forked from minetest-mods/mesecons
		
	
		
			
				
	
	
		
			121 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| local S = minetest.get_translator(minetest.get_current_modname())
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| 
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| minetest.register_node("mesecons_noteblock:noteblock", {
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| 	description = S("Noteblock"),
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| 	tiles = {"mesecons_noteblock.png"},
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| 	is_ground_content = false,
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| 	groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
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| 	on_punch = function(pos, node, puncher) -- change sound when punched
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| 		if minetest.is_protected(pos, puncher and puncher:get_player_name() or "") then
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| 			return
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| 		end
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| 
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| 		node.param2 = (node.param2+1)%12
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| 		mesecon.noteblock_play(pos, node.param2)
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| 		minetest.set_node(pos, node)
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| 	end,
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| 	sounds = mesecon.node_sound.wood,
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| 	mesecons = {effector = { -- play sound when activated
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| 		action_on = function(pos, node)
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| 			mesecon.noteblock_play(pos, node.param2)
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| 		end
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| 	}},
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| 	place_param2 = 11, -- initialize at C note
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| 	on_blast = mesecon.on_blastnode,
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| })
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| 
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| minetest.register_craft({
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| 	output = "mesecons_noteblock:noteblock 1",
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| 	recipe = {
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| 		{"group:wood", "group:wood", "group:wood"},
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| 		{"group:mesecon_conductor_craftable", "mesecons_gamecompat:steel_ingot", "group:mesecon_conductor_craftable"},
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| 		{"group:wood", "group:wood", "group:wood"},
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| 	}
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| })
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| 
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| local soundnames = {
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| 	[0] = "mesecons_noteblock_csharp",
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| 	"mesecons_noteblock_d",
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| 	"mesecons_noteblock_dsharp",
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| 	"mesecons_noteblock_e",
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| 	"mesecons_noteblock_f",
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| 	"mesecons_noteblock_fsharp",
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| 	"mesecons_noteblock_g",
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| 	"mesecons_noteblock_gsharp",
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| 
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| 	"mesecons_noteblock_a",
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| 	"mesecons_noteblock_asharp",
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| 	"mesecons_noteblock_b",
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| 	"mesecons_noteblock_c" -- << noteblock is initialized here
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| }
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| 
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| local node_sounds = {}
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| for alias, sound in pairs({
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| 	["mesecons_gamecompat:lava_source"] = mesecon.sound_name.fire,
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| 	["mesecons_gamecompat:chest"] = "mesecons_noteblock_snare",
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| 	["mesecons_gamecompat:chest_locked"] = "mesecons_noteblock_snare",
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| 	["mesecons_gamecompat:coalblock"] = mesecon.sound_name.explode,
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| 	["mesecons_gamecompat:glass"] = "mesecons_noteblock_hihat",
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| 	["mesecons_gamecompat:obsidian_glass"] = "mesecons_noteblock_hihat",
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| }) do
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| 	local nodename = minetest.registered_aliases[alias]
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| 	if nodename then
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| 		node_sounds[nodename] = sound
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| 	end
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| end
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| 
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| local node_sounds_group = {
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| 	["stone"] = "mesecons_noteblock_kick",
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| 	["tree"] = "mesecons_noteblock_crash",
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| 	["wood"] = "mesecons_noteblock_litecrash",
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| }
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| 
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| local steelblock_nodename = minetest.registered_aliases["mesecons_gamecompat:steelblock"]
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| mesecon.noteblock_play = function(pos, param2)
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| 	pos.y = pos.y-1
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| 	local nodeunder = minetest.get_node(pos).name
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| 	local soundname = node_sounds[nodeunder]
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| 	local use_pitch = true
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| 	local pitch
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| 	-- Special sounds
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| 	if not soundname then
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| 		for k,v in pairs(node_sounds_group) do
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| 			local g = minetest.get_item_group(nodeunder, k)
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| 			if g ~= 0 then
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| 				soundname = v
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| 				break
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| 			end
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| 		end
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| 	end
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| 	-- Piano
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| 	if not soundname then
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| 		soundname = soundnames[param2]
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| 		if not soundname then
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| 			minetest.log("error", "[mesecons_noteblock] No soundname found, test param2")
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| 			return
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| 		end
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| 		if nodeunder == steelblock_nodename then
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| 			soundname = soundname.. 2
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| 		end
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| 		use_pitch = false
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| 	end
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| 	-- Disable pitch for fire and explode because they'd sound too odd
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| 	if soundname == "fire_fire" or soundname == "tnt_explode" then
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| 		use_pitch = false
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| 	end
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| 	if use_pitch then
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| 		-- Calculate pitch
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| 		-- Adding 1 to param2 because param2=11 is *lowest* pitch sound
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| 		local val = (param2+1)%12
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| 		pitch = 2^((val-6)/12)
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| 	end
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| 	pos.y = pos.y+1
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| 	if soundname == "fire_fire" then
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| 		-- Smoothly fade out fire sound
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| 		local handle = minetest.sound_play(soundname, {pos = pos, loop = true})
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| 		minetest.after(3.0, minetest.sound_fade, handle, -1.5, 0.0)
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| 	else
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| 		minetest.sound_play(soundname, {pos = pos, pitch = pitch}, true)
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| 	end
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| end
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