mesecons/mesecons_walllever/init.lua
Jeija 5be179bf11 Replace mesecon:<some_function> with mesecon.<some_function> for greater
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
2014-11-22 15:42:22 +01:00

96 lines
3.2 KiB
Lua

-- WALL LEVER
-- Basically a switch that can be attached to a wall
-- Powers the block 2 nodes behind (using a receiver)
minetest.register_node("mesecons_walllever:wall_lever_off", {
drawtype = "nodebox",
tiles = {
"jeija_wall_lever_tb.png",
"jeija_wall_lever_bottom.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_off.png",
},
inventory_image = "jeija_wall_lever_off.png",
wield_image = "jeija_wall_lever_off.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, -8/16, 4/16, 1/16, 0, 6/16 }} -- the lever itself.
},
groups = {dig_immediate=2, mesecon_needs_receiver = 1},
description="Lever",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_on", param2 = node.param2})
mesecon.receptor_on(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.off
}}
})
minetest.register_node("mesecons_walllever:wall_lever_on", {
drawtype = "nodebox",
tiles = {
"jeija_wall_lever_top.png",
"jeija_wall_lever_tb.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_sides.png",
"jeija_wall_lever_back.png",
"jeija_wall_lever_on.png",
},
inventory_image = "jeija_wall_lever_on.png",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = false,
light_source = LIGHT_MAX-7,
selection_box = {
type = "fixed",
fixed = { -8/16, -8/16, 3/16, 8/16, 8/16, 8/16 },
},
node_box = {
type = "fixed",
fixed = {{ -6/16, -6/16, 6/16, 6/16, 6/16, 8/16 }, -- the base "slab"
{ -5/16, -3/16, 5/16, 5/16, 3/16, 6/16 }, -- the lighted ring area
{ -4/16, -2/16, 4/16, 4/16, 2/16, 5/16 }, -- the raised bit that the lever "sits" on
{ -2/16, -1/16, 3/16, 2/16, 1/16, 4/16 }, -- the lever "hinge"
{ -1/16, 0, 4/16, 1/16, 8/16, 6/16 }} -- the lever itself.
},
groups = {dig_immediate = 2, not_in_creative_inventory = 1, mesecon_needs_receiver = 1},
drop = "mesecons_walllever:wall_lever_off 1",
description="Lever",
on_punch = function (pos, node)
minetest.swap_node(pos, {name = "mesecons_walllever:wall_lever_off", param2 = node.param2})
mesecon.receptor_off(pos, mesecon.rules.buttonlike_get(node))
minetest.sound_play("mesecons_lever", {pos=pos})
end,
sounds = default.node_sound_wood_defaults(),
mesecons = {receptor = {
rules = mesecon.rules.buttonlike_get,
state = mesecon.state.on
}}
})
minetest.register_craft({
output = "mesecons_walllever:wall_lever_off 2",
recipe = {
{"group:mesecon_conductor_craftable"},
{"default:stone"},
{"default:stick"},
}
})