forked from minetest/minetest_game
Rewrite TNT
This commit is contained in:
parent
ea3fcdd077
commit
0ca4520cc2
@ -1,27 +1,18 @@
|
||||
=== TNT-MOD for MINETEST-C55 ===
|
||||
by PilzAdam
|
||||
=== TNT mod for Minetest ===
|
||||
by PilzAdam and ShadowNinja
|
||||
|
||||
Introduction:
|
||||
This mod adds TNT to Minetest. TNT is a tool to help the player
|
||||
in mining.
|
||||
|
||||
How to install:
|
||||
Unzip the archive an place it in minetest-base-directory/mods/minetest/
|
||||
if you have a windows client or a linux run-in-place client. If you have
|
||||
a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
|
||||
If you want to install this mod only in one world create the folder
|
||||
worldmods/ in your worlddirectory.
|
||||
For further information or help see:
|
||||
http://wiki.minetest.com/wiki/Installing_Mods
|
||||
|
||||
How to use the mod:
|
||||
Craft gunpowder by placing coal and gravel in the crafting area. The
|
||||
gunpowder can be used to craft TNT or as fuze for TNT. To craft TNT
|
||||
surround gunpowder with 4 wood in a + shape.
|
||||
There are different ways to blow up TNT:
|
||||
1. Hit it with a torch.
|
||||
2. Hit a gunpowder fuze that leads to a TNT block with a torch.
|
||||
3. Activate it with mesecons (fastest way)
|
||||
1. Hit it with a torch.
|
||||
2. Hit a gunpowder fuze that leads to a TNT block with a torch.
|
||||
3. Activate it with mesecons (fastest way)
|
||||
Be aware of the damage radius of 7 blocks!
|
||||
|
||||
License:
|
||||
|
@ -1,2 +1,3 @@
|
||||
default
|
||||
fire
|
||||
|
||||
|
@ -1,197 +1,222 @@
|
||||
|
||||
-- Default to enabled in singleplayer and disabled in multiplayer
|
||||
local singleplayer = minetest.is_singleplayer()
|
||||
local setting = minetest.setting_getbool("enable_tnt")
|
||||
if (not singleplayer and setting ~= false) or
|
||||
(singleplayer and setting ~= true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- loss probabilities array (one in X will be lost)
|
||||
local loss_prob = {}
|
||||
|
||||
loss_prob["default:cobble"] = 3
|
||||
loss_prob["default:dirt"] = 4
|
||||
|
||||
local radius_max = tonumber(minetest.setting_get("tnt_radius_max") or 25)
|
||||
local radius = tonumber(minetest.setting_get("tnt_radius") or 3)
|
||||
|
||||
local eject_drops = function(pos, stack)
|
||||
local obj = minetest.add_item(pos, stack)
|
||||
|
||||
if obj == nil then
|
||||
return
|
||||
-- Fill a list with data for content IDs, after all nodes are registered
|
||||
local cid_data = {}
|
||||
minetest.after(0, function()
|
||||
for name, def in pairs(minetest.registered_nodes) do
|
||||
cid_data[minetest.get_content_id(name)] = {
|
||||
name = name,
|
||||
drops = def.drops,
|
||||
flammable = def.groups.flammable,
|
||||
}
|
||||
end
|
||||
obj:get_luaentity().collect = true
|
||||
obj:setacceleration({x=0, y=-10, z=0})
|
||||
obj:setvelocity({x=math.random(0,6)-3, y=10, z=math.random(0,6)-3})
|
||||
end)
|
||||
|
||||
local function rand_pos(center, pos, radius)
|
||||
pos.x = center.x + math.random(-radius, radius)
|
||||
pos.z = center.z + math.random(-radius, radius)
|
||||
end
|
||||
|
||||
