forked from luanti-org/minetest_game
		
	Fix visibility of global/local dye tables
This commit is contained in:
		| @@ -14,7 +14,7 @@ | ||||
| -- }) | ||||
|  | ||||
| -- Other mods can use these for looping through available colors | ||||
| local dye = {} | ||||
| dye = {} | ||||
| dye.basecolors = {"white", "grey", "black", "red", "yellow", "green", "cyan", "blue", "magenta"} | ||||
| dye.excolors = {"white", "lightgrey", "grey", "darkgrey", "black", "red", "orange", "yellow", "lime", "green", "aqua", "cyan", "sky_blue", "blue", "violet", "magenta", "red_violet"} | ||||
|  | ||||
| @@ -138,8 +138,3 @@ for one,results in pairs(dyelocal.mixes) do | ||||
| 		}) | ||||
| 	end | ||||
| end | ||||
|  | ||||
| -- Hide dyelocal | ||||
| dyelocal = nil | ||||
|  | ||||
| -- EOF | ||||
|   | ||||
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