forked from minetest-mods/mesecons
562cee7438
* Enable glass and obsidian glass doors to be used with mesecons * Doors can receive signals from a vertical wire placed two blocks beneath them, use this to create mesecon-controlled double doors * Fix textures for both git upstream and stable minetest_game * Shrink code size * Rename mesecons_compatibility to mesecons_doors.
52 lines
1.4 KiB
Lua
52 lines
1.4 KiB
Lua
-- Modified, from minetest_game/mods/doors/init.lua
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y + dir
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if not minetest.get_node(pos).name == check_name then
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return
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end
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local p2 = minetest.get_node(pos).param2
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p2 = params[p2 + 1]
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minetest.swap_node(pos, {name = replace_dir, param2 = p2})
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pos.y = pos.y - dir
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minetest.swap_node(pos, {name = replace, param2 = p2})
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if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
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minetest.sound_play("door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
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else
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minetest.sound_play("door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
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end
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end
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local function meseconify_door(name)
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local function toggle_state1 (pos, node)
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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local function toggle_state2 (pos, node)
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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minetest.override_item(name.."_b_1", {
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mesecons = {effector = {
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action_on = toggle_state1,
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action_off = toggle_state1,
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rules = mesecon.rules.pplate
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}},
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})
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minetest.override_item(name.."_b_2", {
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mesecons = {effector = {
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action_on = toggle_state2,
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action_off = toggle_state2,
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rules = mesecon.rules.pplate
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}},
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})
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end
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meseconify_door("doors:door_wood")
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meseconify_door("doors:door_steel")
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meseconify_door("doors:door_glass")
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meseconify_door("doors:door_obsidian_glass")
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