local add_drop = function(drops, pos, item)
|
||||
if loss_prob[item] ~= nil then
|
||||
if math.random(1,loss_prob[item]) == 1 then
|
||||
return
|
||||
local function eject_drops(drops, pos, radius)
|
||||
local drop_pos = vector.new(pos)
|
||||
for _, item in pairs(drops) do
|
||||
local count = item:get_count()
|
||||
local max = item:get_stack_max()
|
||||
if count > max then
|
||||
item:set_count(max)
|
||||
end
|
||||
while count > 0 do
|
||||
if count < max then
|
||||
item:set_count(count)
|
||||
end
|
||||
rand_pos(pos, drop_pos, radius)
|
||||
local obj = minetest.add_item(drop_pos, item)
|
||||
if obj then
|
||||
obj:get_luaentity().collect = true
|
||||
obj:setacceleration({x=0, y=-10, z=0})
|
||||
obj:setvelocity({x=math.random(-3, 3), y=10,
|
||||
z=math.random(-3, 3)})
|
||||
end
|
||||
count = count - max
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if drops[item] == nil then
|
||||
drops[item] = ItemStack(item)
|
||||
else
|
||||
drops[item]:add_item(item)
|
||||
local function add_drop(drops, item)
|
||||
item = ItemStack(item)
|
||||
local name = item:get_name()
|
||||
if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then
|
||||
return
|
||||
end
|
||||
|
||||
if drops[item]:get_free_space() == 0 then
|
||||
stack = drops[item]
|
||||
eject_drops(pos, stack)
|
||||
drops[item] = nil
|
||||
local drop = drops[name]
|
||||
if drop == nil then
|
||||
drops[name] = item
|
||||
else
|
||||
drop:set_count(drop:get_count() + item:get_count())
|
||||
end
|
||||
end
|
||||
|
||||
local function destroy(drops, pos, last, fast)
|
||||
local fire_node = {name="fire:basic_flame"}
|
||||
|
||||
local function destroy(drops, pos, cid)
|
||||
if minetest.is_protected(pos, "") then
|
||||
return
|
||||
end
|
||||
|
||||
local nodename = minetest.get_node(pos).name
|
||||
if nodename ~= "air" then
|
||||
minetest.remove_node(pos, (fast and 1 or 0))
|
||||
if last then
|
||||
nodeupdate(pos)
|
||||
end
|
||||
if minetest.registered_nodes[nodename].groups.flammable ~= nil then
|
||||
minetest.set_node(pos, {name="fire:basic_flame"}, (fast and 2 or 0))
|
||||
return
|
||||
end
|
||||
local drop = minetest.get_node_drops(nodename, "")
|
||||
for _,item in ipairs(drop) do
|
||||
if type(item) == "string" then
|
||||
add_drop(drops, pos, item)
|
||||
else
|
||||
for i=1,item:get_count() do
|
||||
add_drop(drops, pos, item:get_name())
|
||||
end
|
||||
local def = cid_data[cid]
|
||||
if def and def.flammable then
|
||||
minetest.set_node(pos, fire_node)
|
||||
else
|
||||
minetest.remove_node(pos)
|
||||
if def then
|
||||
local node_drops = minetest.get_node_drops(def.name, "")
|
||||
for _, item in ipairs(node_drops) do
|
||||
add_drop(drops, item)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
boom = function(pos, time)
|
||||
minetest.after(time, function(pos)
|
||||
if minetest.get_node(pos).name ~= "tnt:tnt_burning" then
|
||||
return
|
||||
end
|
||||
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
minetest.set_node(pos, {name="tnt:boom"})
|
||||
minetest.after(0.5, function(pos)
|
||||
minetest.remove_node(pos)
|
||||
end, {x=pos.x, y=pos.y, z=pos.z})
