forked from minetest/minetest_game
Set param2 to 1 if player places leaves
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2c2edfad04
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@ -206,5 +206,9 @@ the node can be without decaying.
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If param2 of the node is ~= 0, the node will always be preserved. Thus, if
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the player places a node of that kind, you will want to set param2=1 or so.
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The function default.after_place_leaves can be set as after_place_node of a node
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to set param2 to 1 if the player places the node (should not be used for nodes
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that use param2 otherwise (e.g. facedir)).
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If the node is in the leafdecay_drop group then it will always be dropped as an
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item.
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@ -244,6 +244,12 @@ minetest.register_globalstep(function(dtime)
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math.floor(dtime * finds_per_second)
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end)
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default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
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local node = minetest.get_node(pos)
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node.param2 = 1
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minetest.set_node(pos, node)
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end
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minetest.register_abm({
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nodenames = {"group:leafdecay"},
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neighbors = {"air", "group:liquid"},
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@ -277,6 +277,7 @@ minetest.register_node("default:jungleleaves", {
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:junglesapling", {
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@ -341,6 +342,7 @@ minetest.register_node("default:leaves", {
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:cactus", {
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@ -1505,6 +1507,7 @@ minetest.register_node("default:pine_needles",{
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}
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},
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sounds = default.node_sound_leaves_defaults(),
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after_place_node = default.after_place_leaves,
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})
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minetest.register_node("default:pine_sapling", {
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