mesecons/mesecons
Jeija e5896076fe Make sure #160 cannot be exploited to make servers crash.
This is not exactly a fix for the issue, because extremely
large circuits (3000+ conductors) still won't work with this applied.
This simply aborts any execution if there is the danger of a stack overflow.
2014-06-01 11:00:39 +02:00
..
textures Move textures into their mods 2014-01-10 13:13:02 -05:00
actionqueue.lua Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates. 2014-04-20 21:51:17 +02:00
depends.txt Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00
init.lua Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates. 2014-04-20 21:51:17 +02:00
internal.lua Make sure #160 cannot be exploited to make servers crash. 2014-06-01 11:00:39 +02:00
legacy.lua Try to fix gateswith serverstep code. 2014-01-11 07:24:42 +01:00
oldwires.lua Fix all crafting recipes to use modern style 2013-04-28 12:40:08 +02:00
presets.lua Include experimental vertical wires (needs textures) 2012-12-13 18:42:45 +01:00
services.lua Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates. 2014-04-20 21:51:17 +02:00
settings.lua Make sure #160 cannot be exploited to make servers crash. 2014-06-01 11:00:39 +02:00
util.lua Add ActionQueue priority system 2014-01-11 14:57:56 +01:00
VERSION Upload after major code reorganization - Version 0.6 DEV - Split mesecons mod into several modules - [BUGGY?] 2012-03-05 19:21:26 +01:00
wires.lua Update code to standards of Minetest 0.4.8. 2013-11-30 22:13:00 -05:00