|
||||
|
||||
|
||||
local radius = 2
|
||||
local drops = {}
|
||||
local list = {}
|
||||
local dr = 0
|
||||
local tnts = 1
|
||||
local destroyed = 0
|
||||
while dr<radius do
|
||||
dr=dr+1
|
||||
for dx=-dr,dr,dr*2 do
|
||||
for dy=-dr,dr,1 do
|
||||
for dz=-dr,dr,1 do
|
||||
table.insert(list, {x=dx, y=dy, z=dz})
|
||||
end
|
||||
end
|
||||
local function calc_velocity(pos1, pos2, old_vel, power)
|
||||
local vel = vector.direction(pos1, pos2)
|
||||
vel = vector.normalize(vel)
|
||||
vel = vector.multiply(vel, power)
|
||||
|
||||
-- Divide by distance
|
||||
local dist = vector.distance(pos1, pos2)
|
||||
dist = math.max(dist, 1)
|
||||
vel = vector.divide(vel, dist)
|
||||
|
||||
-- Add old velocity
|
||||
vel = vector.add(vel, old_vel)
|
||||
return vel
|
||||
end
|
||||
|
||||
local function entity_physics(pos, radius)
|
||||
-- Make the damage radius larger than the destruction radius
|
||||
radius = radius * 2
|
||||
local objs = minetest.get_objects_inside_radius(pos, radius)
|
||||
for _, obj in pairs(objs) do
|
||||
local obj_pos = obj:getpos()
|
||||
local obj_vel = obj:getvelocity()
|
||||
local dist = math.max(1, vector.distance(pos, obj_pos))
|
||||
|
||||
if obj_vel ~= nil then
|
||||
obj:setvelocity(calc_velocity(pos, obj_pos,
|
||||
obj_vel, radius * 10))
|
||||
end
|
||||
|
||||
local damage = (4 / dist) * radius
|
||||
obj:set_hp(obj:get_hp() - damage)
|
||||
end
|
||||
end
|
||||
|
||||
local function add_effects(pos, radius)
|
||||
minetest.add_particlespawner({
|
||||
amount = 128,
|
||||
time = 1,
|
||||
minpos = vector.subtract(pos, radius / 2),
|
||||
maxpos = vector.add(pos, radius / 2),
|
||||
minvel = {x=-20, y=-20, z=-20},
|
||||
maxvel = {x=20, y=20, z=20},
|
||||
minacc = vector.new(),
|
||||
maxacc = vector.new(),
|
||||
minexptime = 1,
|
||||
maxexptime = 3,
|
||||
minsize = 8,
|
||||
maxsize = 16,
|
||||
texture = "tnt_smoke.png",
|
||||
})
|
||||
end
|
||||
|
||||
local function burn(pos)
|
||||
local name = minetest.get_node(pos).name
|
||||
if name == "tnt:tnt" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
elseif name == "tnt:gunpowder" then
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
|
||||
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
end
|
||||
end
|
||||
|
||||
local function explode(pos, radius)
|
||||
local pos = vector.round(pos)
|
||||
local vm = VoxelManip()
|
||||
local pr = PseudoRandom(os.time())
|
||||
local p1 = vector.subtract(pos, radius)
|
||||
local p2 = vector.add(pos, radius)
|
||||
local minp, maxp = vm:read_from_map(p1, p2)
|
||||
local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp})
|
||||
local data = vm:get_data()
|
||||
|
||||
local drops = {}
|
||||
local p = {}
|
||||
|
||||
local c_air = minetest.get_content_id("air")
|
||||
local c_tnt = minetest.get_content_id("tnt:tnt")
|
||||
local c_tnt_burning = minetest.get_content_id("tnt:tnt_burning")
|
||||
local c_gunpowder = minetest.get_content_id("tnt:gunpowder")
|
||||
local c_gunpowder_burning = minetest.get_content_id("tnt:gunpowder_burning")
|
||||
local c_boom = minetest.get_content_id("tnt:boom")
|
||||
