forked from minetest-mods/mesecons
207 lines
6.1 KiB
Lua
207 lines
6.1 KiB
Lua
-- Function that get the input/output rules of the delayer
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local delayer_get_output_rules = function(node)
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local rules = {}
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if node.param2 == 0 then
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table.insert(rules, {x = 1, y = 0, z = 0})
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elseif node.param2 == 2 then
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table.insert(rules, {x =-1, y = 0, z = 0})
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elseif node.param2 == 1 then
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table.insert(rules, {x = 0, y = 0, z =-1})
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elseif node.param2 == 3 then
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table.insert(rules, {x = 0, y = 0, z = 1})
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end
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return rules
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end
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local delayer_get_input_rules = function(node)
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local rules = {}
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if node.param2 == 0 then
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table.insert(rules, {x =-1, y = 0, z = 0})
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elseif node.param2 == 2 then
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table.insert(rules, {x = 1, y = 0, z = 0})
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elseif node.param2 == 1 then
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table.insert(rules, {x = 0, y = 0, z = 1})
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elseif node.param2 == 3 then
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table.insert(rules, {x = 0, y = 0, z =-1})
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end
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return rules
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end
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-- Functions that are called after the delay time
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local delayer_turnon = function(params)
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local rules = delayer_get_output_rules(params)
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mesecon:receptor_on(params.pos, rules)
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end
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local delayer_turnoff = function(params)
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local rules = delayer_get_output_rules(params)
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mesecon:receptor_off(params.pos, rules)
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end
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local delayer_update = function(pos, node)
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if string.find(node.name, "mesecons_delayer:delayer_off")~=nil then
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local time = 0
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if node.name=="mesecons_delayer:delayer_off_1" then
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mesecon:swap_node(pos, "mesecons_delayer:delayer_on_1")
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time=0.1
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elseif node.name=="mesecons_delayer:delayer_off_2" then
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mesecon:swap_node(pos, "mesecons_delayer:delayer_on_2")
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time=0.3
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elseif node.name=="mesecons_delayer:delayer_off_3" then
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mesecon:swap_node(pos, "mesecons_delayer:delayer_on_3")
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time=0.5
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elseif node.name=="mesecons_delayer:delayer_off_4" then
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mesecon:swap_node(pos, "mesecons_delayer:delayer_on_4")
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time=1
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end
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minetest.after(time, delayer_turnon, {pos=pos, param2=node.param2})
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end
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if string.find(node.name, "mesecons_delayer:delayer_on")~=nil then
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local time = 0
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if node.name=="mesecons_delayer:delayer_on_1" then
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mesecon:swap_node(pos, "mesecons_delayer:delayer_off_1")
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time=0.1
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elseif node.name=="mesecons_delayer:delayer_on_2" then
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mesecon:swap_node(pos, "mesecons_delayer:delayer_off_2")
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time=0.3
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elseif node.name=="mesecons_delayer:delayer_on_3" then
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mesecon:swap_node(pos, "mesecons_delayer:delayer_off_3")
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time=0.5
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elseif node.name=="mesecons_delayer:delayer_on_4" then
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mesecon:swap_node(pos, "mesecons_delayer:delayer_off_4")
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time=1
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end
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minetest.after(time, delayer_turnoff, {pos=pos, param2=node.param2})
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end
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end
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--Actually register the 2 (states) x 4 (delay times) delayers
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for i = 1, 4 do
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local groups = {}
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if i == 1 then
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groups = {bendy=2,snappy=1,dig_immediate=2}
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else
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groups = {bendy=2,snappy=1,dig_immediate=2, not_in_creative_inventory=1}
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end
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boxes = {{ -6/16, -8/16, -6/16, 6/16, -7/16, 6/16 }, -- the main slab
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{ -2/16, -7/16, -4/16, 2/16, -26/64, -3/16 }, -- the jeweled "on" indicator
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{ -3/16, -7/16, -3/16, 3/16, -26/64, -2/16 },
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{ -4/16, -7/16, -2/16, 4/16, -26/64, 2/16 },
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{ -3/16, -7/16, 2/16, 3/16, -26/64, 3/16 },
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{ -2/16, -7/16, 3/16, 2/16, -26/64, 4/16 },
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{ -6/16, -7/16, -6/16, -4/16, -27/64, -4/16 }, -- the timer indicator
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{ -8/16, -8/16, -1/16, -6/16, -7/16, 1/16 }, -- the two wire stubs
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{ 6/16, -8/16, -1/16, 8/16, -7/16, 1/16 }}
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minetest.register_node("mesecons_delayer:delayer_off_"..tostring(i), {
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description = "Delayer",
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drawtype = "nodebox",
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tiles = {
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"mesecons_delayer_off_"..tostring(i)..".png",
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"mesecons_delayer_bottom.png",
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"mesecons_delayer_ends_off.png",
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"mesecons_delayer_ends_off.png",
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"mesecons_delayer_sides_off.png",
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"mesecons_delayer_sides_off.png"
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},
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inventory_image = "mesecons_delayer_off_1.png",
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wield_image = "mesecons_delayer_off_1.png",
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = boxes
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},
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groups = groups,
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = true,
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drop = 'mesecons_delayer:delayer_off_1',
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on_punch = function (pos, node)
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if node.name=="mesecons_delayer:delayer_off_1" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_2")
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elseif node.name=="mesecons_delayer:delayer_off_2" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_3")
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elseif node.name=="mesecons_delayer:delayer_off_3" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_4")
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elseif node.name=="mesecons_delayer:delayer_off_4" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_off_1")
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end
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end,
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mesecons = {
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receptor =
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{
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state = mesecon.state.off,
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rules = delayer_get_output_rules
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},
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effector =
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{
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rules = delayer_get_input_rules,
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action_change = delayer_update
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}
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}
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})
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minetest.register_node("mesecons_delayer:delayer_on_"..tostring(i), {
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description = "You hacker you",
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drawtype = "nodebox",
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tiles = {
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"mesecons_delayer_on_"..tostring(i)..".png",
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"mesecons_delayer_bottom.png",
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"mesecons_delayer_ends_on.png",
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"mesecons_delayer_ends_on.png",
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"mesecons_delayer_sides_on.png",
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"mesecons_delayer_sides_on.png"
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},
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walkable = true,
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selection_box = {
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type = "fixed",
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fixed = { -8/16, -8/16, -8/16, 8/16, -6/16, 8/16 },
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},
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node_box = {
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type = "fixed",
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fixed = boxes
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},
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groups = {bendy = 2, snappy = 1, dig_immediate = 2, not_in_creative_inventory = 1},
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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is_ground_content = true,
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drop = 'mesecons_delayer:delayer_off_1',
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on_punch = function (pos, node)
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if node.name=="mesecons_delayer:delayer_on_1" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_2")
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elseif node.name=="mesecons_delayer:delayer_on_2" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_3")
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elseif node.name=="mesecons_delayer:delayer_on_3" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_4")
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elseif node.name=="mesecons_delayer:delayer_on_4" then
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mesecon:swap_node(pos,"mesecons_delayer:delayer_on_1")
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end
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end,
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mesecons = {
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receptor =
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{
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state = mesecon.state.on,
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rules = delayer_get_output_rules
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},
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effector =
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{
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rules = delayer_get_input_rules,
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action_change = delayer_update
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}
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}
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})
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end
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