 or 1)
end
if doors and doors.get then
local override = {
mesecons = {effector = {
action_on = function(pos, node)
local door = doors.get(pos)
if door then
door:open()
end
end,
action_off = function(pos, node)
local door = doors.get(pos)
if door then
door:close()
end
end,
}},
}
minetest.override_item("doors:trapdoor", override)
minetest.override_item("doors:trapdoor_open", override)
minetest.override_item("doors:trapdoor_steel", override)
minetest.override_item("doors:trapdoor_steel_open", override)
else
if minetest.registered_nodes["doors:trapdoor"] then
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})
end
end
minetest.override_item("doors:trapdoor_open", {
mesecons = {effector = {
action_on = trapdoor_switch,
action_off = trapdoor_switch
}},
})

4
mesecons_extrawires/corner.lua Executable file → Normal file
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@ -37,7 +37,7 @@ minetest.register_node("mesecons_extrawires:corner_on", {
sunlight_propagates = true,
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 2, not_in_creative_inventory = 1}, -- MFF
groups = {dig_immediate = 3, not_in_creative_inventory = 1},
drop = "mesecons_extrawires:corner_off",
mesecons = {conductor =
{
@ -64,7 +64,7 @@ minetest.register_node("mesecons_extrawires:corner_off", {
sunlight_propagates = true,
selection_box = corner_selectionbox,
node_box = corner_nodebox,
groups = {dig_immediate = 2}, --MFF
groups = {dig_immediate = 3},
mesecons = {conductor =
{
state = mesecon.state.off,

4
mesecons_extrawires/crossover.lua Executable file → Normal file
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@ -41,7 +41,7 @@ minetest.register_node("mesecons_extrawires:crossover_off", {
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=2, mesecon=3}, --MFF
groups = {dig_immediate=3, mesecon=3, mesecon_conductor_craftable=1},
mesecons = {
conductor = {
states = crossover_states,
@ -77,7 +77,7 @@ minetest.register_node("mesecons_extrawires:crossover_01", {
{ -3/32, -17/32, 6/32, 3/32, -13/32, 16/32+0.001 },
},
},
groups = {dig_immediate=2, mesecon=3, not_in_creative_inventory=1}, --MFF
groups = {dig_immediate=3, mesecon=3, not_in_creative_inventory=1},
mesecons = {
conductor = {
states = crossover_states,

0
mesecons_extrawires/depends.txt Executable file → Normal file
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@ -1 +0,0 @@
Insulated corners are conductors that only conduct between the inputs (also not up or down). When placing they always point to the left in direction of your vision.

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Insulated crossing are conductors that conduct two signals between the opposing sides, the signals are insulated to each other.

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@ -1 +0,0 @@
The basic prerequesite for mesecons, can be crafted into wires and other stuff. Have a look at the <a href="http://wiki.minetest.net/Mese">Minetest Wiki</a> for more information. Mese is a conductor. It conducts in all six directions: Up/Down/Left/Right/Forward/Backward

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@ -1 +0,0 @@
Insulated T-Junctions are conductors that only conduct between the inputs (also not up or down).

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