local c_fire = minetest.get_content_id("fire:basic_flame")
|
||||
|
||||
for z = -radius, radius do
|
||||
for y = -radius, radius do
|
||||
local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z)
|
||||
for x = -radius, radius do
|
||||
if (x * x) + (y * y) + (z * z) <=
|
||||
(radius * radius) + pr:next(-radius, radius) then
|
||||
local cid = data[vi]
|
||||
p.x = pos.x + x
|
||||
p.y = pos.y + y
|
||||
p.z = pos.z + z
|
||||
if cid == c_tnt or cid == c_gunpowder then
|
||||
burn(p)
|
||||
elseif cid ~= c_tnt_burning and
|
||||
cid ~= c_gunpowder_burning and
|
||||
cid ~= c_air and
|
||||
cid ~= c_fire and
|
||||
cid ~= c_boom then
|
||||
destroy(drops, p, cid)
|
||||
end
|
||||
for dy=-dr,dr,dr*2 do
|
||||
for dx=-dr+1,dr-1,1 do
|
||||
for dz=-dr,dr,1 do
|
||||
table.insert(list, {x=dx, y=dy, z=dz})
|
||||
end
|
||||
end
|
||||
end
|
||||
for dz=-dr,dr,dr*2 do
|
||||
for dx=-dr+1,dr-1,1 do
|
||||
for dy=-dr+1,dr-1,1 do
|
||||
table.insert(list, {x=dx, y=dy, z=dz})
|
||||
end
|
||||
end
|
||||
end
|
||||
for _,p in ipairs(list) do
|
||||
local np = {x=pos.x+p.x, y=pos.y+p.y, z=pos.z+p.z}
|
||||
|
||||
local node = minetest.get_node(np)
|
||||
if node.name == "air" then
|
||||
elseif node.name == "tnt:tnt" or node.name == "tnt:tnt_burning" then
|
||||
if radius < radius_max then
|
||||
if radius <= 5 then
|
||||
radius = radius + 1
|
||||
elseif radius <= 10 then
|
||||
radius = radius + 0.5
|
||||
else
|
||||
radius = radius + 0.3
|
||||
end
|
||||
minetest.remove_node(np, 2)
|
||||
tnts = tnts + 1
|
||||
else
|
||||
minetest.set_node(np, {name="tnt:tnt_burning"})
|
||||
boom(np, 1)
|
||||
end
|
||||
elseif node.name == "fire:basic_flame"
|
||||
--or string.find(node.name, "default:water_")
|
||||
--or string.find(node.name, "default:lava_")
|
||||
or node.name == "tnt:boom"
|
||||
then
|
||||
|
||||
else
|
||||
if math.abs(p.x)<2 and math.abs(p.y)<2 and math.abs(p.z)<2 then
|
||||
destroy(drops, np, dr == radius, radius > 7)
|
||||
destroyed = destroyed + 1
|
||||
else
|
||||
if math.random(1,5) <= 4 then
|
||||
destroy(drops, np, dr == radius, radius > 7)
|
||||
destroyed = destroyed + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
vi = vi + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local objects = minetest.get_objects_inside_radius(pos, radius*2)
|
||||
for _,obj in ipairs(objects) do
|
||||
--if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
|
||||
local p = obj:getpos()
|
||||
local v = obj:getvelocity()
|
||||
local vec = {x=p.x-pos.x, y=p.y-pos.y, z=p.z-pos.z}
|
||||
local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
|
||||
local damage = ((radius*20)/dist)
|
||||
--print("DMG dist="..dist.." damage="..damage)
|
||||
if obj:is_player() or (obj:get_luaentity() and obj:get_luaentity().name ~= "__builtin:item") then
|
||||
obj:punch(obj, 1.0, {
|
||||
full_punch_interval=1.0,
|
||||
damage_groups={fleshy=damage},
|
||||
}, vec)
|
||||
end
|
||||
if v ~= nil then
|
||||
--obj:setvelocity({x=(p.x - pos.x) + (radius / 4) + v.x, y=(p.y - pos.y) + (radius / 2) + v.y, z=(p.z - pos.z) + (radius / 4) + v.z})
|
||||
obj:setvelocity({x=(p.x - pos.x) + (radius / 2) + v.x, y=(p.y - pos.y) + radius + v.y, z=(p.z - pos.z) + (radius / 2) + v.z})
|
||||
end
|
||||
--end
|
||||
end
|
||||
return drops
|
||||
end
|
||||
|
||||
|
||||
print("TNT exploded=" .. tnts .. " radius=" .. radius .. " destroyed="..destroyed)
|
||||
local function boom(pos)
|
||||
minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64})
|
||||
minetest.set_node(pos, {name="tnt:boom"})
|
||||
minetest.get_node_timer(pos):start(0.5)
|
||||
|
||||
for _,stack in pairs(drops) do
|
||||
eject_drops(pos, stack)
|
||||
end
|
||||
local radiusp = radius+1
|
||||
minetest.add_particlespawner(
|
||||
100, --amount
|
||||
0.1, --time
|
||||
{x=pos.x-radiusp, y=pos.y-radiusp, z=pos.z-radiusp}, --minpos
|
||||
{x=pos.x+radiusp, y=pos.y+radiusp, z=pos.z+radiusp}, --maxpos
|
||||
{x=-0, y=-0, z=-0}, --minvel
|
||||
{x=0, y=0, z=0}, --maxvel
|
||||
{x=-0.5,y=5,z=-0.5}, --minacc
|
||||
{x=0.5,y=5,z=0.5}, --maxacc
|
||||
0.1, --minexptime
|
||||
1, --maxexptime
|
||||
8, --minsize
|
||||
15, --maxsize
|
||||
false, --collisiondetection
|
||||
"tnt_smoke.png" --texture
|
||||
)
|
||||
end, pos)
|
||||
local drops = explode(pos, radius)
|
||||
entity_physics(pos, radius)
|
||||
eject_drops(drops, pos, radius)
|
||||
add_effects(pos, radius)
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:tnt", {
|
||||
@ -199,30 +224,32 @@ minetest.register_node("tnt:tnt", {
|
||||
tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png"},
|
||||
groups = {dig_immediate=2, mesecon=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
|
||||
on_punch = function(pos, node, puncher)
|
||||
if puncher:get_wielded_item():get_name() == "default:torch" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom(pos, 4)
|
||||
minetest.get_node_timer(pos):start(4)
|
||||
end
|
||||
end,
|
||||
|
||||
mesecons = {
|
||||
effector = {
|
||||
action_on = function(pos, node)
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom(pos, 0)
|
||||
end
|
||||
},
|
||||
},
|
||||
mesecons = {effector = {action_on = boom}},
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:tnt_burning", {
|
||||
tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
|
||||
tiles = {
|
||||
{
|
||||
name = "tnt_top_burning_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
},
|
||||
"tnt_bottom.png", "tnt_side.png"},
|
||||
light_source = 5,
|
||||
drop = "",
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
on_timer = boom,
|
||||
})
|
||||
|
||||
minetest.register_node("tnt:boom", {
|
||||
@ -232,54 +259,11 @@ minetest.register_node("tnt:boom", {
|
||||
walkable = false,
|
||||
drop = "",
|
||||
groups = {dig_immediate=3},
|
||||
on_timer = function(pos, elapsed)
|
||||
minetest.remove_node(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
burn = function(pos)
|
||||
if minetest.get_node(pos).name == "tnt:tnt" then
|
||||
minetest.sound_play("tnt_ignite", {pos=pos})
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom(pos, 1)
|
||||
return
|
||||
end
|
||||
if minetest.get_node(pos).name ~= "tnt:gunpowder" then
|
||||
return
|
||||
end
|
||||
minetest.sound_play("tnt_gunpowder_burning", {pos=pos, gain=2})
|
||||
minetest.set_node(pos, {name="tnt:gunpowder_burning"})
|
||||
|
||||
minetest.after(1, function(pos)
|
||||
if minetest.get_node(pos).name ~= "tnt:gunpowder_burning" then
|
||||
return
|
||||
end
|
||||
minetest.after(0.5, function(pos)
|
||||
minetest.remove_node(pos)
|
||||
end, {x=pos.x, y=pos.y, z=pos.z})
|
||||
for dx=-1,1 do
|
||||
for dz=-1,1 do
|
||||
for dy=-1,1 do
|
||||
pos.x = pos.x+dx
|
||||
pos.y = pos.y+dy
|
||||
pos.z = pos.z+dz
|
||||
|
||||
if not (math.abs(dx) == 1 and math.abs(dz) == 1) then
|
||||
if dy == 0 then
|
||||
burn({x=pos.x, y=pos.y, z=pos.z})
|
||||
else
|
||||
if math.abs(dx) == 1 or math.abs(dz) == 1 then
|
||||
burn({x=pos.x, y=pos.y, z=pos.z})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pos.x = pos.x-dx
|
||||
pos.y = pos.y-dy
|
||||
pos.z = pos.z-dz
|
||||
end
|
||||
end
|
||||
end
|
||||
end, pos)
|
||||
end
|
||||
|
||||
minetest.register_node("tnt:gunpowder", {
|
||||
description = "Gun Powder",
|
||||
drawtype = "raillike",
|
||||
@ -309,7 +293,15 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
light_source = 5,
|
||||
tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
|
||||
tiles = {{
|
||||
name = "tnt_gunpowder_burning_animated.png",
|
||||
animation = {
|
||||
type = "vertical_frames",
|
||||
aspect_w = 16,
|
||||
aspect_h = 16,
|
||||
length = 1,
|
||||
}
|
||||
}},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-1/2, -1/2, -1/2, 1/2, -1/2+1/16, 1/2},
|
||||
@ -317,21 +309,30 @@ minetest.register_node("tnt:gunpowder_burning", {
|
||||
drop = "",
|
||||
groups = {dig_immediate=2,attached_node=1},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_timer = function(pos, elapsed)
|
||||
for dx = -1, 1 do
|
||||
for dz = -1, 1 do
|
||||
for dy = -1, 1 do
|
||||
if not (dx == 0 and dz == 0) then
|
||||
burn({
|
||||
x = pos.x + dx,
|
||||
y = pos.y + dy,
|
||||
z = pos.z + dz,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.remove_node(pos)
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"tnt:tnt", "tnt:gunpowder"},
|
||||
neighbors = {"fire:basic_flame", "default:lava_source", "default:lava_flowing"},
|
||||
interval = 2,
|
||||
chance = 10,
|
||||
action = function(pos, node)
|
||||
if node.name == "tnt:tnt" then
|
||||
minetest.set_node(pos, {name="tnt:tnt_burning"})
|
||||
boom({x=pos.x, y=pos.y, z=pos.z}, 0)
|
||||
else
|
||||
burn(pos)
|
||||
end
|
||||
end
|
||||
interval = 1,
|
||||
chance = 1,
|
||||
action = burn,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
@ -343,12 +344,13 @@ minetest.register_craft({
|
||||
minetest.register_craft({
|
||||
output = "tnt:tnt",
|
||||
recipe = {
|
||||
{"", "group:wood", ""},
|
||||
{"", "group:wood", ""},
|
||||
{"group:wood", "tnt:gunpowder", "group:wood"},
|
||||
{"", "group:wood", ""}
|
||||
{"", "group:wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
if minetest.setting_get("log_mods") then
|
||||
minetest.log("action", "tnt loaded")
|
||||
minetest.debug("[TNT] Loaded!")
|
||||
end
|
||||
|
||||
|
Binary file not shown.
Before Width: | Height: | Size: 184 B After Width: | Height: | Size: 202 B |
Loading…
Reference in New Issue
Block a user